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Nope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having b
by ItsFirefly 7y ago
Nope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having both the "Cartoon" and "3D" visual styles available I find that not charging for the product is good option.
Also: my preconception was that Android users are more likely to pirate a product. So to prevent them from downloading a malware-laden pirate APK and getting a poor experience, I'd rather have them play the game for free without hassle and tarnishing my reputation.
- lokedhs 7y agoThat's an incredible attitude, and should be commended. I bought the game on Steam even though it's not really the type of game I usually play. I don't doubt I will get my money's worth.
- ItsFirefly 7y agoI hope you enjoy the experience! To be honest I think Angeldust is a video game tailored for non-gamers. Most people playing Angeldust that I know in real life are not gamers by any stretch of the imagination, but they just like the laid-back pacing, welcoming nature and upbeat atmosphere of the game. It's amazing to see random friends and acquaintances with zero interest in gaming have fun in my game.
- lokedhs 7y agoI've seen some games downloading assets after the application is started. Did you consider implementing it like that?
- ItsFirefly 7y agoI considered it, then dropped it. The Google Play Store definitely has a mechanism of adding more data/bundles to your application, but (when I investigated this) you'd need to drag in Google-provided libraries and tie your app to the Google Play Store. I dislike lock-in and do my best to be able to independently develop and distribute my product. So expansion files/bundles didn't look interesting. To compensate, the Itch.io Android APK is actually pretty much identical to the Google Play Store version, but it just includes all 3D assets too.