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Cursors
- prezjordan 12y agoThis is way more interesting than I thought it'd be. I bet it was a blast to build, too.
- joshmn 12y agoMy head hurts. I love it.
- SethKinast 12y agoThe level that really made me smile was one with about twenty "exits", only one of which was real. One of the cursors sat by the real one and danced invitingly until everyone noticed.
- macu 12y agoCommunity spirit <3
- eclipsor 12y agoMy big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier. At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)
- Math_Nerd 12y agoI'm actually the guy that designed that level and was lucky enough to have the dev put it in. My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out. I really like trust exercise levels, even though an entire heard of cursors left me in the box once.
- Matheus28 12y agoI edited that out because I felt like everyone would just go top and hope someone would save them. By introducing a long path before they can help others, it makes them think "Well, I could just finish the level, or trust that someone will save me and help them..."
- RoboTeddy 12y agoDid they figure out which was the real one, and then restart the game and get to that level just to point out the correct answer?
- bentcorner 12y agoI did that for a bit - you can observe that people's cursors don't warp to the beginning at that exit.
- dsl 12y agoWhen I got to that level a cursor was drawing an arrow to a false path. I couldn't figure out how to draw, so I assume a "fake cursor" was part of the level.
- morgante 12y agoYou can draw by holding ctrl.
- deleted 12y ago[deleted]
- macu 12y ago"Warning: Next iteration in a genre of basic addiction games." These games really are impressive though. I wonder if there's been a good thesis written on them yet.
- Aaronneyer 12y agoSo much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.
- garrettgrimsley 12y agoI was staring at that one so intently that the walls started morphing.
- fphhotchips 12y agoI started seeing green where there was none. :D
- raquo 12y agoNot to sound snobby, but it's easy on a good trackpad :)
- aaronem 12y agoMine's at least as good as yours. It's not.
- vacri 12y ago'Cheat' to get you past thin red pathways: line yourself up with the pathway, and jam yourself against the wall opposing the path. Take your cursor outside the game box, then bring it in from the opposite side. Your cursor will snap across to the wall opposite where it currently is. My hand is a bit too wobbly for those paths, so I had to 'think outside the box' to get past them...
- jaktet 12y agoHas anyone finished?
- hanief 12y agoI love it. I learn to be sometimes sacrificing myself and sometimes to be selfish enough. Ps: I just realized you can draw something on board. Hint: Press and hold Ctrl.
- aganders3 12y agoAhh, that's what the "Area too full, drawing is disabled" was for. I saw some drawing in a later level and didn't connect the dots.
- hanief 12y agoI think no, that is the message from the server whenever it was overloaded. The drawing is not persistent. It goes away after a while.
- NaNaN 12y agoHold Shift on Mac
- tux1968 12y agoEveryone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.
- mirkules 12y agoDoesn't work on Safari either, same problem. Tried every combo of checkboxes.
- jaredandrews 12y agoSame here. Intriguing though.
- deleted 12y ago[deleted]
- aganders3 12y agoThe control is hard if you disable the cursor lock, which I had to do to get it to work in Safari. If you lose track of your "game" cursor, you get the red circle around your "real" cursor until you link them back up. It worked as expected for me in Chrome (then I went back and tried it in Safari after figuring it out).
- bandwevil 12y agoFirefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.
- thethrows 12y agoAnd it's dead.
- grepper 12y agoAnd we were so far along, too :( crosses fingers for persistent state
- flyrain 12y agoCool game, love it.
- waitingkuo 12y agoI got a "Lost connection to server" Anything went wrong?
- kevinchau 12y agotoo much load
- bevenky 12y agoA simulated social experiment it is. This is pretty much how societies will need to be like. WIN - WIN - WIN!
- sillysaurus3 12y agoI went AFK after reaching a particularly hard level, and came back to "Lost connection to server." Apparently it boots you if you're AFK for more than a minute or two. A bit frustrating, considering how much "work" I put in to get to that point. It's hands-down the best HTML 5 game experience I've ever had. I look forward to more.
- garrettgrimsley 12y agoI have that message too now, I think the server simply went down, as I was not AFK at all.
- Matheus28 12y agoDev here, yep. Server was restarted.
- garrettgrimsley 12y agoI'm an active gamer and this is the first time I've had fun playing something in years. Thank you.
- Matheus28 12y agoThank you. That means a lot :)
- morgante 12y agoIt'd be great to have some sort of session restore... it's really frustrating to be booted back to the beginning when the connection fails.
- Zarel 12y agoNah, I lost connection to server even though I was actively playing. I'm pretty sure it's just high load.
- zephjc 12y agoGot to big maze and... "Connection Lost"
- j_lev 12y agoThanks to this game I finally decided to upgrade my ball mouse to LASER. (and unfortunately I got "disconnected from server" about 15 levels in)
- dsl 12y ago"Connection to server lost" I had myself convinced for a few minutes it was just a clever way to end the game when you got to the last level.
- Matheus28 12y agoDev here. There's an editor at http://cursors.io?editor http://cursors.io?editor, but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll reply when I get up. Edit: Sleeping is not an option anymore, the server is having some... troubles.
- bcjordan 12y agoCurious what the tech stack and data flow looks like for this, is the server running a C++ game representation and pushing updates to the javascript clients via WebSockets? Noticed the string from the level editor `std::vector<LevelObject*> wallByColor[`
- Matheus28 12y agoYep the server is in C++. The level editor is mostly for personal use right now, so it just generates the C++ code that I need to paste into a file. I plan to make the editor public and make an easy process to submit levels so maybe some day no one will ever be able to reach the end.
- notastartup 12y agowhat linode box are you using?
- Matheus28 12y agoThey're really overpowered for what they're using atm. I'm just keeping extra capacity just in case. Web server is on a Linode 2048 and Game server is on a Linode 4096 (not even using 15% of the CPUs).
- notastartup 12y ago
- kevinchau 12y agoLost connection to server a couple times now. Gets old trying to get through the beginning levels.
- waitingkuo 12y agoI think we need a save/load button or the auto-save feature
- xnxn 12y agoI started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to play while it's at critical mass. (Developers, are you logging the cursor movements? This would be fascinating to analyze later.)
- Matheus28 12y agoI am not logging anything at the moment. I started writing this a few days ago.
- vegabook 12y agoThis is going to be H U G E. Stats about one's own selflessness etc would be really cool. Or even aggregated stuff. X% is selfish, Deciles of goodness etc.
- dietrichepp 12y agoYou should play "Trappy Tomb", if you haven't already.
- libria 12y agoThere's potential for a really neat prisoner's dilemma study here. Should be an exercise for many a philosophy course.
- namuol 12y agoReminds me of cursor*10[1]. I always wanted an actual multiplayer version of it -- awesome! [1] http://nekogames.jp/g.html?gid=CURSOR10 http://nekogames.jp/g.html?gid=CURSOR10
- Matheus28 12y agoThat's actually from where I got my inspiration! Thanks for noticing
- comex 12y agoBroken in Safari - [Error] TypeError: undefined is not a function (evaluating 'w.requestPointerLock()') ma (client_out.js, line 1) (As the error suggests, checking the 'no pointer lock' button fixes it, but it shouldn't be silently failing.) Edit: Ouch, I was disconnected from the server after getting several levels in.
- Matheus28 12y agoThanks for the bug report, should be fixed now.
- arms 12y agoI just finished a long coding session (it's 3AM here), and was about to go to sleep before I saw this. Looks like I won't be going to bed for awhile longer... :)
- hkailahi 12y agoPlaying this was a mistake on my part considering I have plenty of networking HW due tomorrow, but then again looking at HN was the first mistake. Great job! It's a simple game that ended up being significantly more fun than I thought it would be.
- iamwil 12y agoI really wanted to see how many people were at each level, to get a sense of how far up the tower this goes, and how many people were up top, and how soon I'd get there. It'd also be cool if the higher up you go, you can see a previous level, and affect it in some way, like helping more cursors get up to your level, or hinder them to be evil.
- PavlovsCat 12y agoI get nothing either in Firefox or Chrome :( Firefox says: > SecurityError: The operation is insecure. client_out.js:30 Chrome says: > Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.
- krzyk 12y agoDoesn't work for me on Firefox Aurora, console shows: ReferenceError: WebSocket is not defined I see just a rectangle with border, when I move cursor to it it disappears, when I move it out it appears again.
- jjallen 12y agoHow many levels are there? I played until about 12
- sturmeh 12y agoNot that many, 23 or so. Finish it, it's satisfying.
- Matheus28 12y agoAbout 40 at the moment.
- aw3c2 12y agoSome indicator would be great. Maybe even of "cursors in the earlier levels that might come soon". Is there branching? I was stuck with 3 people in a room where we needed 5-6 (or super good clickers) to proceed and gave up waiting for new cursors after several minutes. (The spiral with 5-6 "5 click" buttons that were all blocking the exit in the lower right.)
- stepstep 12y agoI love it. :) Small suggestion: make the cursor slide against walls rather than getting stuck (at least it gets stuck on walls for me in Chrome).
- cheeaun 12y agoThis reminds me of an app that I built ~6 years ago http://cursorlog.appspot.com/ http://cursorlog.appspot.com/ - it's not working now, some JS error with `this.hidden` :( Source code here https://code.google.com/p/cursorlog/ https://code.google.com/p/cursorlog/
- deleted 12y ago[deleted]
- olegbl 12y agoTeasing people after hacking in noclip is quite fun.
- bhhaskin 12y agoThanks for this! It was a blast!
- iammyIP 12y agoNice game! I did not think i would finish, but it kept me hooked. The cooperation mechanics were fun.
- iopq 12y agoLost connection to server??? NOOOOO
- imarihantnahata 12y agoStart again? :-o NOOOO
- Lrigikithumer 12y agoJust a heads up, I'm on a touch screen and can abuse those pink parts pretty easily by just tapping the screen on the other side of them.
- sturmeh 12y agoI got frustrated with them and just used a game-pad to move perfectly across them. :)
- eterm 12y agoYou can do this with a normal cursor too. Get the cursor to the edge opposite the one you want to get to. Press escape to go into loose lock mode (not sure how to describe this). By taking your cursor down outside the box, it doesn't register as being too far away (stays yellow). You can loop your mouse around to the other side outside the window and instantly your cursor catches up when you re-enter on the opposite side.
- samim 12y agoWe did a quiz game with cursor sharing earlier this year here: http://artefutureplay-20905.onmodulus.net/play/p http://artefutureplay-20905.onmodulus.net/play/p (DE/FR lang only)
- jhsu42 12y agoUgh, as soon as I get far I get disconnected....
- sturmeh 12y agoThis is awesome, you totally need to make cursor RPG.
- KhalilK 12y agoThe only downside is when disconnection occurs, the game gets reset, frustrating :(
- Achshar 12y agoThe experience is so good! Though I wish there was some way to save state after connection lost. I have lost it a couple of times now probably because of load and it starts over every time.
- NaNaN 12y ago+1 Also "clear state".
- NaNaN 12y agoI want to buy this game now. <3 The server hurts.
- edent 12y agoJust completed the game. Amazed me how "selfish" some players were. Although it's hard to communicate actions - and harder still to differentiate players - it did seem that I spend much longer helping players who just camped by the exit.
- iliis 12y agoThere's an end? Aw, man! I tought it was just big bunch of randomly chosen levels. How about a counter? Something like 'this is level 123 from 444'? Surprisingly awesome game tough!
- Dewie 12y agoThat's what I don't like about these "throw you into our world" games/websites. Sure, it's kind of adventurous to just be thrown into some game you don't know what is about or for, but it's not good for the web surfing procrastinator in me. OK, nice game and all, but is this going to be taking 5 minutes or two hours to complete? (Yes, I did finish this particular game. Someone pointed out how many levels there were, in one of the comments.)
- Dewie 12y agoAnd: If I close the game and want to continue the game later, is the game stored for me?
- stinos 12y agoPlayed yesterday and there were a lot of people with the same mindset as I had: help a couple of others, then be helped and get out. Awesome experience. Played again today and it was messier and there seemed to be more selfish ones (sometimes can be very obvious in levels with only a couple of cursors). People just entering a level and waiting at the gates. Really had to push them to come switch places. Sometimes got stuck more than 5 minutes in a level (which led to funny chatting with others though) tldr; just like in real life. sidenote: I don't know much about web programming, but when are the bots coming to this one? E.g. for entering text easily?
- eperfa 12y agoThe band Kilo had a "crowdsourced music video" based on the same concept: http://donottouch.org/ http://donottouch.org/
- Matheus28 12y agoThat was also one of my inspirations! (That and cursors*10)
- protester 12y agoDo you know 5xman. It's a lot of fun. It's a flash game you can play in armor games and kongregate (I don't know for how long this link will be valid, but anyway: http://armorgames.com/play/6819/5xman http://armorgames.com/play/6819/5xman)
- aye 12y agoThe "form a smiley" made me smile. It's pretty neat to see such clear cooperation. People couldn't keep their hands off the model, though.
- mythz 12y agoLoving the anonymous "mob psychology" patterns that can be seen whilst playing the game, the cursors makes it look like we're observing a swarm of (intelligent) flies :) Also funny to witness in the harder levels most cursors getting slower and slower as to avoid having to start again :)
- DonHopkins 12y agoI was trolled by a very mean cursor who relentlessly cyber bullied me and made some very NSFW gestures! I captured a screen snapshot, reported it to the FBI, and described the cursor who assaulted me to a sketch artist, but they said they could not do anything about it unless they have more evidence as to the rogue cursor's identity. What am I to do???
- aaronem 12y agoBe more subtle.
- pmontra 12y agoInteresting but it lost me when I had start to have to do pixel accurate manoeuvring. That was challenging when I was 16, but it feels so pointless now (30 years later). By the way, apparently it doesn't work with the ad on the bottom turned off by either NoScript or Adblock (connection to server lost).
- chris_overseas 12y agoOn the narrow stretches you can cheat by right-clicking at the entrance (so you have a context menu and the game cursor freezes), then moving to the far end of the narrow section and left-clicking to release the menu. The game cursor will jump to the new position.
- tokenizerrr 12y agoAgreed. Fun game, but these levels absolutely kill it for me. Wound up enabling mouse keys in windows to use my numpad to move the cursor in a straight line...
- josephagoss 12y agoI used Ease of Access Center in Windows to control the mouse via the numpad to get past the really annoying ones, getting past those parts was worth it.
- pdkl95 12y agofor i in $(seq 50) ; do eesh warp rel 0 -8 sleep 0.1 done // yes, I still use e16
- KhalilK 12y agoFinally finished it, now I can get back to whatever I was doing a couple of hours ago. http://i.imgur.com/ZUTUZ6L.png http://i.imgur.com/ZUTUZ6L.png
- boyaka 12y agoI happened to see this post while randomly refreshing /newest last night, 0 comments at the time. PST time zone. Says it was posted 10 hours ago which is about 9pm PST. I promise I wasn't selfish! I definitely helped people out. Also had no lag issues at that time but some levels I did have to wait 5-10 minutes for more people to come through. http://i.imgur.com/STilfzp.png http://i.imgur.com/STilfzp.png
- congdv 12y agoawesome
- Walkman 12y agoThe challenge is not to simply finish the game, but to finish the game before it disconnects :D
- pimlottc 12y agoYes, some means of saving your progress via the history API or localStorage or something would be very appreciated.
- agumonkey 12y agoThis gives RSI faster than Emacs
- deleted 12y ago[deleted]
- rhapsodyv 12y agoHey! It needs save the progress!! :-(
- smrtinsert 12y agoThis is soooo addictive.
- potomushto 12y agoOoof, it's over. Some levels is more tragic and ironic than Hollywood movies. I've known a cursor who always clicking as if he cheering to everybody. Funny guy. There was two friendly cursors at the maze and they never stoped to draw a lines and moved together, side by side. "Leave me, save yourself!" - I said to other brave cursor, but he stayed on the blue square and didn't want to escape the level.
- fifthesteight 12y agoInteresting CPU performance in Chrome on Ubuntu! Relating to this: https://news.ycombinator.com/item?id=8471049 https://news.ycombinator.com/item?id=8471049 (Google chrome helper amok in OSX HN thread) While playing Cursors my chrome CPU usage went through-the-roof! Just like OSX 60-80%+ CPU usage on that page. Side-by-side comparison with a mac at cursors.io had identical CPU (so may just be the load of the app). Just did a side-by-side comparison with Mozilla in Ubuntu showed no higher than 15% for about 90 seconds, but actually ended up jumping to 100% *Edit: The mozilla cpu jump was related to cursor hiding. Otherwise the crazy cpu usage is entirely gone. The issue persists in chrome.
- Ghoy 12y agoLots of fun, most fun is at the end of the game. A lot of drawing took place on the end level, was fun :D
- msthomaa 12y agoAnybody figured how to get gold in "You can't get always what you want"?
- Kequc 12y agoI can't see any way to do it I think the solution is it's impossible.
- afatc 12y agoThis was a lot of fun, well made!
- chrisdone 12y agoWow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go through. * Then there're levels where multiple people have to coordinate and click at the same time to open n layers gates. * Then there're levels where not only do you have to stay behind, you have to go out of your way to do so. So you'll be letting people through for a while, you realise, as it's more efficient for the group as a whole. At some point you have to decide you've taken your turn and you move towards the main gate and wait, and then new people come and then they have to realise to go to press the key. * So next level you see someone sacrificing themselves and you decide instead to go take their place and wiggle your mouse to tell them to go. "I got this", you indicate. * Now some people have got it into their head this is all about cooperation and selflessness. So you can be waiting in one of these buttons in the middle of nowhere, letting people through for a minute, and a new guy will start making their way towards you to let you go, and you draw "thanks" on your way out, they wiggle their mouse to say "welcome" and off you go, leaving them behind. * On some levels, not only did people have to coordinate at the same time, but things had to be done in sequence. On one, there wasn't enough people to hit all buttons at once, so we coordinated where you would unwrap the "outer" layer of wall protecting the exit, and a couple people would move inside, then you'd unwrap another inner layer, and so on, until they could get out. Finally, you'd decide your turn was over and go wait the same way. It took quite a while before this was figured out collectively -- but once newcomers saw how it was done it went in one smooth operation until I got out and onto another maze. And that's to say nothing of the selfish people who just passed through maze after maze. In one maze people were waiting, and I and another were at the buttons, but there was one other. One of them had to realise they needed to sacrifice themselves. We were both wiggling our mouses to indicate so, but they didn't see it. There's also the way people will follow you in the maze if you look confident, and the way people will draw on the right exit to help people out. I'd try to leave a trail if I'd had the right exit cracked in the maze. In a way I think the inability to write and communicate is fantastic: you can't just tell someone "do this". They have to figure out that they need to collaborate, they have to have some kind of intuitive social empathy that puts the needs of the many against the needs of the few. Genuinely, mate, this is the most fascinating "game" I've played in a long time. And I can't believe you're not logging it all! I'm sure game theorists and psychologists would love to get their hands on this kind of data. I thought it was a real experiment done for research. Glad I got to play this while 700 people were on it, I think that really made for some great interactions. It felt like being part of some kind of military team.
- Nyarglebargle 12y agoTrying to get it on reddit too: http://www.reddit.com/r/gaming/comments/2jowld/cursors/ http://www.reddit.com/r/gaming/comments/2jowld/cursors/
- alexvr 12y agoAre there any safeguards against bots? Or could someone just sit on a # tile while auto-clicking?
- jasonkostempski 12y agoI love how there's no way to stick out from the crowd, you could be selfish or selfless when ever you want and no one will be able to recognize you as soon as you blend in with the other cursors. Only you know how you behaved. I decided to be one of the dancing cursors pointing to the right exit on the early stage, it was so fun to watch the difference in throughput when someone was dancing vs not. Almost everyone went straight for the dancer if there was one and just went 1 by 1 otherwise.
- anmonteiro90 12y agoVery nice game, I just wasted a bit of my time trying to get through the levels :) which is always a good indication if you ask me. On another note: 1) can you provide 1/2 links to the JS cursor API behind the game? 2) Do you plan to open source it? Keep up the nice work
- singularity2001 12y agoTo 'skip' the narrow passages: google "Move mouse with cursor keys" ;} programmatically: CGWarpMouseCursorPosition on mac
- Hello71 12y agoor do the ol' impossible quiz trick
- cturhan 12y agoIs that gold thing real? Any way to go in?
- TEDSON 12y agoPress alt + F4 to get gold.
- spacefight 12y agoThank you so much for releasing this not on a weekday :)
- singularity2001 12y agoany cheat page yet?
- Oculus 12y agoYou have to love the game theory behind this. In order to get through the later levels you have to be a bit selfish and take the oppurtunity of going for the green square at other people's expense. The most interesting part is once you get to the last few levels where everyone is selfish. Makes for difficult times passing the level :) Props to the dev for creating a simple game that is a huge amount of fun!
- blackjack48 12y agoCuriosity killed the mouse...
- gmaslov 12y agoI went to the more-difficult-to-reach exit and was sent all the way back to the beginning of the game :-(
- chris_overseas 12y ago[Spoiler Alert] I did this on the first play through too. I played through again and it turns out that's the last level anyway. If you take the easy option you end up in a blank level where all the winners can hang out and just draw pictures. When I was there it was 50% people expressing their joy in finishing, and 50% dick pics :)
- theLearningChan 12y agoThat is hilarious. This game is awesome.
- darekkay 12y agoHelping other people to beat this level = trolling level over 9000 :D
- jmcejuela 12y agoThis is pure genius. I was amazed at the self-emerging cyclical selfish & altruist behaviors. Good job, mate.
- zirco 12y agoNow it's stuck in a stage forever :/
- bbrks 12y agoThis level is impossible to get past if somebody leaves the exit area. http://i.imgur.com/wBK3pKo.png http://i.imgur.com/wBK3pKo.png
- marco1 12y agoHow did you solve the chicken-and-egg problem of getting your first dozens of concurrent users, author?
- patcon 12y agoUgh. Two cursors are trolling the first level. They put their cursors on the block that can't have any on it, and so it prevents anyone playing from moving on :/ Would be awesome to kick cursors who haven't moved off a toggle in x many minutes...
- deleted 12y ago[deleted]
- NigelTufnel 12y agoThis is so much fun. It's kind of like RPG. There are 3 character classes. 1. Asshole: just goes straight after the green square. 2. Prankster: draws arrows pointing to the wrong exits. 3. Batman: stays on the button and clicks. I've tried all three characters. Playing prankster is fun (I was a true trickster and sometimes drew the right arrow). Playing asshole is boring. Playing Batman is ok. My apologies to all the guys/gals who followed the wrong arrow. Many, many thanks to the author. Also, I haven't seen so many poorly drawn dicks and swastikas since grade school.
- zniperr 12y agoSo, I just completed the "curiosity killed the mouse" level, took 3 people a while to realise what was going on, but after a few minutes we got to the non-obvious solution, and I got sent back to the first level. I feel a bit screwed over now... =|
- Matheus28 12y agoDon't worry, it always comes right before the last level, so you didn't lose much.
- Eiriksmal 12y agoIs that still true, Magnificent Cursors Creator? This morning, I finished it and, if I'm remembering my pre-coffee activities correctly, a few more stages after it and never reached the end.
- Matheus28 12y agoIt should be, unless there's a bug. But I'm pretty sure there isn't a bug...
- tbirdz 12y agoUnfortunately I got the message "Lost Connection to Server", after I had made significant progress, and had to start over. But all in all, I think it's a very interesting (and fun) game. The only part which concerns me is the fact that it's multiplayer only, which means as people lose interest over time it simply won't be playable. But, then again I don't see how the mechanics would translate to single player only, unless the other mouse cursors were controlled by bots with different algorithms to simulate various humans playstyles.
- lfottaviano 12y agoWonderful Gamee! Would you tell us which technologies & APIs have you implemented? thx!
- antimora 12y agoWhen I open the link it says "Lost connection to server". Is anyone getting the same message?
- GhostCursor 12y agoDefinitely a Titan game! I like that people are requesting saved progress. Uh no, you're a cursor, get back out there as a fresh cursor...
- Psylocyber 12y agoI agree! Fun to see people 'claiming' anonymous cursors. "That's me!" "Which?" "That one, with the spots!"
- srijankedia 12y agoDev - The game is really creative and addictive! I am a Ph.D. student and I would like to use the game as a platform for research. Do you plan on making the logs available any time? Would you be interested in this direction?
- devindotcom 12y agoThis is insanely fun. Thanks so much.
- darekkay 12y agoThe Ending screen is the best thing since using Paint on Windows 3.11 :D
- danbruc 12y agoThis was fun, thx! Nicknames or custom colorable cursor might be a nice addition so you can identify your peers. Or it may ruin it, not sure.
- AYBABTME 12y agoIn that level where the buttons are deep into a maze, I punished jerks who wouldn't do their part by clicking the button until it reaches 1, but no more. For a good 30s, there was a group at the gate drawing hateful messages to me. I'd been there for a good 5 min helping people out, and letting others through. The ones that were waiting had not travelled anywhere close to a button, they'd only been waiting at the gate for others to sacrifice themselves for them. Then one of them eventually gave up and came to replace me. What a bunch of assholes. That's not everybody of course, but the later in the levels you go, the higher the proportion of jerks you'd meet. This, I guess, because the ones who aren't jerks take more time to move forward in the levels, while jerks move faster. So while jerks can't reach the next level without the presence of good-doers, there still less and less good-doers as you progress forward. There's also attrition in good-doers along the way from: - Connections timing out or otherwise erroring. - People giving up. And the further you move in the levels, the higher the jerk proportion so the longer it takes a good-doer to move forward, increasing the probability that one of the two attrition causes occur. So it's possible that good-doers never make it to the end of the game (and thus nobody). In fact, if the game has enough levels, I'd be surprised if anyone ever managed to finish it without deliberate coordination by a group of good-doers. All that to say, this game is really interesting.
- maxerickson 12y agoOn some levels I was a jerk, on other levels I was a do gooder. I had to do the punishment thing, but it took ~10 seconds for somebody to realize I thought it was my turn to move on.
- kbart 12y agoActually my experience is opposite -- the further you go, the more people have already realised the importance of teamwork and it's easier to cooperate, while at the beginning everyone just rushes to the next level. Anyway, very interesting idea and also could be put to the use for psychology students etc.
- notastartup 12y agoOmg! I couldn't stop playing. what is the technology behind this. this is amazing.
- Matheus28 12y agoJust a bunch of hamsters and a few spinning wheels. It was kinda hard at first but once you figure out the right food, they won't stop running.
- amatai 12y agoSimply amazing. Shows team work, sacrifice, cooperation. Nice!!!
- amatai 12y agoSimply amazing. Shows team work, sacrifice, cooperation. Nice!!!
- Vecrios 12y agoWow! First impression: this is stupid. Played for two minutes, couldn't stop for a 15 minutes. Congrats on creating a truly fun game from a simple idea.
- hellodevnull 12y agoFor the first five minutes I kept worrying it was going to be a scream (see Maze Game).
- CyberShadow 12y agoCrashed twice on me now (other players stop moving, and the game stops responding to input). IndexSizeError: Index or size is negative or greater than the allowed amount Somewhere on line 18 of client_out.js, which is probably not very helpful because the source is minified.
- undershirt 12y agorecorded a video of my experience (1h40m with level bookmarks in description): http://youtu.be/vtuZlufpfag http://youtu.be/vtuZlufpfag truly great idea. thanks for the game!
- cyanfrog 12y agoWTB tutorial :D
- wingworks 12y agoThis is the best game!
- asdfasdfasdf11 12y agoInteresting game, and nice little "success" with the amount of concurrent players. Any ideas how to monetize something like that?
- smcl 12y agoOK can someone describe what on earth this is. I've tried twice - once I ended up in a maze with a load of other mouse cursors and no indication of what to do (I spent a couple of minutes moving around towards some coloured squares but ultimately nothing happened). The other time I was in a white screen that said "press shift and click to draw" but doing so did nothing :-/
- joshvm 12y agoGet to the green square. You're the cursor with the yellow halo around it. Figuring out the rest of the problems is part of the fun :)
- smcl 12y agoGuess I've having issues then, I made it to the square when I tried before and now I'm getting a blank screen and a message about losing connection. Oh well.
- ponyous 12y agoLoved the game. There is one level where you have to push 4 buttons to open barriers. But 1 player if fast enough can push 3 of them and you get glitched through last one. So I was trying to get one cursor through, clicking every button 5 times, but I was just a bit too slow. Then he just came to my place and wiggled "hey move on its my turn to help". He was fast enough and I moved on...
- Fuzzwah 12y agoI was going to post asking for level numbers to be displayed, but then I read through the comments here and actually enjoyed reading people's stories about levels and having to describe them in terms other than "level #53".
- ForFreedom 12y agowhy is there a lost connection with the server? Is the game server connecting to the webserver via private ip?
- zmk_ 12y agoI just made a bunch of people go crazy drawing on one level. It took me 30 minutes trying to get someone draw anything.
- mycookie 12y agoAwesome, reminds me of Antichamber, especially the little hints given.
- Matheus28 12y agoYeah I played that game too. I remembered it when writing the hints... I guess that counts as inspiration.
- xs 12y agoI would like the cursor to change color slowly as it ages on each level. This way you can see who's been in that level for a long time and who's just arriving.
- cel 12y agoAwesome app. It reminds me of a thing I made, http://www.theinfinitemaze.com/ http://www.theinfinitemaze.com/ One thing I did on that site which could be useful here: aid the mouse movement with a A* search with limited depth, so that the game cursor moves toward the actual cursor a little more instead of blocking when there is a wall in the way.
- stallker 12y agoChe musica ascoltate mentre siete su cursors.io?
- dkurbz 12y agoHave you made any changes recently/do you have a changelog?