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Simulating a Comet's Journey in Lorenz Attractor with GlChAoS.P
- eroeroe 7y agoAmazing!
- BrutPitt 7y agoThanks!
- Calimero 7y agoWhere is the source code?
- BrutPitt 7y agoyou can found the source code in glChAoS.P strange attractors GPU scout website: https://michelemorrone.eu/glchaosp https://michelemorrone.eu/glchaosp Or directly from github webpage: https://github.com/BrutPitt/glChAoS.P https://github.com/BrutPitt/glChAoS.P
- deleted 7y ago[deleted]
- mikbeta 7y agoNice! What tools did you used?
- papaiapix 7y agoWath rendering program did u used?
- BrutPitt 7y agoI already answered to similar question on YouTube I copy it also here: This is a real time LIVE capture from glChAoS.P execution: no post processing... glChAoS.P / wglChAoS.P is a real time 3D strange attractors GPU explorer: https://www.michelemorrone.eu/glchaosp/ https://www.michelemorrone.eu/glchaosp/ This is a new preview feature, currently available only from online version... You can test/run/view it from the following link: https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lor... (click on COMET button, and from wglChAoS.P program use "CockPit" and "Settings" buttons, in the "Attractors Window", to select view and emitter settings) You need a browser that support WebGL2 and WebAssembly: currentlu only FireFox and Chromium based (Chrome, Opera, Vivaldi...) It works also on Android SmartPhone and Tablets with a discreet/good GPU About program: I developed glChAoS.P in C++ and OpenGL, and with Emscripten I ported it (wglChAoS.P) also online, via browsers that supports WebGL and WebAssembly If you are interested in this you can consult github souce code webpage: https://github.com/BrutPitt/glChAoS.P https://github.com/BrutPitt/glChAoS.P About capture: I simply used Linux "SimpleScreenRecorder" in LIVE recording.
- mikimac 7y agoHave you used a particle system lib? The native MacOSX is slow also on AMD GPU, but WebGL works fine on Chrome, also faster (but it not works on Safari)
- BrutPitt 7y agoNo, I have developed my personal particle system engine. Both, as static with only ONE attribute for vertex (4 float: either pos and color), as dynamic with GL TransformFeedback with only TWO attribute for vertex (8 float: pos, color, vel and time)... Yes, Safari have WebGL2 instruction set, but still uses Shading Language Version: ES 1.0, as WebGL 1, and not ES 3.0 as WebGL2 would like... So Safari is not "full" WebGL2 compliant... And yes, the native code for MacOSX is slower: Apple have deprecated OpenGL, so drivers are not optimized for it, and version is stopped to 4.1