16 ms·
2048, success and me
- danielweber 12y agoVery interesting insight. I don't always agree with the decisions he made (and he doesn't even agree with the decisions he made), but it's a pleasure reading someone's feelings as all the stuff of the modern world hits you at once.
- beobab 12y agoI would have done nothing with the initial success too. I have a very definite "freeze" reaction to stress, which causes quite a few problems for me. I can sometimes progress to "flight", where I run away from the problem, but "fight" is very often out of reach.
- dynamic 12y agoGreat post. I don't know why you feel so hesitant--it's your design and implementation that made the game a hit. Looking forward to trying your app version.
- notatoad 12y agoit's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.
- ErikRogneby 12y agoon my Nexus 4 sometimes the page will scroll up or down as I play. I agree that you don't have to go native to fix this, but it is one of the things to consider with the many viewport sizes out there in the mobile web ecosystem.
- lukeholder 12y agobut he didn't build a native app, he just wrapped a newly rewritten html/js version of it.
- zodiac 12y agoWhat about those without data plans? Wouldn't it let them play 2048 when without Wifi?
- streptomycin 12y agoHTML5 AppCache could be used to easily allow offline play.
- scott_karana 12y agoOn my Android phone, it seems to aggressively cache "web apps", so after I added it to my home screen, I've been able to play it when out of Wi-Fi and data reception.
- judk 12y agoWhoa, this is a great hack. I get so annoyed when my browser cache dumps and tries and fails to reload a page that I had already loaded. Write up this tip as a blog post and submit to HN :-)
- scott_karana 12y agoIt's probably not worthy of a blog post, since it's just a regular feature of Chrome. :-) Menu button > Add to Homescreen
- barrkel 12y agoIt eats the battery on my tablet and phone.
- davidgerard 12y agoQuestion: why does the app need "full network access"?
- rickyc091 12y agoI'm guessing for the ads.
- terabytest 12y agoHey, Gabriele here. Nothing weird going on. It just uses it for Google Analytics (the official library has a bug where it won't work unless it has full network access on Android). Of course, there are also the ads, and they also make network requests.
- davidgerard 12y agoCool. Installed!
- deleted 12y ago[deleted]
- RafiqM 12y agoIt's a required permission on apps built with Phonegap.
- mwittman 12y agoNot true - a phonegap-based app does not necessitate network permissions. I've even installed/used phonegap/cordova apps that require no permissions whatsoever. I've also published my own pg/cordova app on Play that and it doesn't require full network permissions.
- melloclello 12y agoGood on you for staying cool man
- rikkus 12y agoPut a price on the app, I'll be happy to buy it to say thanks!
- swalsh 12y agoHe seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual design right.
- tannerc 12y agoExactly, without his version of 2048 I would have never gone on to try Threes. The aesthetic of 2048 alone prompted me to pursue better looking mobile alternatives than some of the terrible clones in the App Store.
- gbhn 12y agoAbsolutely. There's always the tendency when doing work like this to not notice when you've made the breakthrough. The inspiration 2048 (without animations) is unplayable, to be honest. There's simply no chance it could have ever succeeded without the touch-ups.
- mzs 12y agoTotally, I don't even have a cellphone let alone a smartphone. 2048 was the only version I played. It got me so interested I even made an awk version. That's what I liked the best, all the creative versions people wrote based on it. Someone on here wrote, 'the only thing more addicting than 2048 is making a 2048 clone.'
- srean 12y agoI have no idea why you got multiply downvoted. I tried to compensate but doesn't seem to have helped much. Would certainly love to see your awk implementation. I think I heard of a sed one, so awk would be the next logical progression, may be REBOL too, or its new incarnation Red.
- 12y ago
- kohanz 12y agoThanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" button, which presumably means there is some monetization in there. I don't have anything against the OP monetizing the app, but if he had the altruistic intentions that he claims, wouldn't the app be 100% free? edit: seeing that I'm getting down-voted - it's an honest question. I don't mean it to be accusatory. I personally think the OP should monetize his creation. It's what I would do if in his shoes. I would just be honest with myself about it.
- iambateman 12y agoThe conclusion was that he changed his mind and profit is on the table for him. I guess altruism lost to profit. But considering money is the only way to develop good, interesting games in the long-term, it's the most "altruistic" thing he could do.
- pauselaugh 12y agoNot at all. Look up Effective Altruism. We need to stop the apologia for people who do minor tweaks to existing properties and have a "dilemma" about if they should profit over it.
- deleted 12y ago[deleted]
- gutnor 12y agoHe still has to pay a developer license to get it on the iPhone, that seems fair that he tries covering third party costs. Putting non-obstructive ads with a paid option to get rid of them is very mild: more like putting google ads on a side column of your blog and a button at the bottom to tip the author. You can get rich that way, but that is as close to a proper monetization strategy as lottery is to investment. note: I'm not sure what type of ads the author is displaying, just speaking generally.
- iambateman 12y agoI added that thing to my homescreen and played it as an "app" for weeks. The only problem is 2048 gets really boring once you have a framework for how to do it. It's nice to see the background of how he was feeling during that time. The (relatively muted) outcry of "derivative" never felt fair to me. His game is more fun to play than Threes. Millions of people agree.
- spiek 12y agoIt's funny that you say that 2048 "gets really boring" after a while, but that it is "more fun to play than Threes". It's interesting that the balance and effort that went into Threes resulted in a game that (to me) is more complex and possesses more staying power. However, it is still regarded as not as good as a game with more immediate gratification and significantly less staying power. edit: for clarification.
- saraid216 12y ago> It's interesting that the balance and effort that went into Threes resulted in a game that (to me) is more complex and possesses more staying power. However, it is still regarded as not as good as a game with more immediate gratification and significantly less staying power. You have summed up the entire game industry in a nutshell.
- iambateman 12y ago2048 for me was about a week or two of daily play and then done.
- pdkl95 12y agoAnd yet, while the games are obviously based on the same mechanics, I find 2048 to be the better game because it is simpler. 2048 gets right to the point, and is trivial to understand. This is an important design point that is often missed: games often work best when they can be easily discovered. Stuff that slows that down (unnecessary complexity, a UI that slows down how fast you can iterate on mistakes, etc) can impact how "annoying" the game is perceived to be. (I do they're both good games, though, and could see how either could be preferred)
- grrrando 12y agoWell, we all have the opportunity to steal things in everyday life. But in the human space outside of the twilight zone we call "HN", there are laws that keep people from profiting from stolen material. Unfortunately, you're enabled by the app stores and their allowance this type of theft. Calling it an opportunity doesn't mean you should take it. You already had the gift of recognition, even for something that wasn't truly your own creation. Did it need to be milked further, or could you have moved on and created another game, riding your reputation? That's a big "if", but it would have been the right thing to do.
- DanBC 12y agoStolen? Come off it. Games have a long history of being cloned and improved on.
- grrrando 12y agoAgreed, but I'd argue that the only "improvement" 2048 made over Threes! was its pricetag.
- DanBC 12y agoExcept this version of 2048 was made with no knowledge of 3s.
- grrrando 12y agoThe original web 2048, true. And I've got no qualms with that version. OP took some open source code, modified the stylesheet, and added some animations. It caught on - cool, whatever. However, the "official" mobile version of 2048 - which this blog post is specifically promoting - was created with full knowledge of Threes!.
- TallGuyShort 12y agoI disagree - I can't stand the look of Threes, or the inconsistency in the first couple of stages of arithmetic.
- prezjordan 12y agoReally enjoyed this post. As someone who has been on the "Threes! was there first!!!!" train since 2048 took shape, I think I agree with both parties. Threes! is a polished game that people can pay $2.99 for in the App Store and enjoy. 2048 is a free web game that's insanely approachable (it's free) and people "get it" immediately. They both provide immense value. I see where the Threes! devs are coming from because, well, a lot of people called their game a 2048 clone, and I'm sure it sucks to see people playing a similar game instead of buying yours. I also see where Gabriele comes from. The guy just wanted to make a game! He wasn't trying to steal anything from anyone, he made a lot of people very happy and he has nothing to be ashamed of, or worried about. To be honest, I think if you take the intersection of 2048 players and people who would pay $2.99 for Threes!, you'd end up with a pretty small group. I think everybody won here.
- taiki 12y agoI'm just happy he's willing to give credit where it's due. That to me, speaks volumes towards the dev's character.
- rantanplan 12y agoYeah kudos to him. But wait, could he do differently at this point? I mean after all this publicity and everyone(well too many to lie about it) know it is a derivative of another game.
- FilhoDaPuTa 12y agoI have been playing the 2048 for Android in the Top 1 of 2048 apps and now tried this guy original. Well it sucks.. the original programmer 2048 is so slow and laggish in comparison it makes it unplayable for who's coming from the other one. Visuals are also better.
- FilhoDaPuTa 12y agoWhy are you down voting an helpful critic to the programmer. Only praising comments allowed ?
- sergiotapia 12y agoYour username is kind of against the rules here. Maybe a mod can help you change it?
- mturmon 12y agoYour comment was rude. It is also so poorly written that a reader can't tell what you're trying to say (other than "well it sucks"). On reflection, probably you can figure out why "well it sucks" isn't actually helpful as a comment. I think it would be OK to be poorly written, but not both.
- saneshark 12y agoI have to say, I had a little bit of anger and resentment towards the person who posted the IOS app which made it to the top of the leaderboards as well. I might have been a little annoyed if Gabriel had posted one, but not as much as some free loader taking something open source and profiting from it. I had downloaded Threes just weeks before HackerNews and Github went crazy over 2048. I was amused, but I never thought someone would try to profit from it the way Ketchap did. That was unscrupulous and just plain wrong on so many levels. Here's hoping that Karma catches up to him and his company 'Ketchap.' And that folks give Gabriel a break for doing the right thing in this situation.
- Larrikin 12y agoI downloaded it from the blog post but I find it sad I couldn't find it from the Play store search
- pdeuchler 12y agoA couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply because I found it early. An interesting case study of the human psyche all around. 2) At the very least I think it's a great example that while we very often find ourselves lost within the HN bubble, we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant. Exciting and scary at the same time (and depressing when you realize you haven't tapped into this potential yet). 3) It definitely pissed me off to hear of friends paying for the game when I could have just sent them the link to Gabriele's github. (Note that I haven't found any versions where you have to pay to download, I'm assuming these people made some kind of in-app purchase) 4) While definitely in the extreme minority, I now have a couple curious friends who upon inspecting the original github link found the repository, and now are very interested in learning to code. I think we underestimate the power of showing people the "behind the curtain" stuff so to speak. 5) My absolute favorite observation is the amount of people who "hate math" or "just aren't good at math" who love this game. I think there's great potential to use 2048 or a derivative as an educational tool.
- tannerc 12y agoI feel that your second point is vitally important for creators (particularly new developers) to spend time thinking about. For a long while I was caught in the trap of believing that I wasn't any good because none of my work had "taken off" as much as the work I would hear about on HN or TechCrunch, etc. It's a dangerous place to be, particularly because it can lead to a lack of motivation and ultimately debilitating depression. But it's also a myth, to believe you're not producing the same caliber of work as others (though you may not be, that's a discussion for a whole new thread). I think it's important for us to acknowledge just how much _luck_ plays into the success of creations like 2048. Granted, the game is stellar and beautifully crafted, but there was a lot of luck involved in the wave it got to ride, from the timing of release, to the time it was posted to HN, to the people who tweeted about it, and so on.
- napolux 12y agoIMHO It's to late for the "official" apps. So many clones out there (let's call them clones, even if they're maybe based on the original code). I think that this is a big missed opportunity for him (even if he had enough "success" from the original game alone)
- nkuttler 12y agoIndeed. I just installed the official one and won't be using it. Ads, small numbers. I use one from estoty entertainment lab which is ad free afaict.
- higherpurpose 12y agoFor authors/creators that feel themselves in situations like that, should see this talk, it might help: http://www.ted.com/talks/elizabeth_gilbert_success_failure_and_the_drive_to_keep_creating http://www.ted.com/talks/elizabeth_gilbert_success_failure_a... I hate seeing people quit because they've been too successful all of the sudden, like the Flappy Bird guy, too, and not necessarily because "they've made it" and don't want to work anymore, but because they're freaked out about launching a "failure" next (at least in comparison with the previous breakout success).
- MrScruff 12y agoThe difficulty for the Threes guys was that they spent a lot of time polishing what was a very simply concept. Nothing wrong with this, but it made their game straight forward to clone. If someone was releasing Tetris for the first time in the current climate they would have the same problem.
- junto 12y agoI've been playing the mobile web version daily since this hit HN. It is a great little game for those times when you are standing in a queue or waiting to see someone. Who cares who came up the idea first. Yours is very mobile friendly. Credit goes to Gabriel for that.
- chrisBob 12y agoI don't understand the concerns about theft and ethical issues about profiting from this. The license on GitHub says I am welcome to copy the source, modify it, and sell copies. Maybe I take that too literally, but if you see a popular game that people are willing to pay for, and there isn't already one in the app store I think you should take advantage of MIT licensed code and put it up for people to enjoy. Anyone who doesn't like the idea is welcome to make a better version and offer it for free. I am strongly against blatant copies of apps someone is basing a business on, but I support making apps based on open source code, and making fun games available to as many people as possible.
- KVFinn 12y ago>I don't understand the concerns about theft and ethical issues about profiting from this. The license on GitHub says I am welcome to copy the source, modify it, and sell copies. Because 2048 was a version of 1024 but he didn't realize until later that 1024 was a version of Threes which was a commercial product in the app store. So he kinda sorta MIT licensed someone else's commercial product. They do have a tiny mechanical different but it's much smaller than what you normally consider a clone.
- ScottWhigham 12y agoFYI for those searching for this on Android: (1) it isn't on Amazon yet (or at least I couldn't find it), and (2) to find it on Google Play, you have to search for Gabriele Cirulli if you want to find the actual game he's talking about. He links to the app in his post but, because I had a bit of trouble finding it, here it is: https://play.google.com/store/apps/details?id=com.gabrielecirulli.app2048 https://play.google.com/store/apps/details?id=com.gabrieleci...
- jonquark 12y agoIf anyone else finds it on Amazon I'd appreciate a link, my phone (Jolla) doesn't have access to the Play Store.
- TheMagicHorsey 12y agoI prefer the original Threes game. But this is a cool game too.
- pdkl95 12y agoThe thing I found most interesting about the 2048 was the sudden assortment of variations that immediately followed. It was a perfect example of how the thing we call "culture" works: people recursively sharing their interest in something, often without even trying ("hey, that looks cool. What are you playing?"). It is also a powerful argument in the idea (described very nicely by Lawrence Lessig[1]) that culture and creativity are hindered by copyright. While git (via github.com) made it technologically trivial to clone the source, it's the lack of the "don't touch it - somebody will sue me" barrier that allowed a huge number of people to try their hand at a variation. To re-use a quote used by Mr. Lessig[2], said by composer John Philip Sousa as the technology of the phonograph (and the ability to restrict the use of music through copyright) quickly became widespread: "These talking machines are going to ruin artistic development of music in this country. When I was a boy, in front of every house in the summer evenings, you would find young people together singing the songs of the day, or the old songs. Today, you hear these infernal machines going night and day. We will not have a vocal chord left..." I believe talk about "profit" or "lost opportunities" misses the forest for the trees. The potential of future personal profit on a small game like this can be very hit-or-miss, but the contributions to our shared culture have already been huge. The fact that the game caused an incredible amount of attention - with multiple people sending messages about taking the idea further - is conclusive evidence of the cultural impact it had. The reaction by the authors of "threes"[3] (linked from this article) is an interesting example from the other side. It is clearly annoyed at the loss of profits that 2048 may have caused. Their game is also proprietary, restricting the possibility of making a legal derivative work. this eliminated one of the big sources of initial "word of mouth"/"viral' attention their game received. I'm not trying to argue for the elimination of copyright[4] or other sweeping changes. For some works - especially games and other works of art - the monopoly benefits of copyright are probably worth the loss of some popularity. I simply suggest that there are other benefits besides "profit". As this article mentions, even stuff like "lack of stress" can be a huge advantage; knowing you've been able to impact so many people is something many artists dream about and hope for their entire lives[5]. TL;DR If you're thinking of trying to squeeze some profit from a small work like this, you may want to consider letting it spread in our shared culture and taking the fame and reputation as the author of a Cool Game/App. -- [1] http://www.ted.com/talks/larry_lessig_says_the_law_is_strangling_creativity http://www.ted.com/talks/larry_lessig_says_the_law_is_strang... [2] ibid. [3] http://asherv.com/threes/threemails/ http://asherv.com/threes/threemails/ [4] While I do believe we should eliminate most "IP" laws, that argument is for another day. [5] said best by the comic PFSC: https://31.media.tumblr.com/2cbf666fc1881d6c0f158a6bece2bb95/tumblr_inline_n1pvuxI0iS1qkzcmz.jpg https://31.media.tumblr.com/2cbf666fc1881d6c0f158a6bece2bb95...
- munimkazia 12y agoIt's a pity that phonegap apps don't perform nearly as well as a natively written one, especially on older phones.
- artursapek 12y agoEvery week I see more people playing it on the subway in NYC. Congrats mate.
- habosa 12y agogabrielecirulli's success has been one of my favorite moments I've witnessed on HN. Congratulations to him, it was/is an amazing phenomenon. I also think we can take a few important lessons here to take the tech world a little more out of the shadows. 1) As a few have said, show your friends the source code and say "if you could learn to do this, you could have made 2048". It's not too intimidating of a codebase and it might make some more people want to learn to code. 2) If you've ever met anyone who didn't see the point of open source, the 1000s of 2048 derivations are a public monument to FOSS. I have tried to explain to my friends a million times what Github is, but then all I had to do was say "yeah for that clone someone just forked the original repo and changed yellow to blue" and suddenly they get it. I know that leaves out the part of open-source where people contribute back to the original but it's a good starting point. 3) This, or some variation of this, is why many of us do what we do. The power for a few thousand keystrokes to become a worldwide phenomenon with the only cost being $0.00 and some time. It's amazing how much influence you can have from behind a laptop monitor. When people explain why I code/blog/read HN for fun, what i tell them is that programming gives you an amazing sense of mental potency. 2048 really maxed out the gauge on how potent you can be.
- nathell 12y agoIt's not only "not intimidating", it's actually a prime example of good quality code. See http://blog.danieljanus.pl/blog/2014/04/02/2048/ http://blog.danieljanus.pl/blog/2014/04/02/2048/
- cicatrix1 12y agoYes, lets all keep praising blatant idea theft by someone who displayed here almost 0 creative talent. I feel like I'm taking crazy pills.
- stillsut 12y agoWhen you're 20 years old, and you get 20 million hits, you should have something reallllly good that you're working on to justify not pursuing your breakout hit.
- johnlbevan2 12y agoI'd be tempted to create the phone app but have any proceeds go to charity - that way you take the opportunity, gain kudos, avoid greed, and give something positive to the world. Perhaps also including a prominent link to Threes as an acknowledgement of their founding status and to help drive the popularity of their original app. That said, if to do that you need to put your regular income stream on hold to focus on the project, I can understand not going that route.
- eco 12y agoIt's a shame it's not a truly native app. Input response is very sluggish even on my LG G2 (high-end phone with a Snapdragon 800).
- jff 12y agoI can understand why but DAMN the article from the Threes! people comes off really bitter.
- allthatisgold 12y agoI understand where he is coming from about the stress and the relief he felt when he renounced the idea of developing it for mobile. I think the lesson we can all learn is that we should do both, reduce stress and pursue the goal, otherwise it might be too late and you might regret it for the rest of your life. Someone he knows could have developed the mobile app for him. He could have offered them money right away or a percentage of profit. If he doesn't know anyone, I'm pretty sure any company would have jumped at the chance if they were offered a reasonable percentage. Even if you are blocked, at times of stress try to think of what the possible alternatives available to you are. Write them down on paper, cross them out, write them again until you are happy with your final decision.
- armandososa 12y agoThat was a good read, but I think that in the fear of losing an opportunity he ended up blowing it entirely by releasing a PhoneGap app which is very slow and unresponsive even when it's very well designed.
- judk 12y agoPhonegap was more than competent for simple CSS slides/fades on the phones of 2010, when I published a game technically similar (wrt HTML+JS architecture) to 2048. What went wrong on the meantime?
- 3lackRos3 12y agoThanks to gabriel. 2048 made me interested in learning javascript. Forked and had fun.
- deleted 12y ago[deleted]
- aroman 12y agoI disagree -- I don't think either of those things were major factors contributing to the success of 2048. The how would either of those facts have changed the basic viral mechanism of the game -- click this link and play? It didn't go viral because everyone was forking it, or because people enjoyed the lack of ads. It went viral because it was very easy to share, addictive, and a novel concept to most people.
- embwbam 12y agoI just want to say I think you made the "right" choices along the way even if they maybe weren't the most savvy financially. I hope you profit from your app. It's hard to know what to do and stay motivated. Good luck!
- arek2 12y agoIf someone wants to cure his addiction, here is my variant of the game - 2048 with AI autoplay and taking back moves: http://www.kongregate.com/games/random_strangers/2048-analyze http://www.kongregate.com/games/random_strangers/2048-analyz... Also, 511 is a variant of 2048 on a 3x3 grid, completely solved: http://www.kongregate.com/games/random_strangers/511-game http://www.kongregate.com/games/random_strangers/511-game
- arandomJohn 12y agoHaving played a lot of 2048 and Threes, I have to say that while 2048 is fun, it is a shadow of the game that Threes is. There is a polish and outright joy to Threes that the clones lack. While the games are superficially similar Threes has a depth of play, complexity, and game design that reflects true craftsmanship. They took an idea and put in the hard work to make it the best they could make it. 2048 and other derivatives play like a rough draft of Threes. As a hobbyist game designer myself I can appreciate the difference. I'd challenge any 2048 fan to drop the $1.99 on Threes and see what they're missing. All that said, I appreciate the awkward position Gabriele is in and appreciate his effort to address what has been going on in an open fashion. He's not the bad guy here. He has made a very good clone of an imitation of a great game.
- combray 12y agoThat's funny, I started playing Threes, was addicted to it for a while, and when I found 2048 I never looked back. I find 2048 to be a clearly superior game both in terms of visual clarity and repeat playing. The mechanics of Threes are super annoying, especially the end game swipe when there are no more moves, swipe through the pointless point tallying, click next, etc. etc. etc. The cutesy noises and animations seem sort of unfinished to me. The max card I've gotten with threes is 384, while the max card I've gotten on 2048 is 8,192. With Threes I don't really care about not getting any better, while with 2048 I feel close to getting 16,384 and still think it's interesting to do so. Threes just doesn't have the staying power, the mechanics are simply more frustrating. I've seen your argument before -- the big post the Threes guys did had it also, that they felt their game was clearly better. I can understand why they felt that way, but I don't get it. And given the taking over the world popularity of 2048, I'm not sure that the evidence is there to support that position.
- caolica 12y agoMost of 2048's fanbase enjoys it because it makes them feel smart. It gives them an adrenaline rush as they tap buttons or swipe the screen, watching the numbers combine and become higher and higher. Some say that playing 2048 makes them "feel like a computer", and that Threes does not. If pushing buttons quickly and watching numbers fly everywhere /and somehow not cause you to lose/ makes you feel like a computer, then Threes absolutely does not make you feel like a computer. You can get pretty far in 2048 just by rapidly pressing two buttons and then adjusting when the board gets messy. That is the entirety of 2048's strategy. I've been playing Threes since its release three months ago, and I still find that my scores are improving as I notice new strategies. Threes has infinitely more depth than 2048, which is what keeps me coming back for more. The only reasons 2048 is more popular than Threes is that a) it's free, while Threes costs $2, and b) it is EXTREMELY friendly to newcomers. It's absurdly easy to get a 2048, while it actually takes thought to score high in Threes. So yes, if you're looking for a mindless free time-waster, 2048 is the game for you. If you're looking for a deeper, more polished puzzle game, Threes is superior in every way.
- chrissnell 12y agoAm I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.
- ctdonath 12y agoYeah, feels like there's more "inertia" needed. Subtle, but noticeable. Longer pull to make a move happen.
- duskwuff 12y agoIt's not a matter of "inertia", it's an outright delay. I suspect it's double-tap detection kicking in.
- elwell 12y agoIt's not "native" if it's in PhoneGap.
- batoure 12y agoYes there is a notable lag on android, also the app doesn't quite scale with screen size so on bigger phones you get a smaller version of the game which isn't a problem it just doesn't feel quite as clean and well implemented as the web app. Way better than my first cross platform atempt
- stevenh 12y agoA few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes Connect and wait for up to one week for the app to be approved. - Next, upload your Android app to the Google Play store; approval only takes a few hours. - Finally, make the web version public, and announce the game along with links to the mobile versions. If you deviate from this order, then you're screwed. One example: I released a game on the web and waited one day to upload the Android version to the Google Play store. I figured that gave me a little extra time to test and check for bugs, and what's the rush anyway? Nobody could steal a game in just 24 hours, right? Wrong. My app was rejected because Google insisted my app was attempting to impersonate another developer's app. The other developer's app was simply my own website, stolen line for line, tossed into Phonegap, and released the same day as my website. I explained this to Google in the appeal form, even including a link proving I owned the site the other developer stole it from, and they rejected my appeal without checking the link - I could clearly see in my server logs that they never clicked on it. Google does not allow you to file a second appeal, so I had to give my app an awful name no one would recognize it by, and the clone received all the downloads and glory thanks to the buzz my website's name was generating for it. Another example: I was the first to publish an iOS app with the same name as my website. After the app had been waiting for review for four days, I figured it would be approved any moment now, and that it was safe for me to launch my website. I launched, and it turns out that Apple's app review process is not FIFO, because two days later, a clone with the same name and all the code stolen from my site was already approved for iOS, yet my own app was still waiting for review. My app was then rejected a few days later because it had the same name as an app that stole my code... again. Gabriele Cirulli is an extremely unlucky man stuck in an extremely unfair landscape, and I cannot fault him for wallowing in the first of the five stages of grief. If Flappy Bird's alleged $50,000/day income can safely be assumed to be the average earned by the ads on any given #1 iTunes free app, then the entity which first claimed the name "2048" in iTunes Connect is currently a millionaire, because 2048 was at the very top of the iTunes free app charts for weeks. Gabriele seems to believe or hope that the masses will see his "repost" of his own app and be stricken by the desire to do the ethically right thing and uninstall all of the rushed clones and install the legitimate version and play it with all the fervor and excitement as if the global 2048 hype still currently existed. Unfortunately this will NEVER happen. On a side note, Phonegap is only getting worse over time. Typical Adobe rot is setting in; the last version had a catastrophic bug causing the xml manifest to simply not be read during the build process, because a critical "for" loop was referencing the child element of a nonexistent variable. They swept this under the rug; countless hapless developers were mindlessly releasing broken apps during this period. Half of Phonegap's documentation refers to "Cordova" and executing "cordova" on the command line where it should say "Phonegap". Commands that have different names between Cordova and Phonegap are still documented as the Cordova equivalent, so one must use Google to find other people who searched for hours until they themselves came across the explanation that the same command in Phonegap requires the use of a completely different word. It is an absolute trainwreck, but aside from that, the primary issue for consumers now is that apps built with Phonegap no longer work correctly on newer versions of Android and haven't for months, which is why Gabriele's extremely simple and resource-minimal app is currently getting a bunch of 1- and 2-star reviews in the Google Play store with complaints about the speed.
- fallinghawks 12y agoThanks for the post. I suspect the creator of Flappy Bird had similar feelings of shock, worry, being overwhelmed, and the need to defend himself -- but was unable to get to the point of reconciliation. I thoroughly enjoyed 2048, played several variations, and even made one myself with photos of raptors :)
- jmzbond 12y agoI find it interesting that this is the first I've heard of the original game. Before now, I had only ever seen/ played the Doge version. Thinking about what that says about me...
- chris_mahan 12y agoMy son asked me yesterday if he could play 2048 on android. (I showed him the js version on my computer) I hope there is the option to tilt the phone to make the tiles slide...
- diziet 12y agoQuick thing -- you should title your iOS app something like '2048 - The Original Version', not '2048 - by Gabriele Cirulli'
- shairosen 12y agoAnd here is some design feedback according to Wired: "Design Is Why 2048 Sucks, and Threes Is a Masterpiece" http://www.wired.com/2014/05/threes-game-design http://www.wired.com/2014/05/threes-game-design
- alecsmart1 12y agoCan someone please enlighten me? The number one 2048 app in the iOS store is by some company called Ketchapp. It looks pretty much the same (very similar). Did they all clone the web version by the op? Has op released his own version after a month? How does he expect to climb up the charts?
- softvar 12y agoAwesome success story ! Inspiring !!
- md224 12y ago> Many of the people around me, however, didn’t feel the same. My friends and parents thought that my choice was honorable, but at the same time I was probably throwing away a chance that I would be unlikely to get a second time. > A few days later, all of the issues I thought I had overcome crumbled back on me much harder than before. I had started to regret “wasting” this opportunity, and I felt as if the people around me were disappointed by my actions. It can be really disorienting when our intuitions and convictions clash with those of the people we listen to and trust. The cognitive dissonance can be so great that we find ourselves desperately trying to reorient our perspective to dissolve this conflict, as Gabriele manages to do: > Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. All that matters is knowing that I didn’t waste a chance, no matter if I’m going to succeed or fail. This is not to say that Gabriele "sold out" or did the "wrong" thing. Rather, "right" and "wrong" are concepts we assign to actions as we fit them into our own patchwork of moral attitudes, and are probably more malleable than we'd like to believe. I was once faced with a very lucrative offer from a major tech company to work on analytics for their popular ad engine. I was extremely conflicted about this as I happen to dislike online advertising, and especially search engine marketing. To my horror, the majority of my friends and family encouraged me to take the position despite my ethical qualms, as the benefit to my resume would be enormous. Up until this point my own ethical intuitions had more or less aligned with those of my peers, but suddenly I found myself alienated. Was I stupid to pass up this opportunity, or were they wrong to tell me to take it? It was one of the most difficult decisions of my life, but I decided to turn down the offer. It was liberating, in a sense; I came to realize my own ethical agency and that I could choose for myself what "right" and "wrong" meant. But it was also a lonely decision, one whose "rightness" was not shared with those I cared about. I'm not sure what my point is here, except to say that I'm glad Gabriele found peace with his decisions. When you believe one thing and everyone else believes another, it can be difficult to know whether to change your own beliefs or not, especially when the content of those beliefs is something as abstract as "right" and "wrong." In some sense, there is no right choice, only the one you make.
- bicknergseng 12y agoThrees hardly came up with this combination game idea. I know for certain Triple Town [1] has basically the same gameplay (except you drop instead of swipe, some extra cutesy elements) and is from 2011, and I highly doubt it originated the concept or gameplay. To use their example, I feel like Asher Vollmer and Greg Wohlwend created Dr. Mario and not Tetris, and were shocked when people started playing other Tetris knockoffs. I understand being frustrated that someone else hit success with the same idea and different execution, but I don't get the "my copy is novel" attitude. Feels like a 1 click buy patent. [1] https://play.google.com/store/apps/details?id=com.spryfox.tripletown https://play.google.com/store/apps/details?id=com.spryfox.tr...
- genofon 12y agoTotally agree, I read the letter from three and I've found it really annoying, maybe they wrote that for marketing.. I understand how they can feel but I don't understand how can someone have the courage to say that their game is better.. Million of people choose something else that's a pretty clear sign
- conanbatt 12y agoThey made a game with lots of effort in design, then put a price tag on it to make money off of it. Then someone else clones it makes it free. The pretty clear sign is that free stuff propagates way faster than paid stuff. Which is not a surprise at all.
- genofon 12y agoto me it seems that they are only motivated by bitterness and pride: 1) they assume that people who played 2048 or similar will not use their game. I think they could use 2048 for free advertisement, as they not the same thing, what's wrong about downloading two similar game? expecoially when one of them it's free 2) their game will not have nearly as many users as 2048, it's spread it's due simplicity, ui and design 3) They say their game is better (also) because it's more difficult to play: nonsense, games are not designed to be difficult but to be enjoiable 4) they knew someone will clone them, I think it's a risk to take into consideration I my opinion 2048 could only have boosted their sales, because it focused the attentions of millions of people with this sort of games. I would like to see the growth of the two compared
- benjamincburns 12y agoI think Gabriel's aversion to profiting from this creation is laudable, but I wonder how much of it is driven by a sense of guilt over the reaction from the creators of Threes. That said, I'd hope that those guys would get in tough with Gabriel and have a candid conversation which amounted to "okay, seriously dude - make some money already!"
- utunga 12y agoThinking about this dilemma it seems to me it would have been better/faster/easier/more ethical to add an affiliate link to the 'original' threes app. That way everyone wins. And while that was there start work on the definitive 2048 app *(maybe even collaborate with the threes creators to get that out faster).
- enterx 12y agoThe whole 2^11 movement is fascinating. There is a chance for world peace. ;)
- clarky07 12y agoI'm sorry, but that is an absurd thought process. What on earth is he missing out on if he doesn't want to profit? What is this once in a lifetime opportunity being wasted? The chance to work for a month with no return? That's an absolute joke. I have absolutely nothing against him putting ads and IAP in the game to try to make money, as money is in fact the main reason for doing work. What I don't understand is this BS post. Sure he cloned a game style, but who really cares about that. It's not even a little unreasonable to clone a game mechanic. Does anybody think candy crush is a worse game because it is a cloned mechanic? no, it is a highly polished and well done version, and it's fine. Same goes for 2048 IMO. The real question is what is the point of this post? Oh noes I didn't want to profit off it and I felt bad, but I was missing a once in a lifetime opportunity to waste a month of my life, oh what the hell let's put ads in it anyway.
- mackwic 12y ago-1: Your comment is aggressive and lacks empathy. Morevoer, you should interrest yourself in the free software movement and understand the motivations of the people behind. Books like "Richard Stallman and the free software revolution" might interrest you (https://www.google.com/url?q=https://static.fsf.org/nosvn/faif-2.0.pdf&sa=U&ei=VuNpU7rDM8LgOvajgNgP&ved=0CBgQFjAD&usg=AFQjCNGo3l-BTEliDYYgKt0rHfxDpikemQ https://www.google.com/url?q=https://static.fsf.org/nosvn/fa...)
- clarky07 12y agoThanks I know what the free software movement is. Stallman I mostly find to be a jerk. On Steve Jobs death: As Chicago Mayor Harold Washington said of the corrupt former Mayor Daley, "I'm not glad he's dead, but I'm glad he's gone." I'm sorry, but that is uncalled for. Free software might be a noble goal, but as someone who makes software for a living I can't imagine why. Yes I want to be able to run whatever I want on my computer. No I don't want anybody to take my work and redistribute it.
- CGudapati 12y agoCalling Stallman a jerk is definitely uncalled for. I personally think he is the epitome of everything that is right with the Computer Science. It is your prerogative to distribute the software however you like. Remember that Stallman created something which most of us can only sapire about.
- heyadayo 12y agoBased on some of the performance issues with Android 4.4 phones, I would strongly recommend that you port your code over to the Game Closure devkit: www.gameclosure.com and www.github.com/gameclosure/devkit It's MPL licensed, super easy to get started with, and very fast. It's pure javascript/canvas however, and doesn't support CSS or DOM-based UI.
- markcrazyhorse 12y agoVery awesome game, i'm addicted to it.
- deleted 12y ago[deleted]
- TeeWEE 12y agoDont forgot 1024, 2048 etc are all a huge rip-off of threes. Its a ugly copy and people are trying to provit from the creativity of somebody else. I hate it personally. Also 2048 should have asked threes for permission. In court, i would have decided in favor of threes.
- justgetout 12y agooh ok. since you have a blog entry mentioning Three's Dev open letter I think you can keep stealing credits from their hard work.
- jestinjoy1 12y agoSelf plugging?
- cicatrix1 12y agoThis is such a dumb humble brag. You stole a fucking idea, added very little in making a clone. You did it for fun on a lark, but it became extremely popular. Half of what's written in this piece is such egotistical bullshit I could hardly get through it.
- robomartin 12y agoThis comment might not be the most popular but I happen to think it is right on point. At twenty years of age this kid got a chance of a lifetime and blew it. This is tantamount to getting a winning lottery ticket and throwing it in the trash KNOWING that it is a winning ticket. I get all the altruistic stuff. I do. I also get that business and innovation is and has always been about doing it different, better and faster than the other guy. There's nothing ethical about recognizing the opportunity of a lifetime and ignoring it out of a really questionable sense of duty. This is some really faulty decision making. Let me put it in more simple terms: A good person can do a lot more good with money than without. Period. End of story. This can take many forms. If he felt so strongly about owing to prior projects he could have offered to share in his new-found fortune in some equitable way. If he really didn't want a pile of money he could have taken as much as he felt he needed and donated the rest to worthy causes. Perhaps support FOSS efforts, help entrepreneurs in his country, launch an incubator, etc., etc., etc. I know people who are currently relying on the benevolence of friends to have a place to sleep. I know one person who is probably within a couple of months of seeing his last dollar go through his hands. The idea that someone is dealt a hand like this one and he absolutely blows it out of some juvenile mental fabrication takes on a very different context when you see people who's lives could be changed in massive ways with just a few hundred to a couple of thousand dollars per month. At some level I could see a person not taking advantage of such an opportunity as incredibly naive and selfish. Don't do it for you, do it to help others. What could be better than that? Here's my back. Ready for the arrows.
- paromi 12y agoput a popunder ad on the game page (web), its not that anoying and you can make like 200+$/day with 100k -150k visits /day. let me know if you need help with setting up.
- kondro 12y agoMy suggestion would be if you've enjoyed 2048 in the past and you think Gabriele should be awarded that the least you can do is go and download and review the app to bump it closer to the top of the popular results. And if you think that you've gotten USD$0.99 of enjoyment from the game now or in the past (like I did), you should pay for the upgrade. App Store: https://itunes.apple.com/us/app/2048-by-gabriele-cirulli/id868076805 https://itunes.apple.com/us/app/2048-by-gabriele-cirulli/id8... Play Store: https://play.google.com/store/apps/details?id=com.gabrielecirulli.app2048 https://play.google.com/store/apps/details?id=com.gabrieleci...
- cyphunk 12y agoI appreciate the authors honesty but perhaps it is hard to notice that he (and all of us) will always justify our choices. He chose not to profit and thereby uses the Threesgame authors angst over clones as reason to support that choice as being right. However, if he had made profit I could have written a blog post for him about how Threes benefited from the clones, or various other reasons one would use. The more weight your choices seem to have the easier it will be to find reasons for them after the fact.
- cdoelling 12y agoIts good to have the story and perspective behind the evolution. An interesting business lesson on the threat of fast followers.