3 ms·
Should probably update the screenshot, it's ancient and doesn't really show the current state when it comes to the performance. The job system used to push work
by Gustaph 3y ago
Should probably update the screenshot, it's ancient and doesn't really show the current state when it comes to the performance. The job system used to push work to threads, but has been completely rewritten to better utilize many-core CPUs.
Also, if you look closely at the profiler, you'll see that we spend 2.2ms in the frame just waiting for the previous frame to finish. That was a major performance hog at the time.
This frame also basically shows no game logic whatever. So we just spend time waiting on other threads to finish while doing nothing else, which is also not indicative of a real-game scenario.