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Sources: Microsoft In Talks To Acquire Mobile App Development Startup Xamarin
- dawkins 13y agoNot again! Fortunately when Attachmate acquired Novell it didn't stop mono/linux. Xamarin was completely focused on mobile apps but for the core of mono and monodevelop it has been great times. But what will happen now? Will Microsoft silently kill cross platform, especially linux? What interest do they have not to do it? Having invested heavily in a linux/mono/web stack this worries me a lot.
- sparkie 13y agoMight be worth reminding that Mono and Monodevelop are still LGPL license software, so they can't exactly "shut it down". The Xamarin products for mobile development are not freely licensed - that's what Microsoft are purchasing.
- judah 13y agoWell, I sure hope Miguel gets a nice payday. He's built some really amazing tools over the years. If Microsoft does proceed, it is a sign that they want their tooling to extend to their competitors' mobile platforms, something that has got to be a difficult business decision in light of pushing their own mobile platform.
- taspeotis 13y ago> If Microsoft does proceed, it is a sign that they want their tooling to extend to their competitors' mobile platforms, something that has got to be a difficult business decision in light of pushing their own mobile platform. I'm not sure it would have been that difficult. Post-acquisition: instead of developing native with Objective-C and targeting only iOS or Java and targeting Android you can develop with C# and have a "native" experience on iOS/Android. The kicker is now Windows Phone/Windows Store is much more accessible to you [1]. It's lowering the barriers to mobile developers considering Windows. [1] If you go hard with the code sharing that MvvmCross facilitates [2] [3] you don't have to do that much more to support another platform than developing the native views and binding them to your view models. [2] Anecdote 1 http://stackoverflow.com/questions/10224376/mvvmcross-experiences-hindsight-limitations http://stackoverflow.com/questions/10224376/mvvmcross-experi... "In fact 90% of the code is shared and easily testable." [3] Anecdote 2 I've used MvvmCross myself and I'd say that I've gotten to 70% code shared across multiple platforms.
- Taylorious 13y agoIt's boggled my mind why Microsoft hasn't tried to buy Xamarin sooner to do something like this. If they give the tools away for free and provide good documentation, samples, and support they could attract a lot of developers. Hell, they could even give some sort of financial incentive to attract developers too. It's annoying enough to have to develop for iOS and Android, if you could do both at the same time with less effort AND get Windows phone support... well that's just a huge win win all around.
- shaneofalltrad 13y agoAre you kidding me? There are so many better ways to code on multiple devices, and adding another abstract to an already complex ever-changing environment is a mistake. The only "financial incentive" is to deter programmers by the cost of VS and the lack of flexibility by changing languages into MS products. (i.e. TypeScript)
- adamnemecek 13y ago> There are so many better ways to code on multiple devices. Such as?
- philtar 13y agoYeah I'm looking for a solution right now and would like to know the better alternatives that give me native apps.
- pjmlp 13y agoQt/C++ for one.
- sergiotapia 13y agolol
- jason_slack 13y agowell, there are other OSS figures there too. Nat Friedman...
- keithwarren 13y agoIf you know Miguel, a big payday is not his motivation.
- jezell 13y agoYet he did ditch the fully open source approach they had going before with Mono... Xamarin Studio isn't exactly cheap. He certainly prefers making money to running a charity.
- aespinoza 13y agoI agree. But a big payday would allow Miguel and Nat to improve their contributions to open source.
- thatthatis 13y agoIt makes strategic sense when they're in 3rd place and theyre buying a cross platform tool that is about an order of magnitude better than any of the others. Because theyre in 3rd place, theres basically zero cannibalization cost and only the potential upside of "owning the cross platform framework (i.e. the java) of mobile" As I've said before: I want to live in a world where ms buys xamarin, open sources or provides the software for nearly free. Ms could plausibly win the app wars this way, and by extension mobile. Of the three/four mobile languages C# is tied with JavaScript for the one I'd most like to spend my weeks working in, and alone in first for the one id most like to mentor a child in. "code for windows phone, get iOS and android for nearly free" is an extremely compelling proposition. What makes this not a strategic disaster like OS/2 or android on bberry in my opinion is 1) it is a 3 legged race not a 2 way race and 2) it is a "write in our language, we'll compile to the competitors" not a "we can run our competitors apps"
- deskamess 13y agoI am at a point where I am trying to decide on languages that are good for my 9 year old. C# is not a choice I had thought of; more Scratch and some online tutorials using Ruby. I have access to C# at home and use it at work so that makes it a candidate, but what is your motivation for C# for children? I would not mind going down that path. Do you envision coupling it with other apps or resources? What would be your approach in the introduction stages? Thanks in advance.
- thatthatis 13y agoI would only choose c# for children if my choices were c#, objectiveC, java, or JavaScript. My rationale for that preference is fairly simple: it is, to me, the most expressive. Thus I can focus on teaching concepts over syntax.
- tbyehl 13y ago> As I've said before: I want to live in a world where ms buys xamarin, open sources or provides the software for nearly free I want to live in a world where Mono implements the full .NET Framework and I can run PowerShell scripts on Linux. Somehow I doubt that is part of Microsoft's plan here :-(
- jasallen 13y agoI sure hope Miguel stays. He's not a cultural fit for old Microsoft, but maybe ushering the new guard.... Him and Gu? Beautiful music.
- scholia 13y ago"Working together with Microsoft's .NET team in the last four months has been an absolute delight. So excited about the future." https://twitter.com/migueldeicaza/status/445681543781285889 https://twitter.com/migueldeicaza/status/445681543781285889
- taspeotis 13y agoYes please. Having suffered through MonoDevelop and now Xamarin Studio (which is much nicer) and the various bugs introduced each time you upgrade Xamarin.Mac and other miscellaneous problems I'd love for Microsoft to come in and: * Polish Xamarin's tools * Polish Xamarin's code (and swap out Xamarin's implementation of the core CLR/BCL with Microsoft's own ... presumably MS' GC is two cuts above the Mono one) * Add more QA to the release process (I don't know how Xamarin.Mac 1.4 got released with a broken NSApplication.BeginSheet implementation) * Make Xamarin's Visual Studio integration free * None of those "WCF is Xamarin Enterprise only" licensing restrictions * Buy MvvmCross too (Don't get me wrong, Xamarin's platform and what they do is amazing. But even if it works 99% of the time that's still a lot of things going wrong, given the size of .NET. Microsoft's tools and code aren't perfect either but I find I have way less issues with them relative to Xamarin.)
- politician 13y ago> None of those "WCF is Xamarin Enterprise only" licensing restrictions Are you kidding me? Let's suppose Microsoft buys Xamarin and doesn't bury it. Further, let's suppose that they actually pump money into polishing and enhancing their tools. Do you actually believe that Microsoft wouldn't wrap 10 flavors of Student, Home, Business, Pro, and Ultimate licensing around the result?
- cududa 13y agoYou don't really know/ understand Satya. That would sort of be the opposite of what he'd do with this.
- deleted 13y ago[deleted]
- taspeotis 13y agoWCF is part of the .NET Framework and there's no .NET Framework Student Edition ... .NET Framework Home Edition ... .NET Framework Ultimate Edition.
- gum_ina_package 13y agoThis would be great news, but I'm worried they'd stop developing the tools for other (non-MS) platforms. If anything, they need to do the opposite and make building iOS apps in C# a better experience than building them in Objective-C. Right now, if I know my app will have more than just the basic animations/UI elements/etc. using Xamarin/C# just isn't an option, since I don't know if it supports a more advanced feature set.
- taspeotis 13y ago> but I'm worried they'd stop developing the tools for other (non-MS) platforms This seems like an odd concern, since Microsoft's tools for Windows are better than Xamarin's tools for Windows. They'd be buying Xamarin specifically for their non-MS tooling.
- camus2 13y agoor to shut it down quietly.
- minimaximus 13y agoThey just unveiled cross-platform OneNote. They're about to unveil Office for iPad, and Azure works with any OS. Clearly they're moving in a different direction under Satya. The old, xenophobic MS seems to have morphed into a saner, more humble company that wants to play ball with all platforms.
- simonh 13y agoIf they just brought out cross platform anything, it must have been in the works at least a year before Satya was appointed. More likely, they had already decided on a new approach to cross platform support and wanted a fresh face to front the new strategy.
- scholia 13y agoNew approach was made public when Ballmer announced that Microsoft was now a "devices and services" company...
- yuhong 13y agoI also hope they will end the MS-Novell deal, given it's problems and it ditching Mono years ago.
- adamnemecek 13y agoI wonder if Nadella was involved in this move.
- outside1234 13y agoNadella is going to blow Microsoft wide open. I wouldn't doubt it for a minute.
- krashidov 13y agoWhat do you mean by blow open?
- snomad 13y agoRecently priced out Xamarin for my organization, that is super expensive. Do most people buy just 2 platforms (Android and iOS) per developer? How does Xamarin do with differences like the Android Action Bar vs. Apple's bar at the bottom?
- nbevans 13y agoIt's magnitudes cheaper than hiring a team of developers for each mobile platform, like what most of the sheep following the herd companies seem to do. Xamarin leaves details to do with views and presentation up to you. In a properly designed application using MVVM pattern you can use the appropriate native and best practices per platform.
- notastartup 13y agoThere must be some cons of doing this as well though right? It's great that you can save a developer per platform and that you have one code base but is the end product as good as something that a dedicated developer for that platform would produce?
- statictype 13y agoRight. You still ideally need someone who knows iOS to do the iOS app and someone who knows Android to do the Android app. Because the best way to build apps on each one is still different. What Xamarin basically does for you (from my experience using it) is that you can now share the bits of code that are not OS-specific (like your business logic, data access layer, web services etc...). It doesn't try to hide the underlying platform from you though. It's not a solution for write-once deploy everywhere (those solutions suck anyway).
- keithwarren 13y agoUI implementations are native to each OS, the C# code is often shared between apps but UI interaction code tends to be per platform. There are some places that abstraction layers make sense but part of the value proposition is that you still have a completely native build and native look and feel. Therefore, in these UI cases, you write platform specific code.
- jameshart 13y agoNext stop, Microsoft to acquire Unity3d?
- drawkbox 13y agoI'm frightened by this. Unity is the biggest push for C# other than Microsoft though. Hopefully Unity would never sell because once it is owned by a single platform, that will get preference and the whole multi-platform jig is up. That would further fragment because other platforms wouldn't trust Microsoft. Unless of course they sell off Xbox like Elop wanted to do. However Unity strongly relies on Mono which will now be run by Microsoft if this goes through. Either happening will cause some customer rage.
- asdf3 13y agoUnity would have to fork Mono, as would Gnome and Canonical and Redhat, etc... The comments here seem very trusting of Microsoft. If it was Oracle a fork would be a given.
- dualogy 13y agoI think they're already using their own fork of an older Mono version. They couldn't work out a mutually beneficial licensing deal with Xamarin to keep using their newest Mono versions or something. I think Unity have a good relationship with MS, so Mono being moved to MS should be good news to Unity -- for a while.
- jebblue 13y agoAs long as they don't stop Rust (game) development. I'm playing it on Steam Linux lately.
- pjmlp 13y agoIf that would make them finally adopt a more modern .NET runtime, it would be good news.
- programminggeek 13y agoI was pretty sure this would happen once Xamarin spun out of what was left of Novell. Open source .NET proved that C# is a great language outside of Windows and it wouldn't take much money for Microsoft to acquire it. Throwing Microsoft's considerable resources at Xamarin would allow Microsoft to gain a huge foothold in cross platform development, and thus would be much more likely to have developers port their apps to Windows. Microsoft used to embrace, extend, and extinguish their competition before they got too big and too afraid of their own shadow(and shareholders) with Windows and Office. Honestly, it makes total sense for Microsoft to acknowledge they are running a distant #3 and get as many developers behind them as they can. Make Microsoft the place where real hackers go to write code. Buying Xamarin is embracing. As is maybe a Nokia Android phone. Microsoft needs to make their own "better" version of Android with their own services and get people hooked on that. Then make the "best" version of Android called Windows A. It's Windows, on Android. Windows A's best features would be closed source and patented. It would potentially crush Android in the mainstream. I don't think that Microsoft has the guts to try and pull that off, but if they did, it would be a feat.
- magic_haze 13y agoAren't a lot of people who used to work at Microsoft during the 90s/early 2000s working at Google now? I'd be surprised if the people who implemented Embrace/Extend/Extinguish in the first place aren't one step ahead. The best parts of Android are already closed sourced and patented: gapps, all the stuff Samsung, Motorola, HTC etc. add on, the baseband etc.
- Moto7451 13y agoEven if Google is a step ahead, it wouldn't be too bad for devs to have a top tier common Mobile app Dev environment. I for one love .Net and if MS can pull off Extend and Embrace successfully (less extinguish) we (or at least .Net fans) will be better off. The market will be better off with MS, Google, and Apple as strong rivals.
- deleted 13y ago[deleted]
- WoodenChair 13y agoI tried out Xamarin over a year ago (around the time 4.0 hit) with a bit of enthusiasm because C# is a good language and ended up frustrated by bugs. I'm excited about the muscle of Microsoft getting further behind the platform. It is used surprisingly frequently for iOS apps. Regardless of whether I end up using it, this is a good thing in terms of pressure on Objective-C/Cocoa and Java/Android to improve developer workflows. This is exactly the kind of competition the mobile development space needs.
- giulianob 13y agoWhat would this mean for Mono on platforms like Linux? I hope it gets supported. Everyone keeps talking about mobile but some of us run Mono on Linux and love it.
- pistle 13y agoMono is independent from Xamarin. It would stay that way and I doubt Miguel & Nat would let is flounder. It's the basis upon which this who story is based. Mono has its own devs and community.
- Zigurd 13y agoWindows Phone might not be a winner, but a Microsoft .NET compatible runtime on other platforms, especially Tizen, Ubuntu, ChromeOS, and Sailfish/Mer would be a a Very Good Thing both for these new OSs and for Microsoft. Consider, for example, a Jolla handset running Sailfish, which can run Android apps with the Myriad compatibility runtime. And add to that the ability to run Microsoft .NET apps. Or, if Microsoft is getting serious about adopting the Android-Asha that Nokia cooked-up: Add a .NET runtime, and now you have either something very interesting, or maybe The Island of Dr. Moreau's OS mashups. But it will be interesting.
- edandersen 13y agoIf they announced this at the Microsoft Build conference in April, along with some sort of license giveaway for attendees, there would be an uproar of applause and cheering. Satya (if he was the one to announce it) would in one fell swoop be absolutely adored by the remaining faithful MS stack developers.
- notastartup 13y agoHas anyone used Xamarin to build an app on iOS and Android? What was the experience and time to market like? Is the end product a full native app, not a hybrid app? Are there any cons? I am currently learning Intel XDK but surprised why I have never given Xamarin a thought. p.s. What about QT creator?
- keithwarren 13y agoI have built multiple iOS and Android apps with Xamarin and found the experience to be great. I love C# so being able to use that was a plus and there are some cases where Xamarin made the APIs of the native platform a bit cleaner by implementing some abstractions. All the native plumbing was still there but implementing a tableview in Xamarin on iOS was quite a bit shorter in code than in ObjC. It really is a phenomenal piece of engineering. Biggest drawback, hard to find examples of things in C# so you have to be able to read documentation and code samples in ObjC or Java and mentally map them to C#.
- tedpeters 13y agoExactly true. Given the importance these days of using example code, you will spend time "porting" these samples to c#.
- tluyben2 13y agoThat's why I suggest you learn 'native' on both first before moving to Xamarin; it's very easy for me to map those code examples. Actually especially when Xamarin used more idiomatic .NET for a particular case; it is more natural to me so it's actually the first thing I try when I see an example.
- pistle 13y agoYes. iOS. Everything but UI was C#/Xamarin. Biggest pain was ramping on iOS and not realizing just how awful Storyboard was and how many was the Xcode designer wanted to screw me. The integration between the two using Xamarin Studio on the mac felt slightly clunky at times. Tweak UI, hook up event handlers, go back to Xamarin... watch it pull those changes across. If it failed, and it did at times, you could end up repeating changes. Xamarin Studio is not Visual Studio. Better than Xcode, but it's not nearly the tool VS is. Final app is a native experience nearly on par, performance-wise, with objective-c stuff. Most perf issues I hit also had more to do with working through iOS patterns & practices (e.g. long table views/lists with custom cells). The cons are usually friction and requirements to understand more than a single tool/language. You will need to bring up multiple games at once. There is a 1:1 mapping between iOS SDK and library access in the Xamarin API. I also did the kata thing and made simple apps to deploy across platforms just because I could. That was fun.
- keithwarren 13y agoI actually don't think Miguel and Nat would sell to Microsoft unless the terms were very much in their favor. Basically a big Microsoft wallet, team members from Redmond, the ability to license the .NET source code in a way that they could use it in Mono, guarantee of continued support for other operating systems etc. Basically, we can do what we want. Also given their VC backers I imagine the price would be north of 300mil. Given all that I think this rumor is premature. Then again, I did predict this... https://twitter.com/keithwarren/status/430874079776632832 https://twitter.com/keithwarren/status/430874079776632832
- pjmlp 13y agoWhy not? For Miguel it is most likely the way he can fulfill his dream to work at Microsoft. After all, he started GNOME after being turned down at Microsoft, and went on to port Microsoft technologies to GNU/Linux. Bonobo(COM with CORBA), Evolution(Outlook), Mono(.NET)
- jonhohle 13y agoI'm not sure why your being down voted, that was my impression as well.
- beefydude 13y agoOwning a company is probably a lot more enticing that working for someone else.
- keithwarren 13y agofulfill his dream to work at Microsoft I literally laughed out loud at that. I talked to him at Evolve one evening with a handful of other devs while he does not explicitly say it (he is actually pretty humble) you get the impression that Microsoft would make him a distinguished engineer in a heartbeat if he would only say yes. Huge salary, millions in stock options and a write your own ticket kind of involvement like we saw when Russinovich took a job in Redmond. Miguel is pragmatic, he sees one of the largest pools of developers (at one time the largest by far) and the opportunity to provide them with an exit strategy of sorts. They are bound to Windows now and Microsoft has to this point seen no value in giving those developers the tooling to take their apps out of the Windows ecosystem - so Miguel did just that. Couple that with the fact that he saw C# and .NET for what it was, Java done right, and he got on board with the idea - but dont mistake for a minute where his heart is. He is a dyed in the wool lover of Linux. He respects Microsoft as a company and realizes that he can feast off their mistakes and doing big things.
- troymc 13y agoI maintain a website about options for cross-platform mobile development, and the page about the C# options (where Xamarin is a leader) is one of the most-viewed. [1] http://www.mobilechameleon.com/ http://www.mobilechameleon.com/
- Dogamondo 13y agoAh, this is a handy site Troy. Thanks for putting this resource together
- benguild 13y agoDoes Apple allow you to publish Apps built from this? Or does it just generate Objective-C projects that can then be debugged and published through Xcode?
- andyjohnson0 13y agoXamarin.iOS generates full iOS binaries, not Objective-C source code, and they can be published to the app store.
- bad_user 13y agoI don't get the excitement. Nothing stopped Microsoft from releasing an open-source .NET implementation that works cross-platform, coupled with the toolset to build UIs on top of Android and iOS. It's actually one of their core competencies and if relative nobodies could pull off RoboVM, then Microsoft has no excuse other than being defensive about Windows and they had plenty of time to do it, ever since 2001. Mono and Xamarin are only possible because a bunch of folks weren't bounded by Microsoft's bottom line. At best this would be an acquihire. At worst this is a defensive acquisition. I hope it doesn't happen, because nothing good can come out of it.
- lafar6502 13y agoTotally agree - Mono adds no value to Microsoft's .Net platform and was created because .Net was Windows-only and proprietary.
- ygra 13y agoXamarin has quite a few products based on Mono which they sell. A separate implementation of .NET and the BCL doesn't benefit Microsoft that much, but the other offerings Xamarin has might.
- beefydude 13y ago.NET is merely one of the implementations of the ISO/IEC 23271:2006 standard (http://www.iso.org/iso/catalogue_detail.htm?csnumber=42927 http://www.iso.org/iso/catalogue_detail.htm?csnumber=42927) Mono is also an implementation of that standard, a cross platform one, and open sourc-ish (they do some dual licensing stuff)
- frowaway001 13y agoAnd your point is ...?
- statictype 13y agoNothing stopped Microsoft from releasing an open-source .NET implementation that works cross-platform Nothing except that it wasn't a priority for them. Maybe it is now. I'm pretty sure releasing a version of the .NET framework and runtime that works across platform is a little more difficult than changing the target architecture on their compiler settings (does their compiler even support different architectures?) I'm not saying it isn't possible - just that it wasn't a priority for them. This doesn't mean they don't want or support a cross-platform .NET ecosystem. (If I recall something Miguel De Icaza wrote some time ago, the internal teams in Microsoft have been supportive of Mono.) Do agree though that if this were an aquihire or defensive move, then it sucks for the rest of us.
- deleted 13y ago[deleted]
- quarterwave 13y agoAny comment on a comparison with html5/js? Especially for early-stage start-ups that need to prototype quickly.
- statictype 13y agoIt compiles down to native code for the platform. So its not really in the same category as doing a prototype with html/js. It's more of a replacement for Objective-C on iOS and Java on Android. You'll still need to build two different apps for the two different platforms (possibly more for Android) using two different APIs. However you get to work in a nicer language and can share your core functionality codebase between the two platforms.
- quarterwave 13y agoThanks.
- mands 13y agoGreat news if true. I've always thought MS should be more involved in the Mono/Xamarin platform. It makes far more sense for MS's mobile strategy than adding Android compatibility to WP. Instead, encourage devs to create a single .NET app that can be deployed to Android, iOS, and OSX, in addition to first-class support on WP and W8. You'd lose out on the current hot apps, but for the future it makes sense. For instance, several Nokia X Android apps were ported from their WP counterparts using Xamarin - http://blog.xamarin.com/nokia-x-for-csharp/ http://blog.xamarin.com/nokia-x-for-csharp/ . My only concerns if this were to happen are, * What happens to Mono on Linux, BSD & OSX? Does Mono simply become a deployment target for mobile devices? * What happens to MonoDevelop? Will VS be the only way to develop such apps? * What about the web? I'd love to see a Mono port to pNACL or asm.js. An NACL port already exists, but it would be great to have one codebase targeting almost all platforms. Either way, as someone considering using .NET with ServiceStack on the backend and Xamarin on the frontend, it's very exciting.
- LeicaLatte 13y agoNice buy. Microsoft, buy Unity next and you are set for the next 5 years.
- jasallen 13y agoXamarin is a tremendous accomplishment, but microsoft should tread a little lightly here. As it stands, Xamarin may have nearly saturated the market it has available to it. To operate on Xamarin effectively, in addtion to C#, you need to be able to (1) Make use of Objective C documentation and Stack Overflow, etc. (2) Make use of Java documentation and SO (this is easier). (3) Learn the AXML UI development patterns of Android, (4) Learn the nib UI development patterns of iOS. For (1) and (2) Most of your corner cases have not been hit by Xamarin devs yet, sure, growing will help this, but it will always be just like Mono and C# documentation -- there is some mono information, but often, you go back to the MS CLR documentation and try to figure out where its not quite the same. So right now, you are looking at let's say your A+ through B- level developers as being 'capable' of handling this. Microsoft needs big box corporate knucklehead "developers" to be able to succeed with their tools go get the kind of traction they need. I don't say this is an impossible task for Microsoft, in fact, they are second only to jetBrains in terms of developing the best IDE's (that was my #1 hope was that Xamarin would contract with JetBrains for Xamarin Studio) and they certainly have more resources and the expertise to get it done. But it's not a home run, and it's not nearly 'right once, run anywhere'. This could be a super exciting development, I'll be watching for more!
- jazzdog 13y ago> As it stands, Xamarin may have nearly saturated the market it has available to it. No way Xamarin has saturated the market with their licensing costs. $1000/yr per seat (for VS integration, last I looked) is cost prohibitive. If this deal lowers that cost significantly, it's a very compelling way to go for lots of devs.
- keithg 13y agoI agree. If they wrap this into their MSDN subscription packages, then it opens up a ton of new users.
- jordan0day 13y ago"As it stands, Xamarin may have nearly saturated the market it has available to it." The key part of that is "the market available to it" (Xamarin). Right now a .NET/Windows shop that wants to have an iPhone app has a choice between doing (1) xamarin, (2) having devs learn native iOS development, (3) try one of the HTML5 app frameworks, or (4) contracts the work out. Certainly in the cases of (2), and (4), and maybe (3), it's entirely possible that a Windows phone version of the app will never be built. While the ".NET shops only use stuff from Microsoft" meme isn't exactly true, it's accurate in a decent number of cases. If Xamarin is "from Microsoft", though, all of a sudden all of these .NET shops that might be considering options 2, 3, or 4 have a much bigger reason to choose option 1. And hey, now that Xamarin's from Microsoft, I bet they make it really easy to build your iOS/Android app for WP, too. The way I see it, at this point, Microsoft doesn't want to compete on apps. They're never going to be the primary target for most apps until they have the market share to justify it. So, how to best level the playing field, apps-wise? Make it super-simple to build an app for iOS, Android, and WP at the same time.
- guiomie 13y agoWould this make Xamarin free ?
- keithwarren 13y agoThat is a great question, I doubt it. That said, Visual Studio is not a cash cow for Microsoft and making it totally free might be a key move in starting to win back dev mindshare.
- scholia 13y agoThat said, Visual Studio Express is free in multiple versions,inlcuding ones for the web and Windows phone... http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx http://www.visualstudio.com/en-us/products/visual-studio-exp...
- snarfy 13y agoIs this good news or bad news for open source C#/.NET development?
- frowaway001 13y agoBad news. If Microsoft was interested in having a cross-platform runtime or a cross-platform IDE, they could have done it years ago. Now, as some kind of side-effect of buying Xamarin, the have acquired most people behind Mono/MonoDevelop ... how do you think this will work out? Maybe not immediately, but as soon as someone in the management decides that costs need to be cut, someone will ask the question why microsoft maintains two runtimes, two class libraries, two IDEs, etc. and kill them.
- mentaat 13y agoIs Xamarin performance on parity with native on Android and iOS or is this just a marketing gimmick? I've heard mixed stories about long startup time and stability of mono runtime on android...
- mangeletti 13y agoIn my humble opinion, when Microsoft gets on board you know we've reached the top and the bubble is about to pop.
- j_s 13y agoI was worried about this last year when Xamarin announced their new revenue model: what protections are in place for the various open source pieces of their technology? Last time I asked for more details it stopped because it was my job to limit the scope of the answers with a list of specific questions; I felt it didn't make sense to narrow things down like that. https://news.ycombinator.com/item?id=5251474 https://news.ycombinator.com/item?id=5251474
- rbellio 13y agoI think this is a great move for both Xamarin and Microsoft. The company I work for is currently using Xamarin to help create cross platform apps with a consistent backend architecture. Sure, we have to develop different front ends for each platform, but we can leverage C# for everything and we don't super stars on any one platform to allow us to generate things quickly and well. I was waiting for something like this to happen, ever since I watched this video from Hanselman at the Xamarin Evolve conference last year: http://www.hanselman.com/blog/XamarinEvolve2013TalkVideoHowCSavedMyMarriage.aspx http://www.hanselman.com/blog/XamarinEvolve2013TalkVideoHowC...
- rnirnber 13y agoGuys this is bad new! I don't see why everyone's cheering this on. Xamarin is what gave life back into the Mono project. It renewed interest in the Mono VM ecosystem, educated people about the possibility of running Mono in the enterprise....Xamarin was giving Mono the boost it needed. Mono sat dead for years...Microsoft's probably just trying to buy Xamarin to cherry-pick the cross-platform mobile development and kill off the VM outside of a mobile app context.