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benolds
searching PlanetScale…
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Show HN: Flash Dive – cute reflex-based iPhone game
(itunes.apple.com)
1 points
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benolds
12y ago
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0 comments
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benolds
12y ago
Interesting coincidence - I bumped into a game design article earlier today about balancing luck and skill in games. http://gamedevelopment.tutsplus.com/articles/when-i-win-its-... The article discusses how different p
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How I accidentally gave away my game for free
(medium.com)
2 points
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benolds
12y ago
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0 comments
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Lessons I learned from building my first indie game – a new blog post series
(medium.com)
2 points
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benolds
12y ago
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0 comments
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benolds
12y ago
Ah, that makes a lot of sense. Thanks :)
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benolds
12y ago
Thanks! I taught myself to code in high school, mostly by messing around with little Flash game experiments with Actionscript. In my senior year of high school I taught myself Objective-C and built an iPad app for a summer internship ( http
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benolds
12y ago
uh oh! Thanks for letting me know - I wasn't able to test it on iOS8 - I'll check it out and try to fix it ASAP.
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benolds
12y ago
I actually do explain the difference if you explore deep enough into the app (maybe it's too difficult to find) - if you click on the color reference button in the gameplay so that the color palette pops up, there's a button at th
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by
benolds
12y ago
Thanks for the feedback! I agree 18 months is a very long time to be working on a project. A lot of the time was spent on level design, and I did learn so very much while developing it that I think it was worth the time put into it, even if
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benolds
12y ago
Thank you! Before I released the game I started prepping myself for the inevitable negative reactions, but it can be hard not to take things personally. I appreciate your kind words :)
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benolds
12y ago
Wow, it means a lot to me that you still remember the game from back then - thanks! :)
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benolds
12y ago
Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive
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benolds
12y ago
No, it seems that Illume was released on Oct 22, 2013, more than ten months after I started development of my game. For reference, my game had already won a competition at MIT in February 2013; I wasn't aware of Illume until now.
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benolds
12y ago
Thank you! That means a lot :)
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benolds
12y ago
I developed the prototype of this game at MIT in January 2013, where MakeGamesWithUs was helping to teach a one month course / competition on iOS game development. After the course, they offered for me to publish the game with them in
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Show HN: My first iPhone game – after 18 months of work
(itunes.apple.com)
102 points
by
benolds
12y ago
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33 comments