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MrScruff
searching PlanetScale…
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37 ms
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421.
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by
MrScruff
13y ago
The costs involved in bringing a new drug to market are more than just the salaries of researchers though.
422.
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MrScruff
13y ago
Anyone that's covered enough maths or physics to be interested in the subject is unlikely to be put off by the use of the word jest. In order to get to this point you will already be well versed in such language.
423.
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MrScruff
13y ago
Yes, but copyright abuse doesn't equate to stealing bread. I realise you already know this, but it's kind of a fundamental distinction here.
424.
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MrScruff
13y ago
Apple did have a solution in place for several releases that supported arbitrary scaling. It could be enabled via a developer tool. I'm guessing the 2x solution came about once they realised getting all of their developers to rewrite f
425.
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MrScruff
13y ago
To play devils advocate, I'm not sure why you think the very poor should be concerned about respecting copyright law.
426.
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by
MrScruff
13y ago
the numbers (of stars, planets, etc) even in just our galaxy are so very large that even under rare life assumptions there are still going to be an enormous number of civilizations at any given time, never mind over all history. The probl
427.
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by
MrScruff
13y ago
While clearly looks are subjective, and Lian Li cases are better looking than many of their competitors, I really doubt the linked case is going to find itself in any design museums. As for sales numbers, I've no idea how many units of
428.
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MrScruff
13y ago
Do you have any non-anecdotal numbers? I had a quick search and couldn't find any. I wouldn't class a professional who builds her own PC as obsessive, I would just classify her as someone for whom the time/money divide is bia
429.
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MrScruff
13y ago
home built PC market is probably larger than the entire Mac market. I don't have any figures to back this up but based on Windows' market share and my experience, 20% of PC's I've seen over the years are home built. As
430.
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MrScruff
13y ago
The market for Apple built workstations running Mac OS probably doesn't have a great deal of overlap with the market for home built PCs.
431.
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MrScruff
13y ago
The article is based around the assumption that people will in general choose to hire people less qualified than themselves when given the choice, but no evidence is given.
432.
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MrScruff
13y ago
Ok, interesting to hear your perspective. You are a Foundry developer though, right? I'd have to give the Isotropix guys the opportunity to make their case as well.
433.
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MrScruff
13y ago
While I'm no expert on either, having seen a few product demonstrations of both could you explain why you feel Clarisse is equivalent to Katana? I understood Katana to be a renderer agnostic lookdev tool. Clarisse has it's own hig
434.
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by
MrScruff
13y ago
If you're on a mac, try this: man -t <whatever> | open -f -a Preview
435.
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by
MrScruff
13y ago
Games and film vfx are two different industries with two similar but different goals: - how high quality an image can I produce in ~1/30s - how high quality an image can I produce in several hours. The interesting thing is how differen
436.
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MrScruff
13y ago
Any manager of a high profile/pressurised project has to answer 'stupid' questions all the time. That doesn't mean they all react like children. In my opinion managers tend to earn more respect when they don't. Linu
437.
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MrScruff
13y ago
I think you're conflating being a software developer and being a power user.
438.
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MrScruff
13y ago
No, think of it as 4.5e8 compared to 1e9.
439.
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MrScruff
13y ago
This isn't prerendered - it's real time. Prerendered water (as seen in movies) looks far more realistic than this. Check out the Naiad link someone posted above. This is great for real time though. It's using a form of SPH which is far easi
440.
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MrScruff
13y ago
I don't think there's anything particularly clever about knowing about this algorithm or not. I find it odd when people are impressed by things implemented in one language/runtime when they wouldn't be impressed by it being implemented in a
441.
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MrScruff
13y ago
Nobody is asking you to apologise. I'm just saying that we already know what the web is capable of as a runtime. Why wouldn't this have been highlighted as a flash demo? Or as a java applet?
442.
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MrScruff
13y ago
Don't be preposterous. How is arguing that reworking existing code for the web isn't that interesting 'bolstering self image'? Are the people anonymously agreeing with me also ego-driven? You should consider that your post has zero content
443.
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MrScruff
13y ago
My comment directed people to a paper that explains the underlying maths behind this well established game physics algorithm. This is much more useful than looking at an implementation of the same thing in my mind. So, I would say yes.
444.
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MrScruff
13y ago
In a child comment you refer to this as "a game physics 'Hello World'." But that's what it is. Would you be impressed if I posted a rails CRUD app? So condescending, dismissive, and of course the top voted comment :/ I'm sorry you think
445.
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MrScruff
13y ago
One of the nice things about a site like this is being exposed to domains that one is not familiar with. I for one know beans about physics simulations like this, so it is interesting. I suppose this is true, though the same could have be
446.
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MrScruff
13y ago
In which case the impressiveness must be coming from the lack of domain familiarity. It's basically getting excited about a game physics 'Hello World'. I remember a good few years ago a colleague writing a fully textured 3D cloth sim that w
447.
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MrScruff
13y ago
Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower
448.
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MrScruff
14y ago
I know plenty of people who work or have worked in the game industry. They're not claiming that the work isn't fun, they're claiming it's difficult to lead a normal life with the demands it makes on your time. The actual work is fun, that's
449.
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MrScruff
14y ago
I work in the post-production side of the film industry. Most people working in film aren't actors or celebrities. It has absolutely nothing to do with making it big in Hollywood. It is very similar to working in the games industry, to the
450.
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MrScruff
14y ago
I work in a related industry (film) and you're mostly wrong here. The work itself is what keeps people in the industry, and the work is genuinely more fun than other jobs I've had for a number of reasons. - You're expected to always be on t
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