3 ms·
So, the big advantage of GOOL was being able to evaluate an redefine functions in the image in the running game. It's unclear on a short read of the documentati
by Arelius 6y ago
So, the big advantage of GOOL was being able to evaluate an redefine functions in the image in the running game. It's unclear on a short read of the documentation if this is a goal of GameLisp
- fleabitdev 6y agoHotloading is a near-future goal in the project's roadmap. There are some initial notes here, if you're curious: https://github.com/fleabitdev/glsp/issues/10 https://github.com/fleabitdev/glsp/issues/10 Thanks to the last 25 years of improvements in CPU tech, it's less "patching raw binary artifacts into the running program" and more "recompiling the entire source tree in a couple of hundred milliseconds" :)