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Jare
searching PlanetScale…
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91 ms
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931.
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by
Jare
12y ago
"size" is perfectly known in the code. Before shooting off into functional rearchitecture land, a simple common sense question like "by unknown you mean arbitrary, right?" would have been more sensible. In addition, the
932.
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Jare
12y ago
I was reminded of Substrate [1], which spawned mrdoob's version [2] and led to a WebGL 3D version [3] [1] http://www.complexification.net/gallery/machines/substrate/i... [2] http://jsdo.it
933.
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Jare
12y ago
We were making commercial games from our bedroom in the 80's and 90's but we were not calling ourselves "indies". I'm pretty sure industry comparisons with indie filmmakers and indie music bands started before Braid
934.
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Jare
12y ago
I think the next security "situation" in node and/or io will be a key decision point for many of us in similar situations.
935.
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Jare
12y ago
Seems more like a badly constructed phrase than an incorrect fact: http://www.truesparrow.com/
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Jare
12y ago
Those are good points worth reading. What you describe is very much the feared outcome of removing SDETs before SDEs are ready to deliver tested and solid products in the new model. I have personally not suffered any troubles, but your expe
937.
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Jare
12y ago
My IANAL interpretation is that you can't ever say that Facebook infringes on anyone's patent, and you can't ever say any of Facebook's patents are not valid. In any setting, not just in court or as part of a legal proce
938.
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Jare
12y ago
I agree, my point is that in practice, patterns encourage that kind of mis-application in many many programmers, and not just the bad ones. The reasons why they do are part of years-old and still unsolved debates. But I know what I saw: fre
939.
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Jare
12y ago
In my experience, design patterns encourage two big problems: - Deciding on a solution before having explored the problem. "I have a pattern for that." - They act as shared context only on the surface; all the details and subtleti
940.
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Jare
12y ago
> in the future few things that we base our current economy on will still have value "People" in general is one of those things. We have reached, or are about to reach, the point where it's no longer true that more people
941.
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Jare
12y ago
Until you delete the VM. The VM is a software device. [EDIT] Or the virtualization software stops being able to run your VM.
942.
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Jare
12y ago
Once you move to components, these implement all the game-related behaviour and the GameObject becomes a simple piece of scaffolding to hold components together. You don't gain anything by making different GameObject code-level classes
943.
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Jare
12y ago
> Duck would have a GameObject, rather than be a GameObject Duck should not be a class, it should be a factory function that creates a generic GameObject and configures it with the set of components that allows it to look, walk and quack
944.
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Jare
12y ago
Yeah the ill-named Speed Haste, which unfortunately does not seem to work in the recent Internet Archive DOSBox thing: https://archive.org/stream/msdos_Speed_Haste_1995/Speed_Hast... For the record, the source cod
945.
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Jare
12y ago
Arjan Brussee, the main coder of VectorDemo, went on to develop Jazz Jackrabbit, made a few more obscure games, then founded Guerrilla Games of Killzone fame. He recently rejoined Cliffyb and they are probably building something awesome aga
946.
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Jare
12y ago
It was the reference book for game AI programmers when there were no game AI books. :) I still think it's a great baseline for any AI programmer.
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Jare
12y ago
My first commercial 8-bit games (Sinclair Spectrum and Amstrad CPC) were developed entirely with border color as the only debugging tool. Figuring out a particular stack corruption bug was a miracle, and there was at least another bug that
948.
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Jare
12y ago
The idea that people's living must be tied to their job is not some fundamental axiom, rather it's a practical rule to build a society that works (examples where that rule did not apply could be slavery or communism). We are reach
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Hyphen Hate? When Amazon went to war against punctuation
(graemereynolds.wordpress.com)
489 points
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Jare
12y ago
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172 comments
950.
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Jare
12y ago
> There is no value to me, or others, from having the the driver "licensed to carry passengers." The value is in that the license can be taken away if the owner does not comply with the appropriate requisites for the activity.
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Jare
12y ago
I was using C function pointers routinely in 1991, way before I ever touched Windows. It was a straightforward thing to do after using them in assembly language throughout the 80s.
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Jare
12y ago
It's not about what the software can do to you, but about what you can do to the software (or, in this case, can't).
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Jare
12y ago
> I could not believe my ears when he made the claim that Rovio makes the best games I have been making games for over two decades and never seen a company, studio or team that does NOT say that kind of stuff: "our games are the bes
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Jare
12y ago
Game developers need both support for large files and for exclusive locking, since assets like images, audio and 3d models are almost never mergeable.
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Jare
12y ago
For some reason, this explanation makes me think about Behaviour Trees in AI more than it does about parsing.
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Jare
12y ago
Yeah, "makes sense" and "reasonable" would be criteria involved in the debated I mentioned.
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Jare
12y ago
Ability to change or replace object instances (maybe with instances of different types) on the fly could be an example. In general, you can design incredibly dynamic and reconfigurable systems. Whether you want to or not, and at what level
958.
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Jare
12y ago
I was taught OOP using Modula-2 in 1989, by defining structures and functions that took a pointer to the struct as first parameter. No inheritance goodies! I used that style in C until 1996 when I definitely moved to C++. Probably why I am
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Jare
12y ago
Formally speaking, both Descent and Minecraft (inspirations for each respective intro) are based on cubes, but I don't think there are many more similarities. In any case, thanks for that blast from the past!
960.
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Jare
12y ago
Exactly the same for me, it was such a fascinating character (and novel)
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