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HBcodes
searching PlanetScale…
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4 ms
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1.
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New Zealand's close shave with the mongoose
(thespinoff.co.nz)
4 points
by
HBcodes
5mo ago
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0 comments
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Latest step in quest to 'de-extinct' Giant Moa? Hatching chicks from fake eggs
(thespinoff.co.nz)
2 points
by
HBcodes
5mo ago
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0 comments
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Show HN: 3D Tetris
(hb.codes)
1 points
by
HBcodes
5mo ago
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3 comments
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by
HBcodes
6y ago
Interesting, I've now gone down the rabbit hole of regional keyboard layouts, I now realise how wrong my assumption of everyone having WASD was. Next time I'm working on it I'll add the ability to re-map keys
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by
HBcodes
6y ago
Good idea. Out of interest, what layout do you have?
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by
HBcodes
6y ago
Cheers! You can do it by rotating it forward first, then sideways, and THEN back up, but certainly not ideal
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by
HBcodes
6y ago
Thanks! The biggest delay while developing it has been me just getting carried away p̶l̶a̶y̶i̶n̶g̶ testing the game...
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Show HN: Tetris in 3D
(blocking.games)
14 points
by
HBcodes
6y ago
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12 comments
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by
HBcodes
6y ago
This game has been my side project for a few months, and I'm finally just about ready to call it finished. Please let me know what you think! It's built in Unity, and hosted in GCP Cloud Storage (Mainly because it's the easie
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by
HBcodes
6y ago
And good find on the block but not camera rotation working when paused! Interestingly it'll be because the way it's paused is setting the game's simulation speed to 0, but the camera rotation is based on simulation speed so t
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by
HBcodes
6y ago
Thanks for the feedback! I definitely have a bias toward larger screens, serves me right for not testing it on many devices! That's all really helpful, cheers. I plan to keep developing it, so I will quite likely try to address a lot
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by
HBcodes
6y ago
By the way, it doesn't (yet) run on mobile browsers. Watch this space :)
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Show HN: Blocking – 3D Tetris-like browser game
(hb.codes)
4 points
by
HBcodes
6y ago
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5 comments
14.
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by
HBcodes
6y ago
I've been building this game in my spare time for the past few months. Please let me know what you think! It's built in Unity, and hosted in GCP Cloud Storage (Mainly because it's the easiest way to use Google's CDN for