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> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# I'm actually a little curious about this, What d
by Arelius 12y ago
> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C#
I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does not? or is it simply familiarity with Lua and C#?