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Lichtso
searching PlanetScale…
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21 ms
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181.
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by
Lichtso
5y ago
> extremely unlikely That implies that there can only be exactly one universe, whereas the simulation hypothesis (just as the multiverse or many worlds interpretation) say that there are infinite. Thus, the probability of something happe
182.
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Lichtso
5y ago
> they happen to be identical > Entities in each simulation are separate instances, no matter if you run simulations in parallel or sequentially Things can't "happen" to be identical, they are (one). E.g. I write the co
183.
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Lichtso
5y ago
Ok, but which of the two is the true one? What is the root of the tree / hierarch of realities now? You got a diamond topology (like in multiple inheritance) and that is not compatible with a tree, thus inconsistent.
184.
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Lichtso
5y ago
True, I simply use this argument to show that there is nothing to worry about, not to prove anything about our reality. The simulation hypothesis is often connected with fears like: Are our gods benevolent, what if they abandon us or pull t
185.
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Lichtso
5y ago
The other way around: It shows that I always exists, independent of the number of observing copies (even if it is 0). Basically: There are only weak pointers and no strong pointer, yet it never gets deallocated or was ever allocated to begi
186.
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Lichtso
5y ago
The simulation hypothesis is very intriguing, but one thing that is almost always overlooked about the simulation hypothesis is its premises. I reject the very foundation of the simulation hypothesis: That worlds (can) exist inside other wo
187.
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Lichtso
5y ago
To me it sounds more like a requirement for life to form, and by extension also for intelligent living observers. Many of the physical laws need to balance each other perfectly for that to happen. That does not mean they were "designed
188.
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Lichtso
5y ago
Last year a Monte Carlo approach to estimate the solution quickly was discovered. It works somewhat similar to diffusion curves. https://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryP...
189.
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Lichtso
5y ago
Overall a really good essay. I would have split the "Types of visual programming" in two main categories: Visual and graphical. E.g. scratch is only visual because it is an over-the-top syntax highlighting but still has an AST lik
190.
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Lichtso
5y ago
Any relation to: https://en.wikipedia.org/wiki/Rolling_hash ? Also I wonder if hexagonal lattices were a better choice for the 2D use case. Having multiple randomly sized, shifted and rotated hexagonal lattices would c
191.
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Lichtso
5y ago
The previous approaches learned screen-space-textures for different features and a feature mask to compose them. Now it seems to actually learn the topology lines of the human face [0], as 3D artists would learn them [1] when they study ana
192.
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Lichtso
5y ago
This seems to be discrete approximation of continuous cellular automata like Lenia. https://github.com/Chakazul/Lenia
193.
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Lichtso
5y ago
Once you have enough infrastructure in orbit you can start to recycle (kinetic) energy, reducing the need for fuel significantly. https://en.wikipedia.org/wiki/Skyhook_(structure) https://en.wikipedia.org&#x
194.
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Lichtso
5y ago
On that note, also checkout wavelets to generate spectrograms: https://en.wikipedia.org/wiki/Wavelet I have some implementations here: https://github.com/Lichtso/CCWT https://github.com
195.
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Lichtso
5y ago
You mean the hydraulic termination shock? Something like this: http://3.bp.blogspot.com/-ryzFfMYaEV4/TZist3z0dxI/AAAAAAAAAE...
196.
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Lichtso
5y ago
I wonder why they decided against Vulkan VK_KHR_ray_tracing again. In the original Cycles they did not go for it because of its architectural incompatibility, but now that they are doing a fresh start ...
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Lichtso
5y ago
https://en.wikipedia.org/wiki/Phage_therapy
198.
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Lichtso
5y ago
I disagree. From your perspective I must be a liar, and that is fine by me. As, I can't recall the last time I found anything helpful on that platform, that any of my questions were actually answered and certainly not that I copied &am
199.
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by
Lichtso
6y ago
> Can't help but wonder why there isn't more of them around in the "real world". I think the biggest strength (and weakness) of the ideas both present in LISP and Plan9 is the consistency and internal integration. And
200.
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Lichtso
6y ago
> We simply have no idea whether aliens are more like the predators of the dark forest or the lumberjack. That is not entirely true, currently it is 1 to 0 for the dark forest theory, as we have at least one data point: Our selves (as to
201.
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Lichtso
6y ago
I think you are on to something. But I don't think the day X will ever come. It is more like the divide between the best software and the average is going to grow and grow. We will see the amplitude of (critical) failures increase furt
202.
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Lichtso
6y ago
There is a manga series which is set in this concept of exponential self-replication technology gone wrong somewhere in the past (thus a futuristic dystopia): https://en.wikipedia.org/wiki/Blame%21 >> The "N
203.
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Lichtso
6y ago
>> Do you think it is all of GA that helps, or really just the concept of bivectors / multivectors? Yes, definitely all of it. Especially in physics, where every well known equation comes with its own, not so well known algebra.
204.
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by
Lichtso
6y ago
You are right, while there are already some libraries which provide GA, there are almost non which use it. I know that it is used in some photogrammetry pose estimation / frame registration code and I am currently porting my vector &#x
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Lichtso
6y ago
I think the biggest gathering is: bivector.net It has a discourse and a discord.
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Lichtso
6y ago
Not sure if mathematics counts as software: Geometric / Clifford Algebra. It makes just about every aspect of handling geometry in computer graphics and robotics so much easier. It comes with a ton of upsides and only two downsides: Yo
207.
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Lichtso
6y ago
>> the latent space in between existing fonts Packing multiple different fonts into one parametrizable one is the inverse of using one parametrizable font to generate multiple different fonts, right? >> V-fonts are nice but very
208.
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Lichtso
6y ago
This is a standard feature of modern (variable) fonts [0] However, they are limited to linear interpolation of the control point polygon, IIRC. If you want arbitrary morphing (of the actual curve) you might want to look into implicit curves
209.
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Lichtso
6y ago
If I understand correctly the second link is basically an extension of Loop-Blinns implicit curve approach with vector textures in order to find the winding counter for each fragment in one pass. >> Slug only needs to render a quad fo
210.
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by
Lichtso
6y ago
Actually, they calculate the winding per fragment on the GPU [0]. They require polygon tessellation only for stroking (which has no winding rule). The downside of their approach is that it is memory bandwidth limited, precisely because it d
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