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Object Oriented Programming is Inherently Harmful
- rrradical 12y agoI am a big proponent of functional programming, but there are situations where it would be veeerrryy convenient to have open types and inheritance, which is forbidden in a language like Haskell. Modelling something like a GUI toolkit is very difficult in Haskell, because each widget has a different clump of data associated with it. Functional programming works well when the data is uniform, or at least known ahead of time. It's very difficult to add new data structures into the system in a dependent module, like if you want to add a custom widget type. In OO, this is trivial. I'm not sure what the best solution is. People are researching alternative solutions (namely FRP), but it's too bad it's necessary in the first place.
- codygman 12y ago> like if you want to add a custom widget type Add a custom widget from a gui program itself? So it's a gui program that has a widget builder then? Why not have an abstract data type which lets you encode the properties of both of those?
- rrradical 12y agoI'm talking about supplementing a toolkit. Like, in iOS or gtk or QT or whatever, there are stock widgets (buttons, sliders, text boxes), but you can also add your own widgets, like a date picker. A date picker would be modeled completely differently from those other widgets, and so it needs a completely different data structure. This requires supplementing the existing types, which isn't possible in Haskell.
- codygman 12y agoThat date picker inherits from something though right?
- rrradical 12y agoRight. In OO, you can inherit, but in Haskell, you can't.
- codygman 12y agohttp://yi-editor.github.io/2014/09/05/oop/ http://yi-editor.github.io/2014/09/05/oop/
- codygman 12y agoAlso, I'm not sure why you'd need to inherit to provide this functionality. The user could just provide a monadic type the function to run the gui is expecting and extend it however they wish.
- rrradical 12y agoI won't claim to be an expert on this stuff-- I've only recently been studying this. But, from my understanding, if you have a tree of GUI elements, each of those elements needs to have the same type, and that type needs to be known ahead of time. It's possible I don't understand your comment. Would you mind pointing me to some sample code or blog post or something?
- eudox 12y agoI was briefly part of the "OOP is overrated, functional programming is in" camp. OOP is enterprise, functional programming is "simple" because it's just functions and data, you know, all the usual party lines. Well, turns out CLOS is so good it's hard to stay away from it. You don't struggle to force something into an inappropriate object-oriented paradigm, rather, object-oriented solutions just flow naturally from the problem. And it's a pleasure to use.
- vezzy-fnord 12y agoTo the best of my knowledge, the cat-v/suckless crowd support neither of these paradigms.
- DenisM 12y agoClosure? Common Lisp Object System? CLOS network topology?
- jerf 12y agoI'm reasonably convinced that inheritance is a bad default/privileged operator for a language. Composition is a better default. I often find myself suspecting that the hate OO gets is primarily a result of this early error. The remainder is of course the way OO was promised to be the end-all of programming paradigms, which has not happened. Backlash is fully justified for that.
- lentil_soup 12y agoIn this CppCon keynote, Mike Acton explains some of the problems with OOP and the benefits of data driven design. Really worth a watch: https://www.youtube.com/watch?v=rX0ItVEVjHc https://www.youtube.com/watch?v=rX0ItVEVjHc
- guard-of-terra 12y agoI wonder if there are GUI widget systems not based on deep inheritance trees. It seems to me that GUI and OO are deeply synergetic.
- daxelrod 12y agoThis is no accident. Smalltalk was developed at Xerox PARC and included an MVC interface toolkit. http://st-www.cs.illinois.edu/users/smarch/st-docs/mvc.html http://st-www.cs.illinois.edu/users/smarch/st-docs/mvc.html
- chriswarbo 12y agoMaybe some of these would interest you? https://www.haskell.org/haskellwiki/Applications_and_libraries/GUI_libraries https://www.haskell.org/haskellwiki/Applications_and_librari...
- CoffeeDregs 12y agoI think the functional people took a whack at this question with functional, reactive programming. Some links: http://stackoverflow.com/questions/2672791/is-functional-gui-programming-possible http://stackoverflow.com/questions/2672791/is-functional-gui... http://blog.reactiveprogramming.org/ http://blog.reactiveprogramming.org/ http://stackoverflow.com/questions/1028250/what-is-functional-reactive-programming http://stackoverflow.com/questions/1028250/what-is-functiona...
- kps 12y agoIt's only slightly oversimplifying to say that OO was invented for a GUI, namely Ivan Sutherland's Sketchpad in the early '60s, and then developed with direct correspondence to physical objects in mind (Simula 67) - http://en.wikipedia.org/wiki/Sketchpad http://en.wikipedia.org/wiki/Sketchpad - https://www.youtube.com/watch?v=USyoT_Ha_bA https://www.youtube.com/watch?v=USyoT_Ha_bA - http://en.wikipedia.org/wiki/Simula http://en.wikipedia.org/wiki/Simula - The Development of the Simula Languages in HOPL I if you can get it, else http://phobos.ramapo.edu/~ldant/datascope/simula%20history.pdf http://phobos.ramapo.edu/~ldant/datascope/simula%20history.p...
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- al2o3cr 12y agoGuest post from the future - here's a quote from a similar page on cat-v.org in 2024: "FO is the “structured programming” snake oil of the 10s. Useful at times, but hardly the “end all” programing paradigm some like to make out of it. And, at least in it’s most popular forms, it’s can be extremely harmful and dramatically increase complexity."
- imanaccount247 12y agoWhat is FO?
- 4mnt 12y agoFunction Oriented (~ OO: Object Oriented)
- imanaccount247 12y agoProcedural? That's been around for a really long time, and isn't a fad or being pushed by marketers like OO was.
- TheOtherHobbes 12y agoIndeed. It's much easier to be a web contrarian than to build widely-used solutions that don't have limitations, drawbacks, inconsistencies, or other issues.
- imanaccount247 12y agoIt is a list of quotes from people who have in fact built such "widely-used solutions". How is that being a "web contrarian"? Do you really think Rob Pike has never written any code? How did go happen then? You don't think Carmack has maybe a little bit of experience with large, complex software projects?
- tptacek 12y agoIn the quixotic hope of heading off a pointless argument: the opposite of OOP is not functional programming.
- tormeh 12y agoI guess the opposite of OOP would be C without structs. Which is a thoroughly horrible thought.
- tedunangst 12y agoSo... FORTRAN? :)
- jonsen 12y ago"... a computer model should be structured along three dimensions: data, functionality and events": https://news.ycombinator.com/item?id=475241 https://news.ycombinator.com/item?id=475241
- DenisM 12y agoSo... Functional reactive programming?
- DenisM 12y agoY'know, I spent half a day today thinking about it, and your post gave me a nice, fresh angle at the problem. Thanks for that. So here's what I came up with (still work-in-progress): The most simple program is easily done in assembly- or basic-style program - straight sequence of control instructions. The program starts with a set of data, constructs an intermediate data structure, a state graph, iterates on that graph in a simple sequence of commands, mutating it, collects output from the graph and then terminates. When a program gets more complicated, we break sequence of commands into subsequences (subroutines/functions/etc). Each subroutine can be understood in isolation from others, which is a great win, but it still interacts directly with various pieces of the state graph, which limits our ability to reason about its effects. Next we carve out individual pieces of the application state graph, and proclaim that each such piece can only be directly accessed by a small amount of code married to that piece of data. Such code and data married together are called an "object", and the entire approach is "object-oriented". Thus to reason about a subroutine we only need to look at its code in terms of its interaction with the "object" abstractions, rather than with the raw state graph data. Since abstractions are simpler than their implementations, it gives us extra ability to understand and thus create larger programs. Implicit in the last two approaches is mutability - as the graph state changes, the same pieces of code continue to have access to it, and thus are expected to accomodate the drifting state. That is, the same chunks of code are expected to operate with a number of different states of the graph, corresponding to different stages in the lifecycle of the data. An alternative way to cut down on complexity is "pure functional". In this approach each piece of code operates directly on the entire data graph, but only at a single stage of the lifecycle - it would iterate over an input readonly graph, then produce a new output readonly graph as a result, to be fed into the next stage of the pipeline. So we have two dimensions - data and time. If we narrow down the data dimension, we end up with object-oriented approach. If we squish the time dimensions to a single point, we end up with pure-functional approach. The third dimensions - sequence of commands, is split up into smaller chunks in either of the two approaches.
- captainmuon 12y agoAt some point I realized I don't really need OOP itself, but I like a couple of bits it provides. Mostly: - The syntax. I like to be able to say thing.doSomething(). It doesn't always make sense, but sometimes subject-verb syntax is more natural than a function call. - Polymorphic dispatch (is that the term?) to replace if blocks. Instead of `if (thing is Car) thing.drive() else if (thing is Boat) thing.swim()` its just thing.move(). Pattern matching in functional languages solves this in a different way. - Interfaces are nice. I guess I could be happy in a language that just has structs and functions, and some help in form of pattern matching, multimethods and so on.
- thisjepisje 12y agoRegarding your second point, what would be the functional equivalent?
- GeneralMayhem 12y agoInfix notation in Haskell is close, except that most of the time if verb syntax is convenient you're expecting side-effects.
- Ixiaus 12y agoHe means pattern matching functions, which are idiomatic in Erlang but "dirty" in Haskell (where you would want to solve it better with a type class, or something else more general). Erlang myfun({duck, "My Duck's Name"}) -> dosomething; myfun({dog, "My Dog's Name"}) -> dosomething; myfun({cat, "My Cat's Name"}) -> dosomething. Erlang also has arity matching (this function is different than the one above it): myfun({cat, "My Cat's Name"}, cage) -> dosomething. Case statements are one way of doing that but those are considered a messy style in Erlang because they end up nesting so deeply - keeping it all out in small little functions and using pattern and arity matching is the "right" way. You can do the same (except for arity matching) in Haskell with function arg pattern matching and Haskell also has some very nice projection tools for it too: Haskell newtype Name = Name { unwrapName :: String } data Animal = Cat | Dog | Duck deriving (Eq, Show, Ord) myfun :: Maybe Animal -> Name -> String myfun (Just a) (unwrapName -> name) = (show a) ++ "'s name is: " ++ name myfun Nothing _ = "No animal given!" > let n = Name "Fido" > myfun (Maybe Cat) n > "Cat's name is: Fido" > > myfun Nothing n > "No animal given!" There are many problems with that function and I could probably eliminate the multiple function clauses and reduce it to one clause by getting rid of the pattern matching and using the maybe function: myfun :: Maybe Animal -> Name -> String myfun a (unwrapName -> n) = maybe default formatAnimal a where default = "No animal given!" formatAnimal t = printf "%s's name is: %s" (show t) n That would be the more idiomatic way I would do it - pattern matching isn't "bad" in Haskell and you'll see it used quite often in utilities and libraries. It's considered good form to move stuff like that into a utility and give it a clear name (like the maybe function above that takes our formatAnimal function) then use that in your application code so it becomes obvious what's going on. Pattern matching, deeply nested ifs and cases, etc... are somewhat hard to parse for the eye.
- nly 12y agoThis old bag again.
- edw519 12y agoI've always had a problem with object orientation and have never embraced it. But none of these quotes (and most dev thinking) seems to share my reasoning. My problem: almost every argument for or against object orientation is about us, the developers. I rarely hear any arguments that consider our users or customers. Oh sure the usual (and lame), "It helps us serve them better." I long ago lost track of all the lame bullshit (far too many to mention, but you know the culprits) that was supposed to revolutionize the way we build things without ever taking our users into consideration. Most of it was to make developers who couldn't build what was really needed appear as if they could. This has helped consulting firms and enterprise I.T. departments justify their rates and schedules, but has added little to the customers' benefit. If the people who dream this shit up would stop focusing on what we need for 5 minutes and consider what they need, we'd all be way better off. How has object orientation helped my customers? Frankly, I can't think of a thing. Add that quote to this list.
- stdbrouw 12y agoStating that object orientation doesn't help customers isn't the same as proving it, or even arguing it. How has imperative, or any other kind of programming, helped my customers?
- jimmaswell 12y agoWhat other way do you help the end users in your language design other than making the language easier to make good products with? Nothing you said makes any sense.
- thewarrior 12y agoI feel that OO imposes some semblance of structure using an intuitive semantics most "average" developers can grok (Not crazy stuff like Monads) , thereby allowing Pointy Haired Bosses to treat devs as commodities to be replaced at will. Java is a language right at the sweet spot on that continuum. Just advanced enough to prevent most stupid bugs but also mediocre enough that most devs can grok it. In the words of one of its creators : "We managed to drag them half way to Lisp" And how would you program an enterprise Java App without object orientation ?
- lmorris84 12y agoI'm a Java programmer so work with OOP every day. I think it has it's pro's and con's like everything else. My pet hate is how dogmatic some people get to the point where they get angry over the use of if/switch statements. "It's not good OOP, use polymorphism", well the goal isn't to pass an OOP exam, but rather to write clean maintainable code where possible. If an if/switch saves me writing 6 classes with 3 lines in each of them, then that's what I'll do.
- xeromal 12y agoYeah, it's often taken too far. I was on a project where they created a DTO, DAO, UI, and some other bullshit class for each screen/idea. Most had 10 lines or less and there were at least a few hundred projects. I can't even remember.
- radicalbyte 12y agoYou'll still have the DAO and the DTOs in a functional language - they're types which represent concepts outside of the bounds of your system (well, process). Consider a simple information system consisting of a database and a web service publishing a REST/JSON API. The web service will need a definition of the interface between itself and the database (the DAO) and a definition of the interface between itself and the outside world (the DTO). Defining both interfaces explicitly allows you to control change and accessibility of data. I.e. you don't have to expose your database to consumers of the web service. I'd love it if my OO language of choice (C#) could add a special non-polymorphic type to represent these concepts, because then you could do cool stuff like define the DTO in terms of the DAO. "The DTO is all properties of the DAO except propertyX and propertyY".
- goalieca 12y agoMy pet peeve is how these brilliant architects end up writing so much code that does nothing. These 1 line functions just end up calling another 1 line function. At some point someone actually has to write the code. You know, that thing that actually does the work. I always figured OOP programmers actually hate coding because they try so hard to avoid actually writing code that does work.
- tormeh 12y agoI think inheritance is a really good idea, and that most problems with it result from people forcing inheritance onto problems not benefiting from it. Can we all just make a resolution not to use any technique (no matter how fashionable, not even FP) on a problem unless it is a natural fit?
- vinkelhake 12y agoCatchy and content-free soundbites that do nothing to further a discussion. One of the big problems with discussions around OOP is that people have wildly different opinions on what OOP is. Whatever it turns out to be, it'll be a tool like any else that can be used efficiently or poorly.
- bkeroack 12y agoClick the first link: http://harmful.cat-v.org/software/OO_programming/why_oo_sucks http://harmful.cat-v.org/software/OO_programming/why_oo_suck...
- vinkelhake 12y agoI've read it before. It's a fluff piece for Erlang. You can tell that it's not a serious argument since he doesn't acknowledge why things are done a certain way in OOP and what the advantages are. He obviously things the cons outweigh the pros, but Armstrong doesn't have to feign ignorance on the matter.
- vardump 12y agoI often dislike C++ and Java (note: did not say object oriented programming), because the logic tends to be distributed in so many different files and locations. The abstractions, which should be beneficial, to decrease mental load, have the opposite effect over a longer time. To understand what just one overloaded method call does, I have to often read through a dozen of different files. Context sensitive IDEs don't make it much easier. Simply grepping files at command line is often the fastest way! Combine that with object mutable state. And that with multi-threading (surprise state changes). Add exceptions on top (surprise hidden gotos, especially annoying in C++). The end result is often nearly impossible to fully understand. However, this is not anti-OOP rant really. I recognize OOP has its uses. The bigger issue is almost always when there's a discussion whether X is better than Y, some people seem to forget often both X and Y have their place in the toolbox. They're often complementary. When you like technology X, technology Y is not a threat to you, but an opportunity to learn something new. In the same way, criticism against X can be an opportunity to learn and improve. Not hostility against people who like or are used to technology X. No matter how much you like hammer doesn't make a saw a bad tool.
- jimmaswell 12y ago>To understand what just one overloaded method call does, I have to often read through a dozen of different files. Context sensitive IDEs don't make it much easier. Simply grepping files at command line is often the fastest way! Right click -> Find all references / go to definition don't do that faster than typing out the grep command? You said mutable state makes it harder to understand, and you said exceptions make it harder to understand because they're hidden gotos (which if statements and while loops are too), but didn't explain either. In my experience, exceptions have been a very simple, helpful, intuitive component of control flow.
- vardump 12y ago> Right click -> Find all references doesn't do that faster than typing out the grep command? Yes, IDE is not generally faster. Find all references is not faster for me in most real life scenarios. Typing grep command is just arrow up, ctrl-something to get the cursor to right position, type something, hit enter. Piped to less, I hit / to search within the results. Done right, results from grep appear pretty much instantly, no waiting. Some operating systems are much better for this technique than others, due to cost of dealing with small files. > You said mutable state makes it harder to understand, and you said exceptions make it harder to understand because they're hidden gotos (which if statements and while loops are too), but didn't explain either. In my experience, exceptions have been a very simple, helpful, intuitive component of control flow. Whenever you call some method (or overloaded operator), it can throw. The fact is completely hidden from the context in front of you in C++. In Java, you do know what might throw, because you have to declare it. On the other hand, the cost is high when anything you call changes the exceptions it throws. Or more like, it's set in stone.
- Energy1 12y agoAccording to these guys, everything complex is harmful and everything simple is great. I want to start learning Assembly to finally understand the whys of programming on a hardware level. Is Assembly harmful? Any simpler and thus better alts? Or is Assembly a simpler version of some other ugly, threatening monster? Oh, btw, where's the best place to learn it?
- mansr 12y agoCongratulations, you just discovered the great RISC vs CISC debate.
- nickbauman 12y agoOOP and FP are not in opposition to each other. FP considers objects to be at different granularity than your typical OO language does. So the real problem stems from the fixed granularity of the objectionable (heh) of typical OO languages leads to mutable state, which leads to unnecessary complexity. In the end, typical OO leads to type systems which lead to noun discrimination which are ontologies, which reflect world-views. You don't want to get any of that on you. The more successful type systems stop at grouping aggregatable functions. Look at Go. Or Clojure. Those type systems are as good as it gets to me but I've never written a line of Smalltalk or Haskel, so someone set me straight on that.
- aikah 12y ago> OOP and FP are not in opposition to each other. FP considers objects to be at different granularity than your typical OO language does. well FP purists would argue that objects(a unit that has properties and methods, and can pass messages to collaborators)have states.AFAIK "pure FP" is about getting rid of states,using immutable datastructures, and describing operations on stateless units,rather than writing imperative code. I personally believe that being a FP purist or OOP purist doesnt make sense.Both paradigms can work together thus be orthogonal and not in opposition.
- nickbauman 12y agoI agree in principle but your definition of an object is very limited, which is part of the problem. FP considers both a function and a closure are objects. Classic OO does not. This is part of what I mean about different levels of granularity.
- klibertp 12y ago> AFAIK "pure FP" is about getting rid of states Of course not. It's about making state be always explicit and about carefully controlling side-effects. Some state is going to be there always.
- codygman 12y agoA couple years ago at least, I know I had problems with writing type safe json handling code in Go. I believe my particular hang up was a place where I basically needed an enum.
- yawz 12y agoI love the banana analogy :). “The problem with object-oriented languages is they’ve got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.” – Joe Armstrong
- kentbrew 12y agoOOP has the same relationship to programming that formalist literary critique does to writing: the willful denial of connection to reality. When you're solving a problem that's connected to the real world--perhaps you have a deadline, or a live human being will use your program at some point--it's often better to just go ahead and build something that works and can be easily explained to the person who will maintain it in the future. As with formalism you should know how OOP works and how seriously others take it, so you don't get into fights with your relatives at Thanskgiving.
- pjmlp 12y agoAnd first of all, learn (in general, not you) that OOP doesn't mean the same to all programming languages, before complaining about OOP in general.
- kul_ 12y agoI really find Carmack and Armstrong's quotes very appropriate. The root problem seems to be trying to do eveything the OO way when all you need is a function. Java for e.g. is plagued by this problem. Why would I want to write a class/object when all i need is print "Hello World". That being said there are problem where it fits really nicely e.g. Implementing user roles.
- sly010 12y agoAgree. Almost always you have the option to place some functionality on the hierarchy somewhere, but actually composition would be better. To make matters more difficult, you have to make these kind of decisions very early before you write your code. By the time you properly understand the problem, you will have invested in a particular solution. There is N>3 ways to do things and there is only one best way, so chances are you are doing it the wrong way. OOP is not bad, it's just often misused.
- klibertp 12y ago> Why would I want to write a class/object when all i need is print "Hello World". There is a huge gap between what OO could/was meant to be and how it is seen nowadays. I prefer thinking of OO as it's implemented in Smalltalk or Io instead of in C++ or Java. To be more specific, in Smalltalk your hello world would look like this: Transcript show: 'Hello world' and in Io: "Hello world" println No class/object declaration in sight, right? And then this: > The root problem seems to be trying to do eveything the OO way when all you need is a function is a wrong question altogether - there is nothing stopping you from writing a function in OO (other than broken and dumbed down implementations in major languages, that is). In Smalltalk: my_func := [ 'Look, I'm a function!' ]. "There's this slightly unusual way of calling the function though:" my_func value. "returns 'Look, I'm a function!'" similarly in Io: my_func := block( "Look, I'm a function!" ) my_func call # same as above So, to make my point clear: there is NOTHING in OOP itself which REQUIRES verbosity and over-abstraction. On the contrary: going "full OO" makes it easier to write short, readable, to-the-point code. It also makes it easy to use FP patterns should you want it. What you're arguing against are the currently popular implementations of OO, which are just bad. And before I forget: Erlang (and I program in it quite a bit) is one of the best Object Oriented languages I worked with.
- sly010 12y agoComplaints agains oop often arrive from the fact that the programmer starts with an idea of the instance method "do()" and tries to build a class hierarchy under this idea. When the programmer fails, obviously the paradigm is wrong because the idea can't be, right? As for functional vs oop, I am on the opinion that just because the haskell type system is awesome, and the java typesystem is traditionally unflexible, it doesn't mean functional > OOP. Language features like objects, static checking, first class functions are typically very orthogonal, hence you should be combining the features, so they match your domain. I figure as code evolves, it generally takes 3-4 rewrites to get class hierarchies to a point where it matches your domain and more often than not the solution involves shallow trees and the use of traits or mixins which is something traditional oop languages don't all support well. The only harmful paradigm is "write only programming", everything else is negotiable.
- moonchrome 12y agoFunctional vs OOP isn't really about the type system - Clojure is a functional language and it's dynamically typed. The main value of functional programming is working with values and isolating mutation. When you deal with just immutable values your code maps to distributed systems naturally which is why functional programming is becoming more popular with the advent of cloud and distributed computing.
- pjmlp 12y agoAnd it supports CLOS like OOP!
- seanmcdirmid 12y ago> When you deal with just immutable values your code maps to distributed systems naturally which is why functional programming is becoming more popular with the advent of cloud and distributed computing. I work with hardcore distributed systems people (the ones that attend SOSP and OSDI). And the penetration of functional programming in distributed systems is about 0%. Sure, immutable state is easy to not share, but sharing of mutable state is inevitable, and you gotta deal with it, not try to wish it away. The only people who seem to think functional programming is great for distributed systems seems to be people who don't really do distributed systems, or at least ones where scalability, performance, and fault tolerance are critical.
- ap22213 12y agoOO just helps me understand the code (assuming that it is well-written, which isn't always the case). I don't understand the hate. I have always imagined that it was just a natural progression from procedural code: 1. Put a bunch of functions in a file. 2. Ok, now we have too many functions to keep track of, so let's put functions in separate files. 3. That worked for a while, but now too much repeated code, let's put some functions into modules. 4. Now, we have all of these variables to keep track of, so let's hide some of them to lessen any confusion. 5. Etc. Etc. Etc. 6. Wow, now we have a complex language with all sorts of patterns that perhaps confuses things more than intended. That's why I like languages that are lean and have pragmatic features. OO, functions, whatever works to make my life easier.
- electrograv 12y agoYou are using "object oriented programming" by definition, the moment you formulate an "object" in code with interactions on that object (regardless of what language you're using)! I completely agree with the arguments showing how harmful OOP abuse is (especially branching inheritance trees!), just like abusing pointers, or structs, or error codes, or abusing <insert_language_feature_here> is harmful. But what does that have to do with OOP inherently? Let's look at historical crashes, glitches, and hopelessly messy code and try to count their actual source. I bet you'll find sloppy programmers as the #1 root cause (maybe null-able pointers and/or weak typing as #2). OOP isn't bad because it's OOP, it's bad because hordes of bad programmers use it at big companies who don't care about code quality. Beautiful functional code is beautiful. Beautiful procedural code is beautiful. Beautiful object oriented code is beautiful. ... Spend more time writing beautiful code that draws its elegance from the rich set of paradigms and tools we have; spend less time participating in fad paradigm-ocide movements :)
- jokoon 12y agoContainers are a particular case. almost nobody re implements a container. and you're talking and template, not OOP. > How would you do this without some kind of "object orientation"? Variables. Variables are not "objects". What is an "object" anyway ? It's a shallow abstract concept which is impractical. > The moment you formulate an "object" in code with interactions on that object No that's not what the article is trying to talk about. What people argue against OOP is how it's applied to anything for any case. Creating new classes/type/abstract concept each time you want to realize something can often lead to code bloat. How many classes named "XXX_manager" can one encounter ? > Sorry for shattering everyone's hopes and dreams of coding pure OOPless. OOP tends to have state, which doesn't bode well will multithreading, which tend to favor functional programming. I don't know if the future is going to be massively multithreaded, but I just think that OOP is just another way to structure a program, nothing more. Processes and threads already are objects. Functions too. So why tell students to create new types all the time ?
- williamcotton 12y agoObject-oriented programming is a product of personal computing systems like Smalltalk and Self. This approach begins to suffer when application state is mixed between a remote server and a local client. Further, the physical metaphors of OOP suffer when removed from Smalltalk-like systems. The rise of functional programming has as much to do with the rise of networked computing and shared data than anything else.
- mattxxx 12y agoErr... OOP isn't better/worse than any other approach, but there are some criticisms that I can't disagree with... but I like having objects when work requires some book-keeping Programming is like kung-fu. You gotta pick and choose the best of each style, when they are relevant.
- sudioStudio64 12y agoThe thing that I learned from SICP isn't that functional is greater than OO, but that functional and OO are both design strategies that can assist you in designing a solution to a problem.
- Aqueous 12y ago"Inherently harmful" is a bit vitriolic. If not a majority then a huge percentage of the world's systems are based around OOP and for the most part they function just fine. When people say these things I wonder what bubble they are living in where something is either the best thing ever or shit. The world doesn't work like that. That said, I prefer a hybrid approach which is why I use Scala. It's not an either/or (or, if you prefer, an Option monad :-)
- rrradical 12y agoSure, but sometimes strong opinions are necessary to make progress. If Dijkstra hadn't written "Go To Statement Considered Harmful", would we still be using them today? Probably not, but it probably helped bring quicker progress. Just because you can build a house with a rock doesn't make it the best tool for the job, and it's in the interest of the carpenters to figure out what is the best tool for the job.
- deleted 12y ago[deleted]
- seivan 12y agoI've been working on leaving OO recently. This is my current API. No deep nested hierarchies of classes anymore! self.player.addComponent(Controller()) self.player.addComponent(Shooter()) self.player.addComponent(Jumper()) self.player.addComponent(Life()) self.player.addComponent(CharacterPhysics()) People who generally code applications could learn a lot from game developers and game engines. I took inspiration from Stencil and HaXe (but using Swift and SpriteKit) http://www.stencyl.com http://www.stencyl.com
- jschwartzi 12y agoThat's an excellent use of Composition. Most people think inheritance hierarchies are necessary for OO, but composition/aggregation is a much better way to do things. A lot of the complaints I've read about OO center around people doing stuff that they later determine they didn't need to do, and then being stuck with it because it's in the middle of an inheritance hierarchy. Modern OO design would center around decomposing each class in the inheritance hierarchy such that the decomposition produces small subsets of shared behavior, and then composing those together to create the actual object. As a bonus you can still produce run-time polymorphism without crawling an inheritance hierarchy. Composition in an OO system is very much like composition in mathematics. Two objects are combined to produce the desired behavior. A lot of people crap on the GOF book because the patterns in it are either obvious or useless, but reading it does teach you some useful concepts, and for many people it will be their first direct exposure to something other than inheritance. Composition/Aggregation are great takeaways from that text. As an example of a crappy inheritance hierarchy, a developer 20 years my senior had this four-layer inheritance hierarchy to represent 3 different data types. After he gave it to me I spent 15% of my time convincing him to let me eliminate half the classes he wrote. The worst part was that he was inheriting and then in the subclass he was writing functions that were semantically identical to superclass or cousin-class functions, but with different names. After I eliminated all that I was able to use templates to hide a lot of the mess. OO design should be done according to the YAGNI principle--You Aren't Going To Need It--and its corrolary--do it as soon as you need it.
- seivan 12y ago
- mpdehaan2 12y agoSeparation of concerns, reuse, and modularity are the key principles here. I'm a fan of hybrid OO/functional approaches, use classes but minimize side effects. Return new objects when relevant, etc. It's a mistake to misjudge OO based on some over-bloated java-design or some underdesigned implication. The phrase "everything in moderation" largely applies. Given, if you are doing things in C, and passing a structure as a first argument, you are getting most of the way there. I think inheritance is frequently over-applied, interfaces are a great idea (or even just duck typing), but not everything is an inheritance hierachy. Rather, encapsulation is the most powerful concept. Much of what gives OO a good or bad name is in the hands of who is doing the architecture - abstracting things too early leads people to occasionally go to the extreme other side of the fence. There's a balance to be had, and advantage to learning from multiple schools of thought.
- jokoon 12y agoI'm in some programming class in france. The teacher argued that OOP and encapsulation makes programs more secure. It really felt like a political statement. The day I understood that class and struct are merely the same thing, I questionned the purpose of private: and public:. To be honest, I think the sole purpose of those construct is just to hide proprietary code when you sell libraries and deliver a set of binaries and headers, to force the compiler to forbid you from writing to, or using protected member. It's really moot. It's just a coding practice, it's not some grand way to think and construct applications. OOP is nice if you want to create some non standard simple type, like Vec3, or when you want to use an interface for something quite complex. Templates are a good extension of OOP, but it's not used that much, even while the STL justifies the existence of templates. But other than that, when you want to make an end-user application which is not a library, I think OOP is not that much useful. Too few programmers write libraries, most just write applications, and applications don't need OOP. If you use OOP to pretend that your code is reusable, please, first check if what you're making really is worth reusing, chances are it's not. TL;DR: OOP is good to design bricks. Most coders are not brick designers, thus most programmers should not touch OOP that much.
- aosmith 12y agoIf you're using public and private for security you've missed the point. The idea is to help other developers use your code correctly by only exposing the methods they should use, instead of everything.
- alkonaut 12y agoPublic and private has nothing at all to do with hiding proprietary code. Encapsulation is important regardless of whether you use OOP or not. Even if you program something alone that will never be derived/re-used, you should strive to have clean boundaries between subsystems. You also want to make things read-only unless they should change (most things should not) If you make everything public and writable you have to spend a lot of thought on things that a compiler could help you with so you can focus on solving the problem. Much like using a type system.
- aikah 12y ago> I'm in some programming class in france. The teacher argued that OOP and encapsulation makes programs more secure. It really felt like a political statement. Really depends on what he meant by secure.I'm french too.Encapsulation isnt about shipping proprietary binaries.You dont need OOP for that,furthermore,almost anything can be decompiled so your point is moot. You'll understand when you work with a team,you'll understand the value of encapsulation, and forcing every developper to work with well defined interfaces that cannot be violated.Encapsulation makes communication easier,testing easer,it makes everything easier. > Templates are a good extension of OOP, but it's not used that much, even while the STL justifies the existence of templates. I would argue templates have little to do with OOP.It's a tool that allows genericity.You could have generics in a non OO language. > It's just a coding practice, it's not some grand way to think and construct applications. No it's a feature not a practice.The alternative is ugly stuff like in javascript where you put _ before prototype methods to express an intent. So much that ES6 comes with symbols because it shouldnt be just an intent.A developper should be able to express what he means,no just an intent(still possible in ES5,with priviledge methods but noT compatible with prototypal inheritance). OOP is a tool,encapsulation is one of the most important things in OOP.Wether a language implement explicit encapsulation or not is of course an implementation detail.
- visarga 12y agoOOP is still good for gaming and simulations in general.
- sbmassey 12y agoThe problem with OO - and this applies to Smalltalk too - is that class hierarchies are a bad fit for a changing business environment, being hard to refactor when previous assumptions change: inevitably some new case will come along which requires changes to the structures that were originally defined, and OO is harder to deal with in that context. That said, I do think OO is good for problem areas that actually have fairly static interfaces, like GUI libraries, for instance
- sinofsky 12y agoThese are some great quotes. Caveat: I am old. Programming methodology debates wear me out as quickly as language or commenting convention debates :) I certainly remember many of the quotes when they first came about. I’m a product of the object-oriented wave. At the time I felt I had all the arguments as to why things were so much better with (or so much worse without) OO. In many cases, looking back I realized I was basically arguing for better tools and/or slightly better adherence to a few conventions. My lessons from going through each “language” transition from debates over “assembler is the only way” through today’s DSLs and more: 1. OO wasn’t good or bad intrinsically. The principles, however, can easily lead to more manageable or coherent code over time. By and large, inheritance, polymorphism, encapsulation, abstraction all form the foundation of large scale systems. 2. Languages can do a great deal of harm, not concepts. Far too often, engineers dive into a new language or paradigm and assume all the code needs to exhibit all the properties of the new religion. In the early days of C++ programming, the saying we had on our projects was “a framework is not a compiler test suite”. I think in all languages, especially today, the risk is that you more harm than benefit when you try to do everything in some fancy new way. Maybe there is a role of operator overloading or templates in C++ but I never really found it. But I am pretty certain nearly every framework employed these techniques. You can’t blame the language because every language has stuff you can abuse. You can blame the zealots or evangelists which often cause the most challenges. 3. Language and paradigm innovation benefits rarely scale in very large systems, but small systems early on exhibit amazing benefits. Most engineers are seduced by new languages and paradigms (OO was just the one that came after structured programming and before functional and others). In the beginning, the new language or approach is amazing. Always amazing. Over time the real world shows up and every new engineer feels that the code is bloated and needs a rewrite when they join a project. Efficiency declines. The magic fades as reality dominates. With more than a few engineers the complexity of interconnection between parts of the code base trumps the simplicity and elegance within one part of the architecture. Expressing those in paradigm or language elegant ways approaches a very high degree of difficulty over time. At one extreme we see competitions of “hello world” or the most basic app all being amazingly simple. At the other extreme we see a constant breakdown in even the most basic methodological approaches. Even “Goto” was hard to do without and certainly in OO maintaining a pure inheritance model, public/private data, or more become as close to impossible. 4. In algorithmic complexity terms, a language or paradigm is at best a constant factor improvement over any other choice. The age-old rule of thumb is that programmer productivity is language independent. While I have no doubt that one could not spin up a new social network in assembler, one would be equally hard pressed to write a device driver or graphics runtime in Ruby or Python. Part of why methodologies gain attention is because the runtimes/libraries/frameworks that come with them do the things that need to be done the way that people want them to work today---that’s what gives the appearance of improved productivity. The right libraries in C can serve a great purpose. We see this when a language gets a new library that seems to bring renewed interest to it. 5. Tools are everything. What makes or breaks a paradigm/language are tools. You can take a simple language or paradigm and have great tools and become much more productive than a “better” paradigm with poor or ill-suited tools. One way that this surfaced over time was with tools that generated the right code—interface builders for example. Then using complex, archaic, or intensely manual approaches lacking formal foundations would become much easier. Plus the bonus of transparency of code generation really helped because other tools could easily integrate (having access to a whole tool system is also more productive than any one methodology+tool). Ultimately, I think OO is perfectly good and most all modern systems make use of the 4 basic pillars of the paradigm. I don’t think it ever became the answer to code reuse or code quality that proponents claimed. Ultimately the methodology is going to be trumped by scale and age of code and system. Any success means your ability to start over is reduced and so the best bet is to focus on knowing what principles your project is being created and run with.
- GFK_of_xmaspast 12y agoWho is this "cat -v" guy anyway, they have a lot of badly written bad opinions on a lot of stuff. ( http://harmful.cat-v.org/society/gay_marriage http://harmful.cat-v.org/society/gay_marriage http://harmful.cat-v.org/political-correctness/girls-in-CS http://harmful.cat-v.org/political-correctness/girls-in-CS http://harmful.cat-v.org/economics/fair_trade http://harmful.cat-v.org/economics/fair_trade )
- codygman 12y ago"I treat my female coworkers with respect, I politely discuss technical stuff with them if they feel like. I do make sexist jokes if I was able to get to know them sufficiently before, like any healthy male."[0] Wow. Any health male makes sexist jokes to women if he gets to know them? I guess I'm just not very healthy then. "My wife’s male coworkers behave the same way and I have no problem with that."[0] Easy to say you don't have a problem with something that doesn't affect you! 0: http://harmful.cat-v.org/political-correctness/girls-in-CS http://harmful.cat-v.org/political-correctness/girls-in-CS
- mpweiher 12y agoOO has been tremendously successful, it has allowed us to build systems that we wouldn't have dreamed of before. The Web was invented on a NeXT in Objective-C. Reuse in UI frameworks has been great, and I've had similar success with custom frameworks. However, success invariably contains the seeds of failure, because success means that we are taken to the limits of applicability. To me, those limits were visible in the 90ies when I wrote my Master Thesis[1], issues like the non-composability of frameworks, the runtime/compile-time, composition/inheritance dichotomies, architectural mismatch etc. Alas, nothing really happened, and IMHO, things actually got worse. At the time, I had two candidates for "the future", one being AOP and the other software architecture. AOP was a dud, but I am very hopeful about better linguistic support for software architecture, so much that I am creating a programming language that has software architecture as its organizing principle, deriving other paradigms such as OO from this base [2]. Having been exposed to FP early on, I have to admit I don't understand the current hype, because it seems to primarily address issues of "programming in the small" (tight coupling), although some of the lessons (communicate using simple data) are applicable elsewhere, and have been discovered elsewhere. I don't see a large-scale distributed system like the WWW built in the FP-paradigm, but happy to be corrected! [1] http://www.metaobject.com/papers/Diplomarbeit.pdf http://www.metaobject.com/papers/Diplomarbeit.pdf [2] http://objective.st/ http://objective.st/
- judk 12y agoAOP isn't a dud. Google Guice is AOP.
- mpweiher 12y agoReally? Taking the definitions from "Software Architecture: Perspectives on an Emerging Discipline" [1], you have the following: - components - connectors - configurations (systems) Guice (and other dependency injection frameworks) clearly address the third part: configurations. AOP is, at best, an implementation technique. [1] http://www.amazon.com/Software-Architecture-Perspectives-Emerging-Discipline/dp/0131829572 http://www.amazon.com/Software-Architecture-Perspectives-Eme...
- ChuckMcM 12y agoI really liked this link: http://harmful.cat-v.org/software/OO_programming/_pdf/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf http://harmful.cat-v.org/software/OO_programming/_pdf/Pitfal... from the server. It is from 2009 so a bit dated, but it shows something which is prevalent today, objects obscure what they are doing, and they mix code and data, but data access is a lot slower than it used to be so data optimization is more important than ever. That has only gotten more true with DDR3 and DDR4 memory and giant caches. It is significant enough that it would behoove compiler optimizers to pause trying to do things with fewer instructions and start looking at better data organization.
- graycat 12y agoI am using object-oriented programming (OOP) and like it! I'm using OOP via Microsoft's Visual Basic .NET, the .NET Framework, ASP.NET, ADO.NET, etc. For inheritance, I've never tried to understand it or use it. Yes, the .NET Framework apparently uses inheritance, but there as far as I can see mostly the inheritance is mostly just imaginary, mostly just a means of documentation. E.g., I can have a variable X of type byte, integer, float, GUID, etc. and write X.ToString, that is, pass (it really is essentially call-return semantics) the method ToString inherited from somewhere, some abstract class or some such, but I don't believe that there is actually any real inheriting going on. Maybe there is some overloading, but then the spelling 'ToString' is just a convenience for documentation and usage. Or, just as easily it could be that in case the type of X was integer, then I could write X.ToStringInt where the method ToStringInt was for converting integers to strings. Fine with me. I know; I know: If I can write X.ToString when the type of X is an integer, then where X is declared I can change its type to, say, GUID and keep the code X.ToString and, thus, get code rewuse, but I'd nearly never do that! Instead I'd want to check over my code to be sure the code still did what I wanted it to do. Mostly I look at instances of classes much like in PL/I where there were data structures like Declare n_points Integer, 1 A Based, 2 Coordinates( n_points ), 2 X Float, 2 Y Float, 2 Lengths (n_points) Float; So, in Visual Basic .NET could write
- graycat 12y agoI am using object-oriented programming (OOP) and like it! I'm using OOP via Microsoft's Visual Basic .NET, the .NET Framework, ASP.NET, ADO.NET, etc. For inheritance, I've never tried to understand it or use it. Yes, the .NET Framework apparently uses inheritance, but there as far as I can see mostly the inheritance is mostly just imaginary, mostly just a means of documentation. E.g., I can have a variable X of type byte, integer, float, GUID, etc. and write X.ToString, that is, pass (it really is essentially call-return semantics) the method ToString inherited from somewhere, some abstract class or some such, but I don't believe that there is actually any real inheriting going on. Maybe there is some overloading, but then the spelling 'ToString' is just a convenience for documentation and usage. Or, just as easily it could be that in case the type of X was integer, then I could write X.ToStringInt where the method ToStringInt was for converting integers to strings. Fine with me. I know; I know: If I can write X.ToString when the type of X is an integer, then where X is declared I can change its type to, say, GUID and keep the code X.ToString and, thus, get code rewuse, but I'd nearly never do that! Instead I'd want to check over my code to be sure the code still did what I wanted it to do. Mostly I look at instances of classes much like in PL/I where there were data structures like Declare n_points Integer, 1 A Based, 2 Coordinates( n_points ), 2 X Float, 2 Y Float, 2 Lengths (n_points) Float; So, in Visual Basic .NET could write
- graycat 12y agoI'm using object-oriented programming (OOP) and like it. For the problems described in the OP, I'm not encountering those! I want to write relatively simple code, thus, want to avoid tricky features of the software tools I use, and so far have been successful. But this desire means that I don't have deep experience with tricky aspects of OOP. So, YMMV. So far mostly my code looks just like it would have before OOP; I've created only a few OOP classes; and all of those are simple. I write a lot of functions but not many classes. Some things I do like: (1) Can have an array of classes and, then, can sort the array with whatever class properties want to use as the sorting keys. (2) Can serialize an instance of a class to a byte array, send the byte array via TCP/IP, and deserialize the result. Well, the OP notes some of the dangers of inheritance. I agree and saw the danger right away and, thus, in the code I write try not to use inheritance and so far have been fully successful. But, I can think of situations where inheritance could be useful and keep the work better organized than not using inheritance. But, I'd say: The main issue is just having humans understand the code, and for that, using inheritance or not, the main solution is just to document what is going on. Or, if the way around using inheritance is just having multiple copies of the same source code, then just document this fact so that when want to change one of the copies, likely change all the others, also. And, of course, generally should know all the places in the code base where that code, or some modification of it, is being used. Can solve such an issue with just documentation. Or we don't want to look to programming language syntax and features to solve all problems of meaning in that software, meaning better communicated with documentation. Gee, so far this is a polymorphic post since I didn't way what OOP language I'm using! So, I'm writing in Microsoft's Visual Basic .NET with their .NET Framework, ASP.NET (for Web pages), and ADO.NET (for using SQL Server). That Microsoft software is awash in classes, and that architecture seems to be working well. Yes, that Microsoft code is awash in inheritance, but mostly I just ignore that fact and regard it as more just documentation than actual software. I get by mostly ignoring inheritance because I don't use it directly in my code. In my project, the hard technical work was the applied math; it turns out, given the math, the corresponding code is simple.
- GFK_of_xmaspast 12y agoOne thing in that article stands out: "OO is the “structured programming” snake oil of the 90' Useful at times, but hardly the “end all” programing paradigm some like to make out of it." In 2014, I think it's important to remember that "structured programming" was, basically, "hey let's use FOR and WHILE loops, and subroutines, instead of a big pile of GOTOs", and think about what that says about any author who describes it as "useful at times" and "snake oil."
- princepajero 12y agoObject Oriented paradigm started when procedural was the most popular way to code. There were problems with procedural approach that made understanding and working in large applications very tough. Before OOPs came around, coders tried encapsulating their code by separating them into separate files. This however solved only one problem and that too only partially. Coders also tried revolving their procedures (casually called functions) around their objects - get_student_name(struct student), calculate_ranks(struct student_list) and so on. It was necessary to have a paradigm that represented code very close to how we see this world. OOPs just had to happen.. it was not avoidable. Now, the challenge lies in the fact that with everything powerful, one can go ahead and use it incorrectly. There comes the harm. But then there are better ways to learn the concept. I wrote a blog about OOPs recently. Read it here http://wp.me/p5jxzK-1b http://wp.me/p5jxzK-1b Go ahead and use it, OOPs isnt going anywhere soon and it aint that harmful :) http://kossip.ameyo.com/2014/11/25/the-unusual-approach-to-object-oriented-programming/ http://kossip.ameyo.com/2014/11/25/the-unusual-approach-to-o...