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AdamAtomic
searching PlanetScale…
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AdamAtomic
17y ago
Just a reminder, lots of things in that article are simplified quite a bit for the sake of putting together a coherent argument. The app store, in our experience, has an AWFULLY long tail. But our games have also been pretty successful -
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AdamAtomic
17y ago
we didn't do any ads with anybody
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AdamAtomic
17y ago
can't yet, but I will have good news about that stuff soon i hope!
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AdamAtomic
17y ago
one instance per particle seems inefficient but most computers can handle it, especially if they don't collide, and it gives you a ton of fun flexibility (using an emitter to spawn a flock of enemies, for example, or emitting particles that
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AdamAtomic
17y ago
My friend Danny made the music but otherwise all programming, artwork and original sound engineering/foley was done by me in basically two serious weekends ( one in matthew's office). But that's why I made flixel! I made space invaders in
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AdamAtomic
17y ago
It's worth noting that the normal piracy rate for iPhon games is similar to normal software from what I've heard anyways 90%+), and I definitely don't view our lower rate as havig anything to do with our sales!
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AdamAtomic
17y ago
This was a homebrewed port of my flixel framework, from what I've heard from fellow flash devs the CS5 beta is having trouble getting anything better than 1 or 2 fps. Canabalt runs at 30+ even on the original iPhone :)
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AdamAtomic
17y ago
hey hackers, matthew pointed me here and I thought I'd share some stats (more about the Flash version than the iPhone version but yea) Days spent making Canabalt: 5 (long ones) Hits on my server: ~2 million Hits on other major porta