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BrutPitt
searching PlanetScale…
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by
BrutPitt
7y ago
Thank you for appreciation. The correct glChAoS.P / glChAoSP and wglglChAoS.P / wglChAoSP website is: https://www.michelemorrone.eu/glchaosp/ glChAoSP /wglChAoSP is RealTime 3D strange attractors GPU exp
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BrutPitt
7y ago
Thanks!
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BrutPitt
7y ago
Thanks!
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BrutPitt
7y ago
No, I have developed my personal particle system engine. Both, as static with only ONE attribute for vertex (4 float: either pos and color), as dynamic with GL TransformFeedback with only TWO attribute for vertex (8 float: pos, color, vel a
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BrutPitt
7y ago
I already answered to similar question on YouTube I copy it also here: This is a real time LIVE capture from glChAoS.P execution: no post processing... glChAoS.P / wglChAoS.P is a real time 3D strange attractors GPU explorer: https:&
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BrutPitt
7y ago
Thanks!
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BrutPitt
7y ago
you can found the source code in glChAoS.P strange attractors GPU scout website: https://michelemorrone.eu/glchaosp Or directly from github webpage: https://github.com/BrutPitt/glChAoS.P
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Simulating a Comet's Journey in Lorenz Attractor with GlChAoS.P
(youtu.be)
7 points
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BrutPitt
7y ago
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12 comments
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Glsl DeNoise Filter
(github.com)
1 points
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BrutPitt
7y ago
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0 comments
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GlChAoS.P – real time 3D strange attractors scout (free/opensource)
(youtube.com)
1 points
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BrutPitt
7y ago
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0 comments
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GlChAoS.P / WglChAoS.P v1.4.2 Released
2 points
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BrutPitt
7y ago
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0 comments
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BrutPitt
7y ago
Thank you very much, has been very important to know that with Nvidia card, glChAoS.P (at least) runs on macOS. Yes, Intel need of HD 4000 GPU, or above, that supports OpenGL 4.1. Thanks to supporting me in macOS testing... No, I don't
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BrutPitt
7y ago
Now, with last update, the missed script was added and also was corrected the "No such file or directory" error (was related to security exception unidentified "downloaded" software, and Finder returned me a "privat
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BrutPitt
7y ago
Now, with last update, the missed script was added and was corrected also the "no such file or directory" error (was related to security exception of "unidentified downloaded software", and Finder returned me a "pri
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BrutPitt
7y ago
Can I ask you on which GPU (brand and model) it runs? While OS X is ver.10.13.6, right? So I add it between the hardware and software tested, thanks.
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BrutPitt
7y ago
Ciao. Thanks for the appreciation. I know well http://acko.net/ , is very very beautiful one, and also for me is the number one! I still working on my site and it's very distant from acko... but thanks again ;)
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BrutPitt
7y ago
Thanks for report! Yes, I know... in the glChAoSP_1_40.zip archive appear that error (I zipped it from Windows). I already had uploaded a separated glChAoSP_OSX.zip archive, zipped directly on Mac... and it seems work. Thanks again ;)
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BrutPitt
7y ago
Thanks for your report. When you get time, please tell me on which Operating System (thanks!) Try also to go in "settings" menu and select an existing "screenShots" path in "preferred path" section... and after
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BrutPitt
7y ago
I just updated the OSX zip archive. Nothing new: just integrate (added) "missed" apple script, from github source code.
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BrutPitt
7y ago
Thanks for your words: I love math (also) for this, and I'm glad your daughter gets into math thanks to glChAoS.P ;) I'll be honest: never tested glChAoS.P with NVidia in OSX, and tested Intel GPU in the 1.1 release (I'll tes
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BrutPitt
7y ago
But don't can you set eGPU for Chrome, form OSX Application Info Panel? Sorry, I don't can try it (I not have eGPU), but I know that from Application Info Panel is possible assign eGPU to specific application. Like this: https:&#
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BrutPitt
7y ago
Yes, ImGui works fine in WASM. Look my imGuIZMO.quat and glslSmartDeNoise simplest projects on how integrate ImGui in WASM, with GLFW and SDL: https://github.com/BrutPitt P.S. imGuIZMO.quat have also "ImGui_demo"
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BrutPitt
7y ago
Hi, I am author of glChAoS.P Please tell me more about your problem in OSX (GPU type?) Unfortunately I got very trouble with (deprecated) OpenGL in OSX, and I'm seriously thinking of abandoning development on mac... moreover the "
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BrutPitt
7y ago
Hi, I am author of glChAoS.P Please tell me more about your problem in OSX (OSX ver, GPU type?). Unfortunately I got very trouble with (deprecated) OpenGL in OSX (mostly with GLSL subroutines) and the "pure rendering" operations r
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BrutPitt
7y ago
Hi, I am author of glChAoS.P I know, in Safary do not works! Safari seems to have WebGL2 specifics, but unfortunately uses "Shading Language Version: GLSL ES 1.0" like WebGL1 and not "GLSL ES 3.00" used from full WebGL2