3 ms·
Not necessarily. I see a few small games that roll their own OpenGL/DX11 engines due to unique requirements that game engines can't easily accommodate. I don't
by Honeybunch 9y ago
Not necessarily. I see a few small games that roll their own OpenGL/DX11 engines due to unique requirements that game engines can't easily accommodate. I don't have any good examples off the top of my head but it's not uncommon to see indie game blog posts talking about why they're not using Unity/Unreal
- outworlder 9y agoMinecraft would be one. Bigger games, Elite Dangerous rolled its own, which is able to use both OpenGL and DX (even though the OpenGL support is no longer useful). Most indie games do not roll their own, however.