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DoctorProfessor
searching PlanetScale…
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1.
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by
DoctorProfessor
8y ago
https://pixelpoppers.com/ Started in 2009 as a Blogger blog about video game design/culture/psychology/philosophy (my most-read post was about quitting World of Warcraft[1] and was discussed on HN at the time
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by
DoctorProfessor
9y ago
My pay increased when I transitioned from web dev at one company to product support at another - but to be fair, the first company was in Dallas and the second was in Palo Alto. I haven't done a lot of comparison or asking my coworkers
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by
DoctorProfessor
9y ago
I was a web developer for a few years out of college, but I eventually realized I got much more pleasure out of helping my colleagues solve challenges in their own work (obscure bugs or browser compatibility issues) than building my own ass
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by
DoctorProfessor
10y ago
Different companies use the same title to mean different things, so I can really only speak for what I've seen at my own SaaS company, but - customer success people have the job of making sure the customer is successful in using the pr
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by
DoctorProfessor
16y ago
I'm surprised that Ebert doesn't see the importance of whether games are defined as art, given what happened to film. In 1915, the U.S. Supreme Court ruled that films were not art, and thus not protected by the First Amendment, and therefor
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Relying on Fake Relationships
(pixelpoppers.com)
2 points
by
DoctorProfessor
17y ago
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0 comments
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by
DoctorProfessor
17y ago
I had to read your comment a few times because while you seem to be arguing that Easy can dilute a game's experience and ruin it for a player, your analogy appears to make the exact opposite point. You describe a frustrating experience in w
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Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode
(pixelpoppers.com)
89 points
by
DoctorProfessor
17y ago
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39 comments
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Awesome By Proxy: Addicted to Fake Achievement
(pixelpoppers.com)
108 points
by
DoctorProfessor
17y ago
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28 comments