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Gustaph
searching PlanetScale…
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by
Gustaph
3y ago
You might find that Nebula lacks a bunch of tools. We have ImGUI integrated so it's easy to use, but considering there are plenty of systems to interface with, it might be hard to deal with content without some content tools. We mostly
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by
Gustaph
3y ago
Thanks Andre! Should also give some cred to Fredrik who's been working on the entity-component setup on the game side.
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Gustaph
3y ago
Should probably update the screenshot, it's ancient and doesn't really show the current state when it comes to the performance. The job system used to push work to threads, but has been completely rewritten to better utilize many-
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by
Gustaph
3y ago
Hello! The asset pipeline handles FBX and GLTF with regards to models. We read GLTF materials and support the baseline metallic-roughness natively. For FBX:s though, you need to edit the materials manually. The biggest hole in Nebula is tha