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5hoom
searching PlanetScale…
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11 ms
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61.
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by
5hoom
15y ago
I get what you're saying and the programmer community can be a mean and snarky place, but I'm not sure there is too much ill-will in the article. Thinking that you are better than another person just because they haven't focused on your own
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5hoom
15y ago
The definition of a personal computer is probably a topic that could be endlessly debated. I would personally classify it as a general purpose computer that the user can program, so why not a phone running (non crippled) Linux? Once you c
63.
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by
5hoom
15y ago
That's an interesting point. I know that when I'm in the flow coding, there is a sort of Tick: the-program-does-this, Tock: the-program-does-that stepwise execution of the code in my head. There are many answers as to what the hardware is
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5hoom
15y ago
Your point is valid, but what seems reasonable & pragmatic to a developer can seem creepy & invasive to a user.
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WebGL shader editor
(kickjs.org)
2 points
by
5hoom
15y ago
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0 comments
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5hoom
15y ago
This is a really nice example of what WebGL can do, but am I the only one who finds it really visually noisy? I play a lot of fast 3d games but this still made my eyes ache after a few spins up & down the spiral. Make it less visually v
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5hoom
15y ago
And also, why just TV? There are an awful lot of things in a modern house that are TV-like (big bright screen, moving images, sound) so is watching moving video on a computer or tablet screen better or worse than the same amount of TV? Do t
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5hoom
15y ago
I'm not a web developer so cannot comment on the merits of this technology, but is anyone else excited by the increasing use of hardware accelerated graphics on the web? Developments like this along with the rise of WebGL would suggest we a
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5hoom
15y ago
That is a good point & I don't know what the perfect solution would look like, however I do think it is understandable that PG has decided to adjust the system with a view to improving comment quality.
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5hoom
15y ago
This is true. Camera matching usually requires a lot of forethought and preparation of the physical scene, involving thoroughly surveying the location & obtaining light-probe data so that an accurate 3d model of the scene can be produce
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by
5hoom
15y ago
But you are showing that with points shown you have two tiers of users: -Those who read every post & up/down-vote each one on its merit. -Those who scan the page quickly & read the comments with the highest votes. The problems is, h
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5hoom
15y ago
Yes, but imagine . It would be a brave new world of child prodigies & parentheses, of Lambda symbols drawn on the wall in crayon & kids playing jump-rope games while singing songs about side-effects & mutable state :)
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5hoom
15y ago
The people making the decisions probably spent a long time wanting to realise their ideas too. If an idea isn't good enough to convince you to work on it day & night, it will be a hard to convince someone else to do so. The authors advi
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5hoom
15y ago
I agree with the premise that production code won't be as elegant as you might like once the real world starts creeping in, but describing code as 'ugly' seems to lack information. Is the code badly formatted? Poor choice of variable names?
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5hoom
15y ago
Very nice, thanks for that.
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5hoom
15y ago
Programming can seem really daunting. It feels like the bits in portal where you find a crack in the shiny polished walls & go exploring in the grungy maintenance areas outside. There isn't anyone guiding your hand anymore (for good or
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5hoom
15y ago
No, you're not the only one. Most of the problems I've hit with iOS development are Xcode-isms. I've recently been sent on a merry hunt to get the built-in git integration from imploding, and the project groups vs folders ambiguity has caus
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5hoom
15y ago
I'd always considered myself a C++ guy before picking up obj-C, but looking at the result I get from the two I'm finding I'm just a lot faster with obj-C. Now I have no desire to incite a language flamewar (to each their own blub!), so I wi
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5hoom
15y ago
Does Objective-C really need defending? After doing a couple of projects with it I've found it to be a really beautiful language from a code formatting point of view. The whole 'overly verbose' thing is probably just because you are encoura
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5hoom
15y ago
This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)
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5hoom
15y ago
This is true. The first thing I would think of would be a round 'cartoony' cloud like the ones shown. You could do a more stretched or jagged looking cloud, but it could easily end up implying 'danger' or 'bad-weather'. The rounded happy-cl
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5hoom
15y ago
Symmetry would probably make it hard to identify as a cloud. It would look like an inkblot-test picture. The flat bottoms however, hmm… [Edit] Well, wavephorm has a good answer to that elsewhere in the discussion: Because clouds are flat o
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5hoom
15y ago
The golden ratio, rule of thirds and other such formulas for creating aesthetically pleasing images probably work because they cause the artist to actually stop & think about composition, kind of like how feng-shui causes you to think h
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5hoom
15y ago
Tech specs: 5Hz clock cycle. 8 general purpose registers. 32kb of memory. 19 instruction non pipelined architecture. "not fast, but lights blink and it makes noise." Respect :)
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5hoom
15y ago
One of the things that's always appealed to me about C++ is the "don't pay for what you don't use" philosophy & the focus on performance. I look foreword to C++11 becoming the default language implementation so that the new stuff will s
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5hoom
15y ago
That's a very nice way of looking at it. I've found doing a bit of refactoring on messy code has always helped if stuck and the effect is just as you describe.
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5hoom
15y ago
Just out of curiosity, what kind of video card is your MacBook running (integrated or discrete)?
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5hoom
15y ago
This is great, the idea of deconstructing well known games as a teaching method is pretty cool. Knowing the effect that you are hoping to achieve while reading the code really helps in understanding the implementation. Very nice, keep them
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5hoom
15y ago
A fun project with a clear goal is a helpful start, but you probably also need to get a few wins under your belt. With a job where you're just propping up a rotting old codebase, programming probably just feels like crap after crap. Start a
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5hoom
15y ago
The article has a couple of typos & a few unusual choices, but overall it is a very nice overview of getting started in C++. I would hope they continue & polish any rough edges in the material they've already got, however I agree th
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