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Honeybunch
searching PlanetScale…
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The Toybox Build System
(honeybunch.neocities.org)
1 points
by
Honeybunch
4y ago
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1 comments
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by
Honeybunch
4y ago
Full disclosure: I wrote this post. Just wanted to share and see what people think. I would love to hear some feedback :)
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by
Honeybunch
9y ago
Vulkan takes time to bootstrap. Even if I have a Vulkan bootstrap that works well for one project it may be unusable for another. If I have infinite time I'll use Vulkan but for a lot of people OpenGL is just going to be faster to iter
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by
Honeybunch
9y ago
Not necessarily. I see a few small games that roll their own OpenGL/DX11 engines due to unique requirements that game engines can't easily accommodate. I don't have any good examples off the top of my head but it's not u
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by
Honeybunch
9y ago
The only downside I see to this is that the Vulkan space for AMD will leave OpenGL development in the dust. The OpenGL drivers for AMD cards have been sub par on Windows and Linux for a long time. This doesn't matter much for AAA games
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by
Honeybunch
9y ago
I mean I love that DOOM and Quake are open source. I still play Quake with the VkQuake executable. It's certainly sad that games like that don't really get open sourced all that often but that's the nature of the business. Ga
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by
Honeybunch
9y ago
Worth noting that this is a quote from the game Deus Ex and the 2% is relevant to the game's fictional universe set in 2052. It's meant to be more of a vision of a dark future at the given trend not necessarily a number to be used
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by
Honeybunch
9y ago
This is quote from the video game Deus Ex for those not familiar. Here's a good followup to this quote: https://youtu.be/rxOKEsBx4NU?t=1418