4 ms·
one instance per particle seems inefficient but most computers can handle it, especially if they don't collide, and it gives you a ton of fun flexibility (using
by AdamAtomic 17y ago
one instance per particle seems inefficient but most computers can handle it, especially if they don't collide, and it gives you a ton of fun flexibility (using an emitter to spawn a flock of enemies, for example, or emitting particles that then emit more particles, etc).
Tiles however are NOT a collection of unique instances, they are blitted relatively efficiently. They do use a single instance of an empty collider to do the actual collision check, but otherwise they're pretty fast.
BUT that's not to say that flixel is not a work-in-progress with a fair number of broken or unoptimized elements :) I have a list of...oh I guess i'm down to about 20 things that have to be fixed or revised before the next big public whatever!
- midnightmonster 17y agoyou mentioned that the iphone canabalt was done with a port/version/something of flixel, too? can you give any details about that?
- AdamAtomic 17y agocan't yet, but I will have good news about that stuff soon i hope!
- khangtoh 17y agoAn AS3 to objective-c framework? If that's the case, I love to talk to you a little bit more. LeftRight Studios, based in Pittsburgh, is my startup and we develop mobile games.
- shaunxcode 17y agoI believe the latest version of flash builder is supposed to provide the ability to compile from flash -> iphone app directly.
- mattmaroon 17y agoI don't suppose you are looking for a job by any chance?
- immad 17y agoHey Adam, Immad from Heyzap. Would be good to talk sometime about all things flash. My email is Immad (AT) Heyzap