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Jare
searching PlanetScale…
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62 ms
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901.
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by
Jare
12y ago
I believe Atom are already writing a new backend for their text buffer backend, but that part of the code is unrelated to what VSCode uses. I imagine the very fact that VSCode exists and performs so well will be enough to finally make that
902.
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Jare
12y ago
For stress testing, of course! I just replicated a ~25kb file 4096 times.
903.
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Jare
12y ago
I just tried a 100MB C++ file; it opened in 2 seconds, and navigated very fast. No syntax highlighting, however a 20MB C++ file did receive syntax highlighting in the background (took around 30 seconds to reach the bottom), with navigation
904.
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Jare
12y ago
They have been able to generate revenue for a while. I found this writeup a very interesting read: https://medium.com/backchannel/how-twitter-found-its-money-m...
905.
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Jare
12y ago
A behaviour tree can be data-driven easily, which opens opportunities for easy editing via DSLs, graphical tools and even changing the AI on the fly at runtime. If you can afford it, do BTs.
906.
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Jare
12y ago
There are many facets to personality, some of which (like curiosity) will relate to technical skills (acquired by finding interesting things to learn). But you will also see technical skills acquired by non-personality reasons (like plain o
907.
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by
Jare
12y ago
That's the same for "wget|sh", apt-get, npm or any other system. Now, if the argument is that configure tends to break more often and for more obscure reasons, I can tentatively agree with that.
908.
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Jare
12y ago
Vague details from memory: To make the vertical borders disappear, you could reset the refresh timing (maybe it was just by switching from 50Hz to 60Hz mode) halfway through a frame, and the video chip on the ST would desync from the retrac
909.
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Jare
12y ago
I'm pretty sure this idea will not survive the next 30 years; raw manpower is no longer the main driver of economic growth and wealth creation.
910.
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Jare
12y ago
NVscene was a couple weeks ago.
911.
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Jare
12y ago
I'm not an F# dev but I kinda miss it from the list of supported languages.
912.
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Jare
12y ago
Never? Try asking people who worked at Guerrilla Games for example [1]. Not the craziest crunch place ever, but far from flawless. "Ultimately, we work crazy hours and weekends just to ensure we make something many people get to enjoy,
913.
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Jare
12y ago
Keep hopes high: http://www.deepsilver.com/news/newsdetails/article/deep-silv...
914.
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Jare
12y ago
Lots of postmortems on Gamasutra have a "What Went Right" section; pick a few games you consider successful from the list below, and read what they say about that. Of course, it's not so much about what to do, but about doing
915.
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by
Jare
12y ago
Within the same company, for the same project, working two full-time roles, doing 80+ hour weeks for months on end? I can't think of a games company where that hasn't happened. :)
916.
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Jare
12y ago
The language is large, supports multiple paradigms and in general allows many different ways to express the same thing. That's great for short term productivity and/or small and tightly knit teams, but I worry about less ideal con
917.
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Jare
12y ago
My impression is that Canada does not have such a culture of overwork and that it is not dominated by Puritan ethics. Tech, however, and games in particular, do have that kind of overwork culture; but they have it everywhere in the world. R
918.
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Jare
12y ago
This happens everywhere (the article specifically refers to a game developed by Ubi Soft Montreal)
919.
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Jare
12y ago
In terms of misery, they all bleed the same red blood. I've been on both sides, and while the reward for the leader's extra pain can make it worth doing many times, for the rank and file it is usually only a good tradeoff in their
920.
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Jare
12y ago
That has been my very limited experience as well, but with Scala I'm still things will get out of hand. The only "new" language I feel confident would not disappoint or surprise me negatively down the road is Golang.
921.
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Jare
12y ago
> how often do you hear complaints about their designs? Every time I turn on my MBP.
922.
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Jare
12y ago
We used to use *Manager: AudioManager, StreamingManager, etc. Then the word "manager" became unfashionable.
923.
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Jare
12y ago
>If he shouldn't be able to profit off of the state, then the state shouldn't be able to profit off of him That's not how "social safety nets" work. They tend towards being zero-sum in monetary terms, which means
924.
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Jare
12y ago
You may be causing your mind and body undue stress and anxiety - please be careful and watch out for symptoms like mood swings or odd sleep patterns.
925.
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Jare
12y ago
More details here http://www.htcvr.com/ warning: site contains all the web design shenanigans you have come to (not) love lately.
926.
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Jare
12y ago
> I also don't want my government to strongarm those same companies into processing those payments Most industries are regulated to some extent to prevent collusion and abuse of various forms. Do you disagree with regulation in gen
927.
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Jare
12y ago
Stepping in each other's toes is part of the game artist workflow. :) Seriously, with the tens of thousands of assets in a medium to large game, the way they can be reused across the game, and the peculiarities of art and in-house tool
928.
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Jare
12y ago
Engine-supported scenes are a convenience, you don't need to use them if their cons outweigh their pros.
929.
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Jare
12y ago
As I mentioned in another thread, efficient storage of these files is necessary, but not sufficient. Exclusive locking is a requirement for working with editable (but not mergeable) binary files in a team environment. It's the reason m
930.
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by
Jare
12y ago
Binary files (large or not) generally can't be merged, and thus working with them in a version control system effectively requires support for exclusive locking. Is this supported (I don't think it is) and/or in the radar?
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