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Game developers don't traditionally think about their games in terms of DPI. Think about it: a game is played on a TV ot Monitor that can display 1920x1080 pix
by georgeecollins 12y ago
Game developers don't traditionally think about their games in terms of DPI. Think about it: a game is played on a TV ot Monitor that can display 1920x1080 pixels, but what size is it? 23" diagonal? 30" diagonal? .. etc.
Game developers these days usually think of a PC or console game display in terms of pixel count and aspect ratio, not DPI
- seanmcdirmid 12y agoMany games have configurable resolution for a fixed screen size, which is basically a configurable DPI. Much of the rendering that goes on can use pixel shaders to take advantage of the extra pixels (e.g. via implicit surfaces).
- phkahler 12y agoWhen you use OpenGL to map textures onto triangles it gets handled automatically. You might get a quality setting which enables higher resolution textures. That's often there for tuning performance on different hardware, but the effect is higher resolution textures.
- mcguire 12y agoEveryone thinks in terms of pixel count. That's why going to a high-pixel-count display for the same physical dimensions screws everything up.