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Enemy Territory: Quake Wars used an earlier version of it but only for the terrain. I think Rage was the first to use it for everything.
by Narishma 7mo ago
Enemy Territory: Quake Wars used an earlier version of it but only for the terrain. I think Rage was the first to use it for everything.
- cubefox 7mo agoUnfortunately nowadays id Software doesn't seem to be at the cutting edge of engine technology anymore. Most interesting new developments now come from Unreal Engine as far as I can tell. Like virtual geometry (Nanite) or efficient ray traced direct illumination (MegaLights).
- LarsDu88 7mo agoDoom the Dark Ages uses some pretty advanced (and performance intense) illumination techniques which i believe are comparable ro megalights. They ripped our Carmacks texture streaming stuff outta the engine years,ago though
- cubefox 7mo agoNo, they are only using ray traced global illumination, which Unreal Engine already had several years prior (Lumen). They are not second place either, because several other engines also had it before id Tech. > They ripped our Carmacks texture streaming stuff outta the engine years,ago though I'm pretty sure they are still using texture streaming. There is no alternative to that.
- Grazester 7mo agoThe id tech 8 engine is a whole lot more performant than the unreal 5 engine and absolutely does what it needs to, fantastically, I would add for the game it was made for.