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Context Free Art
- themodelplumber 12y agoIs there a big table somewhere that compares all these? Processing, P5, Nodebox versions, this one, etc.
- ics 12y agoWhat exactly would you want to see compared? The same or similar examples for code comparison? "Features" or libraries?
- zackmorris 12y agoIs there are human language plugin for this (or something similar)?
- j2kun 12y agoI never know how to feel about mathematically/programmatically generated art. Despite having done a bit myself, I never think it actually looks good or artistic.
- ThomPete 12y agoI always think about the generation part as a a brush rather than the composition itself. Once you know how to use it you can start to create meaningful compositions. Look at a lot of the stuff Ben Fry and Casey Reas used to do with https://processing.org/ https://processing.org/
- Ono-Sendai 12y agoCheck out our product here: http://chaoticafractals.com/ http://chaoticafractals.com/ There are a lot of very aesthetic works: http://chaoticafractals.com/gallery http://chaoticafractals.com/gallery
- chubot 12y agoA lot of these have very striking color schemes, e.g.: http://chaoticafractals.com/art/FarDareisMai http://chaoticafractals.com/art/FarDareisMai Are these colors mathematically generated, or by a the artist?
- Ono-Sendai 12y agoThe colour palette is selected by the artist. The mathematical rules governing the fractal then uses those colours, mixing together different colours from the palette based on the mathematical transformation chosen.
- j2kun 12y agoIt's not clear to me where on the scale between photoshop and fully automated this is. Maybe you could elaborate? What is your workflow like?
- Ono-Sendai 12y agoYou can get some idea of the workflow here: http://chaoticafractals.com/manual/tutorials/basic_gnarl http://chaoticafractals.com/manual/tutorials/basic_gnarl It's a combination of choosing the colour palette, selecting a set of mathematical transformations (and their associated weights), etc.. Chaotica is iterated function system software: http://en.wikipedia.org/wiki/Iterated_function_system http://en.wikipedia.org/wiki/Iterated_function_system
- kaoD 12y agoThen you probably didn't look in the right place :) Check http://www.pouet.net http://www.pouet.net for some great generative art. Here are some <4kB demos: - http://www.pouet.net/prod.php?which=52938 http://www.pouet.net/prod.php?which=52938 - http://www.pouet.net/prod.php?which=55758 http://www.pouet.net/prod.php?which=55758 - http://www.pouet.net/prod.php?which=53509 http://www.pouet.net/prod.php?which=53509 [NSFW] - http://www.pouet.net/prod.php?which=56866 http://www.pouet.net/prod.php?which=56866 And many more.
- j2kun 12y agoI honestly don't like anything I've seen on this site...
- pdkl95 12y agoThen you probably haven't seen Numb Res. http://www.pouet.net/prod.php?which=56900 http://www.pouet.net/prod.php?which=56900 (author's comments: https://directtovideo.wordpress.com/2011/05/03/numb-res/ https://directtovideo.wordpress.com/2011/05/03/numb-res/ )
- j2kun 12y agoI can appreciate the technology behind it, but I still don't find it artistic or appealing. It's also amusing how the reaction to "I don't like any generative art I've seen" is "We'll then you clearly haven't seen this one." For whatever reason, I get the same reaction when I tell people I don't like beer. They insist I try their favorite beer. This strategy hasn't worked.
- patcon 12y agoOddly, going to "random" on that site showed works more impressive that the default gallery view and stuff on the front page... Starry Pines: http://www.contextfreeart.org/gallery/view.php?id=2577 http://www.contextfreeart.org/gallery/view.php?id=2577 Young Ferns: http://www.contextfreeart.org/gallery/view.php?id=2573 http://www.contextfreeart.org/gallery/view.php?id=2573 In the Morning: http://www.contextfreeart.org/gallery/view.php?id=2572 http://www.contextfreeart.org/gallery/view.php?id=2572 It's interesting to read the comments see how they inspired one another :)
- endergen 12y agoAza Raskin made an in browser version of this a few years back: http://www.azarask.in/blog/post/contextfreejs-algorithm-ink-making-art-with-javascript/ http://www.azarask.in/blog/post/contextfreejs-algorithm-ink-...
- phirschybar 12y agoThis guy: http://www.joshuadavis.com/ http://www.joshuadavis.com/ is the master of computer generated art.
- rhodri 12y agothere's some beautiful work here, plus code http://www.complexification.net/gallery/ http://www.complexification.net/gallery/
- xigency 12y agoVery cool. Reminds me of IFS fractals and a book I read, "Fractals Everywhere," which discussed them.
- the_duck 12y agoTo me, computer generated art always feels less remarkable than traditional art. If you present me with two paintings that are identical, pixel for pixel, and tell me that one is human authored and the other computer authored, I'd be less interested in the computer authored one. I'd spend less time thinking about it. I always found this fact fascinating. Why would I attribute different levels of worth to two artifacts that were totally identical, save for their method of construction? I didn't have a good answer to this until I read a book by aesthetician Dennis Dutton (The Art Instinct). Dutton presents a 12 factor model of art, and claims that artifacts exhibiting all 12 criteria tend to be unambiguously judged as "valid art", while artifacts that miss some but exhibit most are considered "edge cases", things that reasonable people can dispute the artistic validity of. One of Dutton's 12 criteria is "expressive individuality". Most art objects are the products of a single person's imagination. Computer generated art tends to lack this trait, and this, I think, is why it feels less valid than human-made art. Here's an outline of the 12-factor model: http://www.aristos.org/aris-10/dutton.htm http://www.aristos.org/aris-10/dutton.htm
- j2kun 12y agoI think this is particularly true of "fractal art," because every piece of fractal art looks like, well, a fractal. After seeing five or six high-quality rendered fractal images, they all start to look the same. I am very much in support of software tools, especially because of how they limit you (like working with a limited palette), but you need to actually express yourself in how you use the tools. Somehow tweaking parameters and adding premade filters doesn't really do it for me.
- gareth_at_work 12y agoI agree about fractals looking very similar after a while. I have seen some truly artistic fractal images created by people who also create art using non-digital tools. My hobby is "generative" digital art, and I prefer to write 99% of the code myself in order to feel that the result is truly my creation.
- qdot76367 12y ago"Computer generated art tends to lack expressive individuality" That's a pretty massive blanket statement to apply to a whole field of art. "I think, is why it feels less valid than human-made art." You realize there's still a human making the art, right? It's not like a computer rendered piece is of the computer's will. A painting isn't of the paint's will. Some people paint, some people sculpt, some people make electrons do a whole bunch of math really fast. You can't always let means overrule intention.
- opaqe 12y agoI used this to teach myself to code for the first time. It felt very natural just exploring and getting immediate visual feedback with the images I generated. I still use it to generate my desktop background images.
- GhotiFish 12y agoI love these styles of backgrounds, and would be very interested if you have a gallery. I personally use blender to generate backgrounds in this style[1]. I keep putting off exploring this tool because I have difficulty parsing the syntax. 1. http://imgur.com/a/AaHGw http://imgur.com/a/AaHGw
- Everlag 12y agoThose blender backgrounds are just the style I enjoy. Could you point me to a tutorial or similar on generating them?
- GhotiFish 12y agoI used very different techniques for each of them, sorry but I didn't base these on any tutorial. I made each of them after I had learned something about blender I wanted to try, or I had an idea I thought I could get away with. I wanted to play around with more complex texture mapping and uv projection for the first one, I tested out a way to use the array modifier to make Escher style tiles, I wanted to test the ways I could make flat facets with greater than 3 sides using the new decimate options, render and rig an STL from openSCAD, or work with new wireframe options and use dupliverts, respectively. It's heartening to know that other people out there share my sense of aesthetic, though!
- juliendorra 12y agoContext Free Art is really nice to play with because of its integrated editor-viewer and the immediacy, and we even used it a little during our first Coding Goûter sessions with kids. The main obstacle we found when trying to use it with beginners (kids and adults) is the lack of code example that are easy to tweak and build upon (ie. cool but simple, not too optimized, and with holes to fill). Most examples are prowess, very clever code. It makes for great demos but it's less useful as a learning code for beginners.
- fragglesmock 12y agohttp://electricsheep.org http://electricsheep.org
- nness 12y agoHehehe, my old gallery from years back is still available on the site: http://www.contextfreeart.org/gallery/search.php?by=lazymoon http://www.contextfreeart.org/gallery/search.php?by=lazymoon I was lucky enough to also have my work included in their first book. Still have a copy on my shelf.