4 ms·
I read somewhere about doing your project in a "release early, release often" style of development. While developing Angeldust I got others involved and playing
by ItsFirefly 7y ago
I read somewhere about doing your project in a "release early, release often" style of development. While developing Angeldust I got others involved and playing after just a few months of part-time development. Getting feedback, ideas and issues early definitely helped me build a rock-solid base on which I could build the overarching gameplay.
So if you have friends (you're already doing great there!), get them playing today! Or tomorrow! It also forces you to have a working build pipeline and packaging process for getting builds out to others instead of toying around on your own machine. Also: don't take my advice as gospel, but judge its merit for yourself.