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Lord_Fixer
searching PlanetScale…
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1.
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by
Lord_Fixer
3y ago
A (yet another) strong_typedef implementation for C++. strong_typedefs allow you to create new types that are derived from existing ones, but are not implicitly convertible to them. This allows you to create types that are semantically diff
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A strong_typedef library with strong operators - C++
(github.com)
1 points
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Lord_Fixer
3y ago
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1 comments
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Adding instance-level accessibility mode to C#
(github.com)
1 points
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Lord_Fixer
6y ago
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0 comments
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High performance WinForms grid rendering engine: DynamicGrid
(github.com)
1 points
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Lord_Fixer
6y ago
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0 comments
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Lord_Fixer
8y ago
Git repo: https://github.com/TomaszRewak/TimeWriter More info about the project: https://blog.tomasz-rewak.com/text-sourcing/
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An online collaborative text editor based on event sourcing
(text-sourcing.tomasz-rewak.com)
2 points
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Lord_Fixer
8y ago
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1 comments
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Lord_Fixer
10y ago
This website is a part of my engineering thesis. I have started creating it as a private project and just then decided to publish it. It's an online sandbox created for teachers to help them explain students how the computer's mem
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Data structures and algorithms: computer's memory visualization – online sandbox
(trepl.xyz)
4 points
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Lord_Fixer
10y ago
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1 comments
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Lord_Fixer
10y ago
Yeah, sure, why not :) I will have some spare time at the weekend, so then I will try to implement evenything that has been proposed in the feedback that i've got.
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Lord_Fixer
10y ago
Yes, I did, but as you mentioned, where's fun in it? :D When I create projects of my own I like to face some challenges that help me improve my skills. On the other hand there is work, where I use libraries and other ready stuff, as th
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Lord_Fixer
10y ago
It's more like game engine, not a graphics engine. Canvas enabled me to draw basic shapes with a specific transformation. I had to implement something, that would give me a convenient way of managing them (like grouping them, or animat
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Lord_Fixer
10y ago
After 100 generations thay actually have learned to move correctly, that's impresive. But they move very slowly. But for 100 nodes in a single hidden layer it takes them only around 10-20 generations to learn for me (not 80), and they
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Lord_Fixer
10y ago
It might be that in the process of learning, algorithm decided, that it can pass a constant value at the speed output and use this one node just to steer. But I'm testing this scenario right now, and all I can get are cars going on dif
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Lord_Fixer
10y ago
I might be wrong, but isn't it? I think, that in fact it is, and what you are talking about is reinforcement learning with tabu search, or something. EDIT: Sorry, I've understood you wrong, what you are describing is, of course, n
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Lord_Fixer
10y ago
Yes, that's correct.
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Lord_Fixer
10y ago
Actually when I was designing this, I thought that it will take at least 100 generations to learn some simple moves. But NN are powerful indeed.
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Lord_Fixer
10y ago
Yeah, that might be true, and that's what this editor is for :D I didn't want to give users the best solution at the beggining, so they might search for it themselves. It's actally only the third combination of parameters tha
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Lord_Fixer
10y ago
Thanks for sharing. You can find here all of the code. Everything here is written (by me) from a scratch, beggining with game engine, and ending on ML algorithms. It's taken to the level where I even multiply matrixes for graphics tran
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Lord_Fixer
10y ago
Thanks :) I actually have had inactivity detection implemented at some point, but I've resigned of this in favor for user-defined stop condition. But you are right, I will bring that back. It's actually expected that in some cases
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Lord_Fixer
10y ago
Thanks :) Yup, I (as a developer of this thing) haven't created a documentation yet, but it's mostly due to the fact, that I have deployed this just yesterday and there are still many things that I'd like to change in it. But