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Arelius
searching PlanetScale…
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62 ms
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541.
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by
Arelius
11y ago
As a game developer, I have a bunch of very talented programmers in my office, and afaik I know the most SQL in the office, which isn't much.
542.
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Arelius
12y ago
> Perhaps it is my liberal arts background, but I feel a constant sense of inadequacy about my intellectual achievements every time I read a technical article. I feel like I haven't cracked a hard problem, and that bothers me. I fel
543.
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by
Arelius
12y ago
Even still, as an Indie developer, I'd much rather develop against Vulcan than OpenGL from everything I can yet tell.
544.
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by
Arelius
12y ago
> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does no
545.
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by
Arelius
12y ago
I'm actually super curious as to why you have that opinion, UnrealEngine has been around longer, and has always had significantly more in the way of production quality tools and features. There are certainly differences, especially whe
546.
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by
Arelius
12y ago
Perhaps not, as a graphics programmer, rewriting the rendering system is comparatively simple, enjoyable, and perhaps not worth 5% of a moderately successful game. However, UE4 is much more than just a graphics library. I'd argue tha
547.
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by
Arelius
12y ago
Steam does not take 90% of sales.
548.
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Arelius
12y ago
> Also guys at Unreal prefer new features over stability. Unity was just as bad on the stability department in my experience. And at least Unreal pushes their new features to production quality. Unity on the other hand seems to push for
549.
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Arelius
12y ago
> What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it. Is this Unreal Engine more earth to earth when it comes to programming ? The programming experience in UE4 is great, but
550.
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Arelius
12y ago
Is there a better way to report the bug than just use the built-in crash reporter? I still get super sporadic crashes, I think it has to do with having too many tabs loaded.
551.
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Arelius
12y ago
Why is it wrapped in a do{}while(0); ?
552.
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Arelius
12y ago
Speaking for myself. 1. yes 2. yes 3. yes Now, while I am forced to use Visual Studio as a build system and for it's integrated debugger. I too, generally use other tools for actual development. And I'd love if I didn't have
553.
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by
Arelius
12y ago
Yes, sorry. I should have better explained. In this case, C4 is capable of building with nearly zero libraries, afaik, only requiring OS libs, and OpenGL. In this case, I think we can expect the libraries to be in perfect working condition.
554.
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Arelius
12y ago
The OpenGL profile isn't enough either. You really need direct and real hardware access. Emulated graphics just won't do.
555.
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Arelius
12y ago
That's true, honestly, library installation is a pain on Windows. Sadly, the problem on Linux is often Driver installation, which is more problematic to be missing.
556.
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Arelius
12y ago
Actually, in this case, glossing over the "needed libraries" is appropriate. Eric some serious NIH. Choosing to write his own video codec, for example.
557.
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Arelius
12y ago
While the website is down, I think it forgets to mention the "Never add comments to any code unless it's explicitly part of the public API." It's also possible he prepossesses the comments out.
558.
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by
Arelius
12y ago
> So drop the support of high end 3D features You're really suggesting people in a field that is constantly pushing the boundaries of graphics to drop one of the things they do best? > do you really need that shader Yes! > I
559.
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Arelius
12y ago
Thanks, I tried to search for more info but couldn't find it. I can't read this right now since it seems that Terathon.com is down, but will check it out.
560.
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by
Arelius
12y ago
While Linux development, especially for game development, does has it's fare share of pain points. I don't think this should be interpreted as any more than it is, a single developer deciding he wants to stop supporting, one speci
561.
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by
Arelius
12y ago
You are actually speaking of the same thing, "high-speed film" similar to a "high-speed lens" doesn't actually affect the framerate, yet rather how fast it can produce an image from a certain light-source. It's
562.
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Arelius
12y ago
Sure, if you can render at so 120 hz, or more and composite the 4 frames together into your single frame you will get a single improved frame. but even at 4 renders a frame you'll still get artifacts, I imagine you'd need at least
563.
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Arelius
12y ago
AMD have actually released a surprising amount of documentation, for instance: http://developer.amd.com/sdks/AMDAPPSDK/assets/AMD_Southern_... http://amd-dev.wpengine.netdna-cdn.com/wordpress&
564.
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Arelius
12y ago
Yeah, sure you could implement that in the memory controller, but it seems like a waste of silicon to do something that you really shouldn't be needing to do very often anyways. And even if it could, it would be saturating the bus band
565.
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by
Arelius
12y ago
#5 > If you'll tolerate my hypocrisy for a moment, here's my suggestion: try to avoid putting the const at the beginning like that Or you could not do that, and put const in the least ambiguous place, and since you rarely have
566.
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Arelius
12y ago
That's not true at all, There is indeed a "self", and nearly all functions are executed in a context with a valid self. Additionally, there are plenty of nodes such as "Get Player Controller by index" which allows t
567.
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Arelius
12y ago
I'll second Dan Carlin's Hardcore History. The frequency of his podcast is pretty long, but it's worth the wait.
568.
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Arelius
12y ago
It's actually pretty impressive, what do your licensing terms look like?
569.
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Arelius
12y ago
Seldom, while it's true that it does happen occasionally, it ends up being very rare in most places except for very expensive purchases.
570.
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Arelius
12y ago
They aren't simple bicycle helmets though...
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