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How Magic Leap Is Creating an Alternate Reality
- waterlesscloud 12y agoI think Gizmodo is a source HN's algorithms penalizes, which is a shame in this case. It's an interesting article with some good details.
- syoc 12y agoThis. I refuse to click on gawker links but I would love to read the article. It would be nice with a pastebin / imgur link when people post things from gawker.
- ohsnap 12y agoSounds awesome, but if it is as gizmodo describes it feels like one of Google's moon shots. We are just barely starting to see good VR... combining a real and virtual world together is another order of magnitude of difficulty. I'd love to be proven wrong but don't see this for many years.
- sixQuarks 12y agoMagic Leap has Brian Cox and the team behind the movie Gravity working with them as well. This is impressive if they can pull it off: http://www.bbc.com/news/entertainment-arts-30056232 http://www.bbc.com/news/entertainment-arts-30056232
- Tangokat 12y agoPretty interesting quotes from a guy like Brian Cox: "It's the premiere of a technology that allows you to put digital images into your field of vision directly," he said. "I saw the prototype in Miami a few months ago and it's stunning." "It is going to be transformative technology, there's no doubt about that." The experience will "disturb" audiences and put them "off balance", he predicted. "That's what it did when I saw it demonstrated." The article also says that a demonstration will be made as a part of the Manchester International Festival next July.
- tempestn 12y agoThat sounds awesome. Also much less tangible than the Rift, obviously. But with that kind of funding, obviously some smart people believe they've got real potential. Colour me excited.
- bake 12y agoThis seems like the future for Google Glass -- those articles a few days back about how the program is waning / losing steam seem to overlook Magic Leap, which feels more like Google doubling down.
- baldfat 12y agoI think Google Glass (Aka notifications on your eye glass with a camera and augmented reality are apples and oranges. For notifications and wearables glasses was an idea that has proven to be a bad choice for social as well as practical reasons. Augmented reality is well adding to our reality and I believe what people really want and NOT virtual reality. I can image Amazon Echo with a butler image would be a HUGE hit as opposed to the audio only option.
- bake 12y agoIf it works, Magic Leap will mark an entirely new era in machine-human interface. It could eliminate the need for screens, keyboards, and even other input devices like light switches and thermostats by turning any surface into a tactile interface. Why actually attach a piece of hardware to the wall when I can just render it there whenever I look in that direction? Why carry along a physical keyboard when I can just 'project' one on any desktop at hand?. There's also an interesting health & wellness aspect to this -- could this be a way to free people working digitally from sitting at desks in front of screens all day? This is, in my opinion, the most exciting technology in the popular press right now.
- sjtrny 12y agoWhy carry a keyboard? So you can touch type. You would have to be looking at the simulated keyboard to use it with this technology.
- bake 12y agoGood point, but some touch typing does happen with the keyboard in the field of vision, just not as the focal point -- when typing on a laptop and looking at the screen, for instance.
- wingerlang 12y agoRendering a keyboard on a desktop would suck to write on though.
- bake 12y agoAny worse than on a touch screen?
- wingerlang 12y agoYes, because on a touch screen the keyboard is on the screen where you're looking anyway. I would never in my life use a projected keyboard on my desktop/laptop. Touch typing and tactile feedback.
- tegeek 12y agoThis November is pretty heavy for geeks & Singularity lovers (I'm one of them). First we saw a man-made machine landing/crash-landing 500 millions KM from Earth. Then HN discussed this [1] which is IMO one of the biggest machine-learning demo I've ever seen (other than Self-driving cars). And now this futuristic tech which is aiming to eliminate the screens altogether. (As some of its use cases) If Magic Leap delivers her promise within next 2-3 years, then we are already ahead than Singularity timeline [2]. 1. http://cs.stanford.edu/people/karpathy/deepimagesent/ http://cs.stanford.edu/people/karpathy/deepimagesent/ 2. http://en.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzweil#2019 http://en.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzwei...
- melling 12y agoHow can we be "ahead of schedule" when we still don't have the first couple tasks from a decade ago? Dictation, for example, is pretty good but it's not a solved problem. * Translating telephones allow people to speak to each other in different languages. * Machines designed to transcribe speech into computer text allow deaf people to understand spoken words http://en.m.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzweil#Early_2000s http://en.m.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzw...
- tegeek 12y ago>> Translating telephones allow people to speak to each other in different languages. The technology is there to build this kind of device, I agree not 100% accurate but still practical enough to be used in real life. http://en.wikipedia.org/wiki/IraqComm http://en.wikipedia.org/wiki/IraqComm >> Machines designed to transcribe speech into computer text allow deaf people to understand spoken words This too, the technology is there to build a device. I would say we've much more powerful devices in form of smart phones than just doing 1 or 2 things. The talko app on iPhone is actually much more than just speech to text converter. http://www.talko.com/ http://www.talko.com/ I would also like to say that Singularity predictions doesn't employ that the technology will be so mainstream that every person will be using that. But even if we can build a technology in some lab, it still becomes an event on Singularity timetable. I've yet to see any off the mark prediction from Singularity timeline.
- tb100 12y agoI'm co-founder and research director of a mobile AR software company, Zappar. I blogged on Magic Leap a few weeks ago, and came to some of the same conclusions as the author of the gizmodo piece - namely that a device that can be like Google Glass and Oculus and everything in between could be a real game changer. I chose to call the concept "Controllable Reality" (I make no claim that I've invented the concept or the term!): http://www.zappar.com/blog/google-glass-magic-leap-and-the-ideal-ar-wearable-display/ http://www.zappar.com/blog/google-glass-magic-leap-and-the-i... Edit: I also talk a bit about the requirements for an AR experience, existing approaches to AR HMDs and the big problems to be tackled on the road to consumer adoption. I've got a PhD on the software side of AR but am not an expert on the hardware, but have sufficient knowledge to hopefully offer an interesting perspective. I'm new to HN too, so let me know if I should be posting this as a separate item or not! Simon
- angersock 12y agoErm, what's wrong with the well-understood term "Augmented Reality"?
- tb100 12y agoIt's more about capturing the spectrum from AR to VR in a single device. With controllable opacity (which I argue is required for a truly useful AR display) you also have the option to deliver purely VR experiences by blocking out the real world completely.
- tfinniga 12y agoI bet some of it is also about expectations. If you just say AR, people think of low-poly characters in a webcam on top of a black and white checkerboard. They're not interested.
- tb100 12y agoAnd from the video linked in the Gizmodo article, Graeme Devine claims they don't call it AR because "that is just a 2D HUD", and that's why they insist on the weird marketing phrase "Cinematic Reality". To me and most people who have been around AR for years it is very clear that registration of objects in 3D is a core part of a lot of AR experiences. That was the part of the video that struck me as most weird; that Magic Leap would make a lot of noise around AR and yet have a Creative Content VP seemingly so unaware of the existing AR field.
- seren 12y agoI am a bit puzzled by the names of Austin Grossman, Dave Gibbons and Andy Lanning being cited as employee (whatever that means). Are they so confident in the technology that they have started to heavily invest in the content? Is this a way to position themselves as an entertainment company rather than a tech company?
- Tangokat 12y agoI agree with this. On top of already doing unbelivable disruptive technology they are also doing several video games, feature films and "being in the same room as your favorite band" content? Trying to do everything themselves seems overly ambitious. Then again I doubt they get funding like this without something provably awesome and a solid plan to move forward.
- rondon2 12y agoTwo things. 1. An elephant on a flower isn't going to get someone to pay $500-$1000 for this hardware. You need very high quality content to get lots of consumers on board. 2. Moving from current cinema production to VR production is going to be a huge learning curve for a lot of artists. You need to create best practices and examples of how it is done by artists.
- _almosnow 12y agoThose sound like real obstacles. Content is always a big problem, but because of the amount of money that has been poured into this and the people/companies backing it up, I'm pretty sure that they already have that one solved.
- dcre 12y agoThey have so much money now, they can heavily invest in anything.
- arethuza 12y agoBy far the best novel I've seen that looks at a near future (2025) world where most people spend most of their time using augmented reality is Vernor Vinge's Rainbows End: http://en.wikipedia.org/wiki/Rainbows_End http://en.wikipedia.org/wiki/Rainbows_End
- scoot 12y agoInteresting! The plot device reminds me of a dystopian short-story, in which the perfectly ordered world the protagonist inhabits ultimately transpires to be retinally projected image seen through government prescribed and mandated glasses that are permanently fixed to all citizens from birth. Only when he fails to heed warnings to visit his optometrist to have them adjusted does the reality come to light.
- dmd 12y agoIt's also a DRM-dystopia.
- mrfusion 12y agoI don't remember that part. Can you remind me?
- runiq 12y ago"No user-serviceable parts inside."
- arethuza 12y agoProbably that all hardware has to be based on a government controlled "Secure Hardware Environment" (SHE). Security is a big part of the book - as you might expect from something that has key characters called Alice and Bob.
- kazagistar 12y agoI totally did not make that connection until now. WTF.
- tragomaskhalos 12y agoDay N: this tech goes to market. Day N+1: the first pr0n application using it appears.
- hyp0 12y agoIt sounds like they've got some trick that gives some experience of real objects - probably far from perfect (hi-latency, lo-res, etc); but that's a good thing for a company. It means they have somewhere to go when competitors catch up. Maybe opaque and depth of field really fool your eyes? As a comparison, consider how surprising it is that animation works: line-drawn cartoons look like real objects, animals etc; secondly, that if you just change the images at a mere 24 fps, they come to life (the meaning of animation at the time).
- cma 12y agoOne problem with low framerate in AR is things come "unglued" when you move your head. (There are some workarounds: low-persistence, asynchronous timewarp)
- egypturnash 12y agoThe threshold is lower - a hell of a lot of hand-drawn animation is done 'on twos', with each frame shot twice, for an effective framerate of 12fps. 'Going on ones' is mostly reserved for motion that has to match a panning background (panning the whole screen at 12fps looks terrible, and so does someone whose feet are siding back and forth with respect to the ground), or for really fast motion. Or occasionally for really smooth, subtle motions. In my experience 10fps is when cartoon images start to break down into "a sequence of drawings" rather than "moving images". This is right on the line for me; I'm not sure how common that is for people who haven't trained their eyes to the point where they can pick up on a single frame being shot 3x instead of 2x. I mean, yeah, 24fps looks better, 30 or 60 fps is even better, and the maximum frame rate of the human eye seems to be anywhere between 255fps to 1kfps (I'm getting a lot of conflicting info from a quick google for that), but 12fps is pretty solidly acceptable for moving drawings. (I'm a former animator.)
- hyp0 12y agoMaybe very low-quality AR can be convincing, provided you're stationary (i.e. no panning-like effect)? Relatedly, Carmack found some serious latency problems with Oculus Rift, but only with some particular combinations of object movement and changing viewing direction. He's thinking of fast video games with lots of movement. Just having a dragon floating in front of you is quite a lot more constrained. Though I meant it as a general observation, i.e. animation is surprisingly effective, if you do it the right way; perhaps AR will be too, if it's done in (so
- hyp0 12y ago\tangent I've always loved the idea of eye-tracking. It helps the whole graphics stack, because don't need to render the whole "screen", just the exact part you're looking at. And you only need render the center of it in sharp detail (what impinges on your hi-res fovea); the surroundings can be blurry and even monochrome (no cones outside the fovea, only rods!). Unfortunately, because eyes saccade (twitch) extremely fast, latency must be ridiculously low or it would send you insane (figuratively).
- xorcist 12y agoIt would also be impossible to use for more than one person at a time.
- aaron695 12y agoOne assumes the big players are seeing through the gimmicky whales and seahorses and can see a wider more functional future. Pretty things cost huge amounts of money to create. Making them 3d and interact with your environment just adds to the cost.
- jcfrei 12y agoI wonder how such a "display" of the Magic Leap is controlled. Could it be that it's no longer a rasterized display? Maybe rather than coloring pixels on a plane, the developer is required to send display information of a volumetric object like in a volumetric display: http://en.wikipedia.org/wiki/Volumetric_display http://en.wikipedia.org/wiki/Volumetric_display
- tb100 12y agoIn general you just to provide the depth map too. You're still only rendering for one viewpoint (well OK, one for each eye) so the display just needs to simulate the depth and colour of the point nearest to you along any ray.
- tb100 12y ago...distinct from volumetric displays which support multiple simultaneous viewers so need to actually render in terms of voxels. Combining that with tracking depth cameras and sharing the map of the environment over the network would let multiple co-located users see and interact with the same 3D object (much like with a volumetric display) but the actual rendering of each user's view is decoupled. Combining this with eye-tracking, as \hyp0 mentions, takes this to the limit - you don't need to construct a "holographic display" that renders super high resolution light fields of rays in controllable directions to all the infinite possible viewpoints around the display. Instead just stick it on your head, locate the users in a shared depth map, and just render the slice of that their eye needs to see right now. In terms of CPU/GPU/bandwidth issues it's much more plausible with today's technologies. The display side is still challenging!
- coldcode 12y agoPeople often talked about Steve Job's reality distortion field but Apple shipped real products that did change the world. I will believe in a magic leap when I see it appear, not when I hear all the hype machine output.
- Tloewald 12y agoI think it's odd that they're doing this kind of PR push when their product is so tenuous. If you look at Carmack's keynote and the low level detail of how Occulus is struggling with latency and precision in head tracking, the idea that these guys will tackle a whole swag bag of deep problems in some kind of predictable time frame is pretty ridiculous. My guess is they've made promising inroads in the core display technology (lcd occlusion plus fiberoptic scan projection) that is very impressive on its own, but everything else they've got is merely state of the art.
- coldcode 12y agoWithout PR push you don't get the big bucks. Apple for sure today doesn't need that so they can afford to stay quiet.
- Tloewald 12y agoComparing it with Apple is totally unfair of course. Even Apple does pre-announcements (e.g. for the iPhone and WATCH) when it makes sense. That said, given that they have patents on some of this stuff, you'd think they'd at least show some demos when they're trying to get developers interested in the technology (see the Unite 2014 presentation). Personally I think published demonstrations of working products should be a requirement for obtaining patents (and, where appropriate, source code should be placed in escrow and released when the patent expires).
- tfinniga 12y agoPR push? This article doesn't seem like a PR push at all. It seems like someone scraping as much information out of as many sources as possible. If it was a PR piece, they'd have animations and pretty renders about how all the things work and where they're going. Instead there are patent diagrams and quotes from job listings. This seems more like journalism.
- thewarrior 12y agoImagine going to the Eiffel Tower in Paris. On top of all the real people walking there , you'll have virtual people as well who are all in their living rooms yet still interacting and conversing with everyone as if they were really there. Everyones Magic Leaps would be synced to show the same composite reality. You could have virtual assistants to show you around the city , explaining the various attractions or just to give you some company. Ofcourse you'd need a gigantic network of overlapping 3D cameras to support such a feat but we won't let concerns like feasibility get in our way. I dreamt of this once and now I'm really excited that I might get to see this within my lifetime.
- mgirdley 12y agoThe Seqway had similar amounts of mystery and hype years ago.
- peterwwillis 12y agoMaybe I should have stayed at MAKO a little longer for that payout... derp.
- hemancuso 12y agoBy all accounts, they are working on some sort of device that projects a light field onto the retina. But that is strictly additive. You can't darken anything. This image you see of the elephant in your hand - no way to do that. At best it'd be rather transparent. Unless there is some aspect of vision that somebody here would like to chime in on [locality on the retinal sensor allowing to perceive darkness by lightening up other areas?], color me deeply skeptical. It seems like "fullscreen" Google Glass, at best.
- mach5 12y agothe article claims they are working on/have an LCD 'masking' layer can black out the area behind the projected light field
- tb100 12y agoYeh, the controllable opacity is really important to the utility of the device IMHO. I've yet to study the linked patent so can't say if that solves it but it's not as simple as just a layer of LCD pixels, as they would not be in focus. It's sort of the same as the light-field generation problem - to generate images at arbitrary depths you need to control both the colour and direction of light rays. To generate sharp occlusions at arbitrary depths using a single 2D "masking" layer will require the layer selectively passing or blocking rays depending on their direction. The patent mentions variable diffraction gratings, which I suspect might be part of the solution to controllable opacity based on ray directions, but I don't know enough about optics really to say for sure.
- tb100 12y agoTo expand upon what the problem is: imagine rays of light reflecting from a point going in all directions (essentially a sphere). A cone of those rays make it into your eye through the pupil. Putting a 2D layer just near to the eye means light from that one point is actually spread across a circle on that 2D layer, with diameter close to the pupil size (getting on for 4mm in indoor lighting). There is therefore significant overlap between the circles from distinct 3D points - so to block out just one of the points you need to selectively block the rays over that entire circle, but only those in the direction of the point we wish to block.
- angersock 12y agoMeanwhile, in the land of not vaporware: https://www.spaceglasses.com/ https://www.spaceglasses.com/
- tb100 12y agoIn the land of "not really good enough". Additively mixed at a single focus depth plane, not dissimilar to the hacks people have been using in research for AR for a long time. It does however really annoy me the amount of press Magic Leap have managed to get without saying anything public at all. For me it's an opportunity to think and talk about the properties of an ideal AR HMD and why it might be an interesting device. I have no idea how close Magic Leap are going to get to that ideal.
- cardigan 12y ago"projects light onto your eyes" Pretty sure my laptop does this :P
- kordless 12y agoIt's the inverse of the camera demo on the page though, so that means they have figured out how to project light with the lasers down an optical fiber. Stick that nearly transparent fiber pointing straight at your eye, in your eyeglasses, say, and you have a way to paint on your visual input areas.
- deleted 12y ago[deleted]
- josefresco 12y ago$542 million! I'm used to big numbers from following the tech startup world but this seems huge. How many other half-a-billion dollar investments in tech are there? Doing some Google research, I found some lists of top VC deals: http://www.entrepreneur.com/article/233632 http://www.entrepreneur.com/article/233632 http://venturebeat.com/2012/12/28/top-venture-capital-deals-2012/ http://venturebeat.com/2012/12/28/top-venture-capital-deals-... Looking quickly at the numbers, it does seem that this deal was relatively large.
- trishume 12y agoIf this technology is as powerful as it claims to be, I could easily see Magic Leap eclipsing Apple as the most valuable company in the world as long as they hold those patents. I suspect their strategy for finding investors is like this: 1. Potential investor is incredulous about the company's value 2. Investor gets a demo of their technology, and it's mind-blowingly amazing. 3. Investor asks them to name any price and gets out their checkbook, knowing that this has the potential to be the biggest invention of the century.
- oh_sigh 12y agoConsidering FB bought oculus rift for $2B, $542M seems about the right ballpark for this line of technology.
- androidb 12y agoCan't believe anyone here didn't mention this but I'll be the immature one. Imagine porn on this device. I mean just, you know, all the Scarletts and Jessicas.
- fidotron 12y agoOr "X-ray" type applications. Given advances in computer vision and stuff like Kinect that really doesn't seem far off.
- anigbrowl 12y agoIt's not immature to make the observation. Porn has been a driver of new media technology throughout history - Magic Leap reminds me of nothing so much as a portable kinema viewer.
- thinkstorm 12y agoIf a "lightfield" is projected into your eye, how do you cope with (additive) light input from the real world? if it is real, will there be a law to tag 'virtual' things so i don't accidentally kill a real person when I thought that was part of my game? You know how congress or the senate would design that one ;)