Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Arelius
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
25 ms
·
271.
▲
by
Arelius
6y ago
> cmdList->Dispatch(dispatchSize/64, 1, 1); > [numthreads(64, 1, 1)] > void main(uint3 threadIdx : SV_DispatchThreadID) { the dispatch size (x, y, and z) are multiplied by the numthreads components (Some compiler SIMD s
272.
▲
by
Arelius
6y ago
I mean they are a bit. They are programs that fit pretty arbitrarily into other parts of the rendering pipeline. I recommend starting with Compute Shaders as those end up being just a big parallel map on your dispatch size. A lot less pipel
273.
▲
by
Arelius
6y ago
Ahh, I guess the emulator is not emulating the switch "API" but the GPU itself right? Because AFAIK, the Switch NVidia API is not avaliable anywhere publicly.
274.
▲
by
Arelius
6y ago
Also, nice paper. An initial read of it though suggests it's only capable of building a set of textures and blendshapes, which implies that the actual topology is still in the realm of "artists" We really have no idea how to
275.
▲
by
Arelius
6y ago
I think you are just assuming things. I think most likely this is exactly like a lot of existing generators, such as Daz3D, but with a lot more work put into them. Especially regarding the material model, hair, animation morphs and the like
276.
▲
by
Arelius
6y ago
Yeah, getting face-scans is cheap and easy. but cleaning them up for real-time rendering, skinning, and rigging as you mention is a huge pain. And then going from there to a generalized model is pretty crazy. I can imagine they might be usi
277.
▲
by
Arelius
6y ago
Where was the Nvidia APIs documented from?
278.
▲
by
Arelius
6y ago
Since I don't see it mentioned, Embark uses a lot of Rust, and has started to create a community around Rust Games Development: https://www.embark.dev/ and their Discord: https://discord.com/invite/
279.
▲
by
Arelius
6y ago
I strongly doubt there are any GANs involved, they are rarely used in production entertainment, and a solution doesn't really exist for vector geometry afaik. Likely very few scans as well. Just lots and lots of artist hours.
280.
▲
by
Arelius
6y ago
Any capacity to plug in an good old-fashioned Ethernet cable?
281.
▲
by
Arelius
6y ago
> They didn't really build their own engine, they bought a re-licensable license to CryEngine, rebranded it to Lumberyard, and started their engine work from that. If you start to dig in (source-code is one available source) What ac
282.
▲
by
Arelius
6y ago
It feels trying to get troubleshooting for Windows is like shouting into the void, so I, as well as I think many others, have long since just given up. I for instance bought "Assure Software Support" at $99 a year to try to get su
283.
▲
by
Arelius
6y ago
Agreed, I've never gotten it to work, or when I have, it very quickly failed, and disconnected thereafter.
284.
▲
by
Arelius
6y ago
> Just the other day I found a case someone had rolled their own priority queue with a sorted array instead of a heap. I feel like this story needs an ending? Did somebody re-implement it using a heap and found significant performance wi
285.
▲
by
Arelius
6y ago
I get the truth in that statement. But as a game programmer, I find it interesting the contrast that linear algebra is precisely what is commonly used.
286.
▲
by
Arelius
6y ago
I think an important continuation of this same thought however is that since complex systems can emerge out of simple rules. And since reasoning about the behavior of entire systems (emergent or otherwise) is an essential element of being a
287.
▲
by
Arelius
6y ago
I agree, and I like the concept of "navigability". But I'm not sure I agree that many of the listed frameworks like Rails, are simple in my experience. There is a lot of "magic" complexity, but they just go through
288.
▲
by
Arelius
6y ago
> Employees can ask for better, but when you already work at the company that pays and treats their employees like Google I think one important aspect is this union includes their contractor workers, which are treated far worse than Goog
289.
▲
by
Arelius
6y ago
Honestly? Because they have a big legacy in CPU code, and because of mostly political reasons they haven't invested in making their GPU (Realtime preview) renderer production ready till very recently. There are some serious technical c
290.
▲
by
Arelius
6y ago
Hmm, I'm having trouble understanding what you mean. 120V is the standard household plug in North America. If you're in, say Europe, I don't imagine you'd see a house with 120V as IIRC, 220V is the standard, and you gene
291.
▲
by
Arelius
6y ago
So, the big advantage of GOOL was being able to evaluate an redefine functions in the image in the running game. It's unclear on a short read of the documentation if this is a goal of GameLisp
292.
▲
by
Arelius
6y ago
Yes, losing the mirror doesn’t really improve optics, however removing the mirror and related mechanism does allow one to bring the lens closer to the focal plane, which in turn affects the size of the rest of the lens elements. And makes e
293.
▲
by
Arelius
6y ago
There may have been contract issues, but more likely the cost of an additional year of development vs getting holiday profit made a lot of the decision.
294.
▲
by
Arelius
6y ago
Don't underestimate the ability for people to dilute the impact of bad-news as it moves up the chain. I'm sure people play-tested it and tried to raise alarms, but bad news regularly get's softened, maybe to accept less blame
295.
▲
by
Arelius
6y ago
To be fair, I think the emergent "collective mind" is likely far stupider more instinctual than the minds of the individuals. (hence why considering incentive structures is important) That aside, I agree that yes, organizations sh
296.
▲
by
Arelius
6y ago
I think there is an important difference between what the company "can do" and "do do". Which is to say if it was a focus, surely they could do better, Looking at the article shows that it's clearly possible to do b
297.
▲
by
Arelius
6y ago
Can you give extra context? It's unclear to me how Zephyr relates other than being an operating system. It doesn't on initial look seem to be designed with the same goals as Fuchsia.
298.
▲
by
Arelius
6y ago
Sometimes your Stadia build is done by another company, or is using some obscure Stadia_VK extension, or your renderer is statically linked, so you'd have to do another build to switch to VK. Whatever it is, it's probably just eno
299.
▲
by
Arelius
6y ago
fopen doesn't work like you expect?!?
300.
▲
by
Arelius
6y ago
Ohh, Thanks! I had never heard about ARM's cache being tagged like that. Do you have any recommended reading?
More ›