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InfiniteMass
searching PlanetScale…
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Oblivious Compute – distributed state progression without history
(github.com)
1 points
by
InfiniteMass
2mo ago
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0 comments
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Hydra: 5-player packet collider in under 1000 lines of Python
(github.com)
1 points
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InfiniteMass
5mo ago
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0 comments
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by
InfiniteMass
6mo ago
is this just a video, what is this about?
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InfiniteMass
6mo ago
What you’re seeing isn’t a client talking to a server. Each node broadcasts state and converges locally. There’s no server, no central authority, and no history to sync. The board you see is the system. If you try it, run two terminals lo
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Distributed Terminal Game for 24 Players (No Server)
(github.com)
1 points
by
InfiniteMass
6mo ago
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1 comments
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by
InfiniteMass
10mo ago
A quick note to orient readers: this demo is intentionally small and exploratory. The core idea is not to hide network messiness, but to make it visible early. The system does not rely on logs, replay, or historical coordination for correct
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InfiniteMass
10mo ago
This is a small experimental demo exploring stateless convergence in distributed systems. Instead of relying on logs, replay, or historical coordination, nodes exchange full state and correctness emerges through selection and erasure. Multi
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A stateless distributed demo using erasure instead of history
(github.com)
1 points
by
InfiniteMass
10mo ago
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2 comments