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This is great, the idea of deconstructing well known games as a teaching method is pretty cool. Knowing the effect that you are hoping to achieve while reading
by 5hoom 15y ago
This is great, the idea of deconstructing well known games as a teaching method is pretty cool.
Knowing the effect that you are hoping to achieve while reading the code really helps in understanding the implementation.
Very nice, keep them coming :)
- swah 15y agoNot games but anything. I'd love to read a "write nginx" or "write lua" :)
- evanwalsh 15y agoHave you seen this? http://createyourproglang.com/ http://createyourproglang.com/
- serge2k 15y agoIs it really worth 40 dollars? and what is with the lousy exchange rate. Ugh. Worse than paypal.
- brianobush 15y agostick with Jack Crenshaw's "Let's build a compiler" http://www.penguin.cz/~radek/book/lets_build_a_compiler.pdf http://www.penguin.cz/~radek/book/lets_build_a_compiler.pdf It is free and doesn't make bogus promises (also written well like his Embedded Systems Programming columns).
- missing_cipher 15y agoSlightly on a tangent, but some may find this interesting. Super Mario World Camera Logic Review: http://www.youtube.com/watch?v=TCIMPYM0AQg http://www.youtube.com/watch?v=TCIMPYM0AQg
- dangero 15y agoWow that was really interesting. The thing I found most surprising was at the end when he was able to go off the screen by going backwards which very much seems like a bug in their algorithm, but maybe "it's a feature". That game definitely has good camera management though. I never sat down and thought about how elaborate their scheme was.