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I'd love to see Carlsen play a modern game like Hearthstone or Magic. Even just to hear his thoughts on them.
by jonny_eh 12y ago
I'd love to see Carlsen play a modern game like Hearthstone or Magic. Even just to hear his thoughts on them.
- adamnemecek 12y agoI would guess that he'd feel like there is too much chance. The issue with a game like Magic is that you can play perfectly and still lose. And I say this as someone who loves the game. EDIT: I read further and it seems like he enjoys poker. So I guess it's possible that he'd enjoy MTG.
- jonny_eh 12y agoI suspect you're right. But for people who can't dedicate all their time to a game, the randomness in some games (like poker and MTG) can level the playing field. It allows a lesser player to win from time to time, but good players will win more often. To me, this is more "fun". With chess, it's just brutal. Unless both players are evenly matched, it's a steamrolling. No fun for either player. At the top tiers though, I can see it being very interesting. But then again, I find watching top players play Hearthstone to also be very interesting. Especially when you consider the meta-strategizing of picking certain cards for their decks.
- benolds 12y agoInteresting coincidence - I bumped into a game design article earlier today about balancing luck and skill in games. http://gamedevelopment.tutsplus.com/articles/when-i-win-its-skill-when-you-win-its-luck--gamedev-322 http://gamedevelopment.tutsplus.com/articles/when-i-win-its-... The article discusses how different players prefer different ratios of luck vs skill, so making the most "fun" game in this regard really depends on who your target audience is. Similar to your thoughts on randomness. :)
- jonny_eh 12y agoFascinating, thanks!
- hellbanner 12y agoDavid Sirlin has a lot of great articles on designing competitive games: http://www.sirlin.net/article-archive/ http://www.sirlin.net/article-archive/
- calvins 12y agoThe ratings system in chess is what makes it easy to get a competitive game. You just have to play a handful of games in order to get a rating (whether in real-life tournaments or online), and then you know that playing somebody with a rating within 100 points of your own rating will usually result in a good game where both sides have chances to win and neither will consistently steamroll the other.
- baddox 12y agoIs the ratings system really that useful even at lower levels? Is there not a lot of non-transitivity, where three players would consistently beat the next like A>B>C>A?
- dmurray 12y agoNot at all. I'd say it's practically impossible if you need each of those relationships to be a 70%+ favourite.
- calvins 12y agoYes, I agree with dmurray that it shouldn't happen consistently. I haven't seen it, and I've found the ratings system to work really well in practice. I'm roughly an intermediate level player, so can't speak to lower levels in particular, but I've never heard anybody complain about not being able to find competitive games against others with comparable ratings. The only times that happens as far as I know are when the rating really doesn't reflect the current skill, which can happen over the board with juniors that are improving so quickly that their rating hasn't caught up yet, or people who haven't yet played enough games for the rating to be accurate (e.g., a brand new account on a site that starts with a rating of 1200, which is solved by not playing people who haven't played enough games yet).
- baddox 12y ago> To me, this is more "fun". I think that makes a game more fun to participate in but significantly less fun to watch at a competitive level.
- halfcat 12y agoThe opposite seems to be true. Poker is very popular on television. Chess is not. I am someone who enjoys poker and watching chess on TV (usually an internet broadcast). The problem with chess as a spectator event is that, at least for me to enjoy it, it takes a lot of time and effort, and there is no social aspect. For example, I enjoy analyzing a game of chess myself, but it takes hours of my time and also computer analysis, and then eventually I get many "aha!" moments, once I understand why a move was (or was not) played. That's really hard to translate to a general viewing audience. Compare that to athletic events. Anyone can watch and marvel at those who are bigger, stronger, and faster because those properties are well understood. Even without any knowledge of the sport, you can watch a sporting event with your friends while having a beer and have a great time. Probably not going to happen with chess. With poker, at least you can cherry pick the improbable outcomes and daring bluffs, and add drama due to the high stakes often involved. It makes for very suspenseful watching when a guy risks more than our annual income with a junk hand, and he pulls it off.
- Igglyboo 12y agoI'd have to agree. Great magic players (kibler, finkel, lsv, anyone in the hall of fame) will often have lifetime win rates that are slightly higher than 50% with 60% in a single season being an extreme outlier.
- lgieron 12y agoWow, really? Do you have a source for that?
- Igglyboo 12y agohttp://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/wc13/stats2&tablesort=7b http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtg... So my memory is failing me and I was off by a decent amount, seems mid 60's is an average ceiling for win rate. This is just an example from the 2013 season at the world championships. You'll want to sort it by Con(structed) Win %. Even the best players in the world win slightly more than they lose over an entire season. EDIT: Actually individual hall of famers might be better to look at, especially since these are lifetime stats. http://archive.wizards.com/Magic/magazine/halloffame.aspx?x=mtgevent/hofplayer/bkibler http://archive.wizards.com/Magic/magazine/halloffame.aspx?x=... http://archive.wizards.com/Magic/magazine/halloffame.aspx?x=mtgevent/hofplayer/jfinkel http://archive.wizards.com/Magic/magazine/halloffame.aspx?x=... If yo go to the career stats page you'll see that kibler has a lifetime win rate of around 60% and finkel is slightly higher than that.
- amelius 12y ago> The issue with a game like Magic is that you can play perfectly and still lose. This may also hold for chess.
- boomlinde 12y agoIf by "playing perfectly" you mean making the right moves, not really. If the goal of chess is to win, the perfect player can't lose. If a person plays perfectly and loses, what does that make the winning player? The point here is obviously that Magic has an element of chance that chess lacks.
- Traubert 12y agoMaybe the winning player is white and chess is a win by force for white. Or the same could even be true about black! (Probably not.)
- boomlinde 12y agoThat is a good point. White has an advantage at least statistically, and in a match I think that your color is decided by chance.
- lmm 12y agoAt grandmaster level a match will consist of a large number of games, sometimes an even number, with the players alternating between white and black.
- muyuu 12y agoIn real terms it does happen, since branching factor makes true perfection impossible in chess. You can play theoretically superior chess and calculate more positions than your opponent and still lose the game, although it's very unlikely. Both player have a horizon and sometimes they can bump in a position of clear superiority for one side that none predicted.
- 12y ago
- lmm 12y agoHave you compared e.g. Mage Wars? I was thinking about this earlier today; there's still a little randomness (the dice), but because you always have your whole spellbook to choose from, it feels like the game's more towards the chess end of the spectrum.