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Gable
searching PlanetScale…
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1.
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App Store Market Size, Top100 download numbers
(blog.bitongo.com)
1 points
by
Gable
13y ago
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0 comments
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500 projects in chrome
(500.chromeexperiments.com)
1 points
by
Gable
14y ago
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0 comments
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Why we switched from Mobclix to iAd+AdMob
(blog.bitongo.com)
2 points
by
Gable
14y ago
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0 comments
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Amazing pixel artist, where are you now?
(imgur.com)
9 points
by
Gable
14y ago
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0 comments
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What we focused on in our competitive iOS+OSX game
(blog.bitongo.com)
1 points
by
Gable
14y ago
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0 comments
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Building Engines vs Building Games (aka Engineeritis)
(bitongo.com)
2 points
by
Gable
15y ago
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0 comments
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by
Gable
15y ago
Exactly. That's why I think releasing your game at Christmas time has the least probability to be successful compared to any other release time.
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22nd Dec aka the EA Massacre: Why we are skipping it
(bitongo.com)
26 points
by
Gable
15y ago
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8 comments
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Want to do an international iTunes Gift Card giveaway? Just forget it
(bitongo.com)
4 points
by
Gable
15y ago
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0 comments
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Thoughts on how to survive as an indie mobile dev
(bitongo.com)
2 points
by
Gable
15y ago
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0 comments
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Green Wave - community traffic monitoring
(bitongo.com)
1 points
by
Gable
15y ago
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0 comments