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This is a small experimental demo exploring stateless convergence in distributed systems. Instead of relying on logs, replay, or historical coordination, nodes
by InfiniteMass 10mo ago
This is a small experimental demo exploring stateless convergence in distributed systems.
Instead of relying on logs, replay, or historical coordination, nodes exchange full state and correctness emerges through selection and erasure. Multiple candidate states may exist briefly; one survives, the rest are discarded.
The demo runs five independent nodes over UDP. A node can be severed mid-run and later rejoin without replaying history. The repository includes a short screen capture showing the system running live.
This is not production-ready and intentionally surfaces failure modes like packet loss and jitter rather than hiding them behind retries or buffering.
I’m posting this as an exploration of a primitive, not a finished system. Happy to answer technical questions or hear critiques.
(For longer technical follow-ups, I’ve enabled GitHub Discussions in the repo.)