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ItsFirefly
searching PlanetScale…
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31.
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by
ItsFirefly
7y ago
Thanks so much for taking the time to follow up. I think you are right on the money with my website-link being stale or outdated. I've contacted Apple to diagnose and fix the issue. If you—or another hacker—knows a good way to link to
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ItsFirefly
7y ago
Yes. A lot! Unfortunately I've always considered "the big three" consoles completely out of reach for my project. Many players have asked about a port to the Switch and other consoles. I'm confident I'd be able to p
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ItsFirefly
7y ago
(Michael Scott:) Finally! Thank you. The "old school" PHP -> HTML + CSS with minimal JavaScript website is a thing of beauty I think. It's heartwarming that HN didn't dismiss my website just because it's not Web
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ItsFirefly
7y ago
I read somewhere about doing your project in a "release early, release often" style of development. While developing Angeldust I got others involved and playing after just a few months of part-time development. Getting feedback, i
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ItsFirefly
7y ago
I hadn't even considered this before, but I see your point! Getting a "core" part of the game's "API" released first allowing players to fiddle around writing a bot sounds like a beautiful gift for the technica
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ItsFirefly
7y ago
Thanks for the feedback, I hope you enjoy playing. I'll be livestreaming again today at 17.00h UTC, feel free to swing by to hunt together, or talk technology!
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ItsFirefly
7y ago
Quick answer—both Steam and Itch.io offer DRM-free, standalone macOS versions: Itch.io: https://metagaming.itch.io/angeldust Steam: https://store.steampowered.com/app/488440/ Long answer—you are t
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ItsFirefly
7y ago
Even though it's 03:06 at midnight local time I just shot Apple a support ticket asking for help. I assure you that Angeldust is/should be available on both the iTunes and Mac App Store. If you're still interested in trying o
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ItsFirefly
7y ago
Is there any way I can diagnose this? As far as I can tell Angeldust is actually available on both the Mac and iTunes App Store. Any feedback or advice is welcome here.
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ItsFirefly
7y ago
In another thread someone shared their experiences with their password manager too. Even after hundreds of thousands of players coming in I never heard or realized this was a problem. I'll do my best to polish this. Thanks for your tim
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ItsFirefly
7y ago
On the livestream I detailed this a bit. Angeldust has a single "domain model" containing all item, entity and object properties contained in a PHP code generator that generates C++ source code and header files for use in the clie
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ItsFirefly
7y ago
"Today's tools" do not necessarily allow you to make anything like this. I'd even go as far as to say that an array of ancient hardware and software are the main reason for being able to make a product focusing on compat
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ItsFirefly
7y ago
My vision was to make an "all-inclusive" product where people with ancient hardware would be able to enjoy a modern-day product. All existing engines focus on modern specs like OpenGL 3.x, 64-bit processors and operating system ve
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ItsFirefly
7y ago
This question was the most asked one during my livestream. It's a good one! Even though it's 01:33 right now after a 7 hour livestream, I'll try to answer it as clearly as possible, building from the foundation up to the high
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ItsFirefly
7y ago
Thanks for the kind words! I'm not sure if I can give you a recipe or an answer. I do me like you do you. Everyday I give it my best and eventually you end up with a product like this. Just get started and work on your dreams!
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ItsFirefly
7y ago
Honestly, thanks for the feedback. I never realized / got feedback that players would indeed use a password manager for a game like mine. "It's just a game!" is not the best defense here and the workflow of getting an ex
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ItsFirefly
7y ago
Nope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having both the "Cartoon" and "3D" visual styles
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ItsFirefly
7y ago
No, of course not. But I myself honestly appreciate a well-crafted product way more than a badly crafted one. So I think we can at least say that: Fast+efficient+"some fun" > Slow+inefficient+"some fun"
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ItsFirefly
7y ago
This HN post is kind of the first attempt at getting the game out to "the public" aside from passively being present on app stores like Steam, Itch and Google Play.
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ItsFirefly
7y ago
I once saw a trailer for AoS, but to be honest I don't really play many games myself these days. I find that working on Angeldust is in itself a reward that alleviates the need to play games as escapism or entertainment.
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ItsFirefly
7y ago
It of course depends on the demand, but very low in general. During periods where I don't have a lot of player activity even a single vCPU is enough to host about 2.000 simultaneous players.
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ItsFirefly
7y ago
I wrote a "bot" myself in the form of a network simulator for general and load testing of the server. If players were to automate the game I'd be more than happy to make a special server where we could show off their work. Ma
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ItsFirefly
7y ago
Good question. I started working right after what we call "middle school" in the Netherlands which translates to high school I think. During the daytime I would work my job and in the evening self-study for the "Open Universi
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ItsFirefly
7y ago
Sure, ping me on the e-mail address listed on the support page.
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ItsFirefly
7y ago
Yes, open sourcing at least the client part of the game is something that I'm very interested in. I'm not entirely sure when or how this will happen just yet, it will depend greatly on the commercial success of the game. But it&#x
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ItsFirefly
7y ago
Thanks so much! Finally sharing the end result of all my hard work feels really good. And seeing so many visitors swing by on the livestream is insane!
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ItsFirefly
7y ago
Still streaming, sorry, it's a crazy and crazily cool moment for me right now. I promise I'll be back with answers soon! :D
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ItsFirefly
7y ago
Thanks so much everyone for all the positivity so far! I'm still streaming right now. After the stream I'll catch up with all questions and comments here, I've had a blast talking about my work so far. And if any of you can g
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ItsFirefly
7y ago
Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!
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ItsFirefly
7y ago
I'll reply more in depth after my livestream, but it's a very good question. You can hop on YouTube right now to discuss it if you want. There's a bit of banter going on, but I might be able to squeeze in some useful replies
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