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Massively multiplayer online Flappy Bird
- DohUhm 13y agoPersonal Best: 6
- giarc 13y agoPersonal Best: Still loading.
- bluetidepro 13y agoThe phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?
- modsrm 13y agoWelcome to the Internet!
- thejosh 13y agoWell everyone was like "Wow this game is frustratingly stupid, what score have you got to so far?" Then the roll-on effect happened where everyone starts using it to brag about their scores :).
- 31reasons 13y agoI think in the universe of difficult games, not all frustratingly difficult games would become successful. For example, Mensa puzzle game would not be successful. Its the seemingly simple and stupid nature of it that compels people to try again and again..
- xsace 13y agoEver played Yeti sport?
- bluetidepro 13y agoThat's a valid point. I would be a liar if I said I did not love those Yeti mini games back in the day. The Flamingo Drive one always cracked me up. Ha
- zipdog 13y agoAs there's more choice, people seem to be more interested in what others are doing, so when something gets some traction it can grow very big very fast. (And this game had some help at the start, it seems). If it wasn't Flappy Bird, it would be something else. But this game does have the key elements: simple, accessible, shareable.
- graedus 13y ago> just can't seem to get how it got so popular so quickly The #1 most subscribed-to youtuber[0] (PewDiePie) did a video on this game right around the time its popularity skyrocketed. [0] http://www.statsheep.com/pewdiepie http://www.statsheep.com/pewdiepie
- deleted 13y ago[deleted]
- arn 13y agoyour timeline is wrong. pewdiedie did it well after it was the #1 app on the app store.
- GhotiFish 13y agoit's simple, accessible, difficult, and lets you go again fast. It's "I wanna be the guy" for people who don't like video game culture and immaturity. If you're fine with both of those, however, go play "I wanna be the guy"!
- apitaru 13y agoI think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric success.
- adam12 13y agoNot frustrating?
- apitaru 13y agoBy making the collision predictable [edit: interestingly, larger than I would have imagined needed], the gamer knows exactly why he/she failed. There's 'honesty' in the directness that most games lack (and therefore gamers crave). And then - by allowing a quick restart, any frustration is overshadowed with the desire to try again. There are other interesting fine-details. For example, notice when the bird starts to dive (an experience game developer pointed it out to me). It happens when the bird goes under the last flap-point. This allows for a much deeper control system than the one-switch interaction suggests. This depth is intuitively grasped by the gamer on some level, providing more fuel to try again.
- mey 13y agoHow is this game not frustrating? The hit box on the bird is the size of the moon, making it very hard to determine where you will "collide" with the pipes.
- drcode 13y agoEvery time the user dies they know it's their own fault.
- phaus 13y agoAs the commenter you are responding to mentioned, the hit-box is much larger than the bird. If your hit-boxes aren't the same size as your sprites, players are frequently going to die when they didn't even appear to hit the pipes. So no, it isn't always the user's fault.
- soldier 13y agoIt's like the Gangnam Style of games.
- 127 13y agoWhy is simple pop music popular? It is the same question. The answer: because it makes the consumer feel good.
- DanBC 13y agoFlappy Bird, and the other apps made by the same developer, are perfectly tuned single mechanism games. These are not new. Nintendo Game&Watch games were very simple and could keep people playing for hours. Mario Party (in all its many versions) featured similar micro games. People love the idea of a game that has almost zero controls, with perfect tuning, and a simple to share high score. Flappy Bird is also hard - I am hopeless at it. I love it for exactly that reason. I'm not great at games so if I can power through some levels I know the devs have just stuffed some easy content in there. The problem now is in finding these apps. The tuning is tricky to do. The market will be flooded with poor quality clones. It'd be really tempting to allow IAP power ups - "hit one pipe without dying!"
- unoti 13y agoIt frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This little thing has glints of promise.
- Pxl_Buzzard 13y ago> To me, games are at their best when they help created shared stories and memories for multiple people. Games like Skyrim and Broken Age are still incredible experiences that have thrived as singleplayer experiences. Ask yourself what you want when you talk about shared stories. Both games I mentioned have moments that can be recalled with other players, and while that isn't the same as a shared memory, players still have a shared experience on some level. On a personal level I certainly lean towards creating shared memories in games I develop, whether with online multiplayer, racing ghosts, or "couch co-op." I think the elements of competition and cooperation are awesome, but I don't think you should dismiss singleplayer content just because of a desire to foster shared experiences.
- chc 13y agoHaven't played Broken Age, but most people I know feel that Skyrim would be improved by a co-op mode.
- scott_karana 13y agoPersonally, I think Skyrim would be a lot more fun as a co-op game. Then the experiences are shared in both senses you're referring to. Of course, that doesn't invalidate your point: both games are excellent standing alone.
- mmatants 13y agoI think that no game is really "single player" for that reason: there's almost always other people to share the experience with, even through non-electronic means. And of course the game creator is also a player - a metaphorical DM who is just not connected live.
- codeulike 13y agoedit: If creator is reading this: Please remove the bubble around the players bird - you have to judge distances really carefully in this game, and the bubble makes it even harder. Also the rotation animation in this version is distracting. The original Flappy Bird only rotated slightly (nose tipping up slightly while flapping) unless really diving fast. Good fun though.
- wgx 13y agoI'm not the creator, I just saw this on my Twitter feed and posted it here. :)
- steven2012 13y agoThis is actually extremely hilarious, especially seeing how everyone else is doing, well done!
- taigeair 13y agoTook me forever (~10 seconds) to figure out I had to press up to work the bird.
- moot 13y agoThis is the best day of my life.
- wgx 13y agoYou did say you'd have more time on your hands.
- stephenhuey 13y agoAaaaaagh!!!!!! Only made it past the 2nd pipe after 5 minutes so I'm going back to Threes! http://asherv.com/threes/ http://asherv.com/threes/
- whatshisface 13y agoYou linked to a very interesting looking game, but I can't help but wonder, did you make it?
- ijk 13y agoAnswer appears to be no, unless "stephenhuey" is secretly Asher Vollmer, Greg Wohlmend, or Jimmy Hinson [1], which is unlikely. Not really surprising, though: there's a very good reason why Threes is currently the top paid app on iOS. [1] http://asherv.com/threes/presskit/ http://asherv.com/threes/presskit/
- stephenhuey 13y agoSorry I missed this due to unplugging for some snowboarding in Crested Butte. No, I didn't make Threes, but my friends and I have recently begun playing it.
- vittore 13y agoWhy there is no android version
- 13y ago
- runnr_az 13y agoThat's pretty awesome. Always have to give props to the folks who build epic stupid projects...
- pratkar 13y agoSeems a whole load of lemmings jumping off the cliff!
- nubela 13y agoMight I ask what is the stack behind this?
- castis 13y agoI'd attempt to tell you if the site would load but we know now that its sitting on a CloudFlare server.
- thinkdevcode 13y agoI believe its written in node & socketio. Don't know what database though. Played it yesterday when it was originally posted on HN.
- granttimmerman 13y agoIf you look at the source which is only ~200 SLOCs, it's just written in vanilla js for the canvas and Websocket which receives a simple arrayBuffer binaryType.
- defg 13y agoArgh, someone beat us to it. We have a massive-multiplayer tournament planned for Saturday: http://ddnet.tw/#news http://ddnet.tw/#news
- tree_of_item 13y agoIs this game generating any data? Like, what's the % of birds that die on the first pipe? The distribution of scores?
- neals 13y agoSo much fun to see the "natural selection" at work (for a lack of a better word)
- deleted 13y ago[deleted]
- talmand 13y agoThe only winning move is not to play.
- jere 13y agoI can clearly see how FB became popular. There's something to extreme difficulty and simplicity.
- alistairSH 13y agoReally? This is what all the flap is about? This is awful. It's almost impossible to get passed the first set of pipes because the a single click makes the bird jump half the height of the screen. Is the mobile app just as unusable?
- jspaetzel 13y agoThe mobile version is even less usable, and we wouldn't have it any other way.
- phaus 13y agoThis version is actually much more difficult than the mobile version.
- coherentpony 13y agoWhat mobile app?
- alistairSH 13y agoThe one that the creator yanked after it got popular... http://www.cnn.com/2014/02/09/tech/flappy-bird-removed-from-app-stores/ http://www.cnn.com/2014/02/09/tech/flappy-bird-removed-from-...
- coherentpony 13y agoOh, yeah. I was being facetious :) Sorry about that.
- acdanger 13y agoAwesome. How was this built?
- mtct 13y agoPraise on you, this is really a clever and fun idea.
- antidaily 13y agoCool but the controls make me want to punch a dolphin.
- habosa 13y agoStrangely exhilarating when I got to 20 and I was at the front of the flappy pack. Definitely gonna wast some time on this today.
- xeqt10 13y agoHigh Scores?
- salibhai 13y agoSite dead now?
- Jeremy1026 13y agoSeems to be so.
- cdelsolar 13y agohahaha this is amazing. Thank you whoever made this.
- Siyfion 13y agoThink we killed the server. :\
- julianpye 13y agoThis must be what it is like to be a sperm cell.
- watwut 13y agoIs that how real thing worked? It is really addictive. I heard about controversy but never played the game. P
- JTxt 13y agoNeato. This would work on iOS if it registered taps/clicks.
- AndrewKemendo 13y agoWhat would be really cool is if someone could take all the user keystroke timing data, with the distance calculations and do some ML to build an optimized route.
- xellisx 13y agoShould add guns to kill other birds.
- NDizzle 13y agoThe only way this could get any better would be to have player collision.
- czardoz 13y agoLove it! Hope the server holds up though.
- ck2 13y agoIt looks like a school of fish that are slightly out of sync in space-time with each other. But seriously, this is all the game was about? Really?
- Wohui 13y agoEveryone else was playing it :(
- ghx 13y agoThe entire Dallas Linode went down at the same time as flapmmo.com. I think we took it down playing too much. Edit: It's not a coincidence, they really are on Linode in Dallas... http://webcache.googleusercontent.com/search?q=cache:YkUAh7upQnsJ:dawhois.com/domain/flapmmo.com.html+&cd=1&hl=en&ct=clnk&gl=us http://webcache.googleusercontent.com/search?q=cache:YkUAh7u...
- blhack 13y agoThis is actually really, really fun. I wish I could land the bird and hang out with all the cool birds who have made it past a few pipes. In fact, add chat to it would be really cool :-D
- jaredsohn 13y agoSince the site doesn't load, here's an article about it (with a screenshot.) http://massively.joystiq.com/2014/02/12/flapmmo-brings-non-combat-gameplay-to-new-heights/ http://massively.joystiq.com/2014/02/12/flapmmo-brings-non-c...
- SuperChihuahua 13y agoAnd a video: http://youtu.be/ahWF5pW6ZQw http://youtu.be/ahWF5pW6ZQw
- TrainedMonkey 13y agoAlas, I am too late: "Server doing weird things, come back tomorrow. "
- vjdhama 13y agoWebsite is offline.
- mlreed328 13y agoIf you make it past 1000 the pipes disappear.
- incogmind 13y agoThe websites down I guess.
- deleted 13y ago[deleted]
- rebelidealist 13y agoIt's hard to concentrate on your own flapping when everyone else is flapping at the time.
- tyilo 13y agoE.prototype.collidesWith = function() { return false };
- wbsun 13y agolol! Great!
- caruana 13y agoCRASHED!
- indrax 13y agoThis seems to be trying live communication with the server, but all you really need is to load a bunch of previous playthroughs and overlay them. This should make gameplay a lot smoother. Then after each death, upload a record of the keypresses and the nickname. Or maybe I missed the point.
- jonalmeida 13y agoWhat you described is called Run In Crowd, except no constant tapping, but only when there is a ditch to fall through.
- shmerl 13y agoIt doesn't work at all (Firefox 26.0).
- com2kid 13y agoThe code for this is impressive. 2131 characters total to establish a connection to a server, send back and forth game state, and then have an actual game on top of it. As much as I despise trying to engineer large team projects in JS, this is a great example of what JS is good at.
- anon4 13y agoAt least in this version, as far as I got (6 pipes in), the gap between the pipes was always less than the height of a jump, making the game a trivial matter of timing your jump exactly when the bird is nearly touching the bottom pipe. There is no strategy in positioning yourself and taking alternate gaps. There are no alternate gaps to begin with. The whole game is just an exercise in timing, like a quick-time event of the sort where you need to stop a moving indicator in a given range. It would fit as a way to grant an attack bonus in e.g. Super Mario RPG or Paper Mario. 1/10 - it's a real-time multiplayer qte in javascript and that's kind of cool
- frosted_moose 13y agoThere is Hieronymus Bosch-ian quality to this beautiful, beautiful sacrilege.
- joelmbell 13y agoFor a second I though the URL was fapmmo.com. I assume that would be something completely different.
- kin 13y agoA. I really wish it was up for me to play it. B. I really wish they'd at least match the original's flap rate a little closer.
- sillysaurus2 13y agohttp://96.126.121.68/ http://96.126.121.68/ works for me.
- smackfu 13y agoThis seems to keep resetting me before I hit anything.
- aabalkan 13y agoPage doesn't load MMO didn't scale #lol.
- wikiburner 13y agoSomewhat unrelated, but does anyone know of a good javascript/HTML5 framework for creating multiplayer games? I posted a similar question on the Godot Engine thread the other day, but there weren't any obvious candidates. https://news.ycombinator.com/item?id=7209149 https://news.ycombinator.com/item?id=7209149
- mproud 13y agoAww no! The person took this down because they couldn’t handle its success!
- EGreg 13y agoI want Flappy Marbles 3D
- tled 13y agoI thought Flappy Bird was hard until I play this game. Another FlappyBird variant that is also hard to play http://roguelikegames.com/flappy-typing http://roguelikegames.com/flappy-typing
- zongitsrinzler 13y agoSarcastic comment about 'massively multiplayer' and the server crash.
- michaelgrafl 13y agoI somehow managed to get into a hypnotic flow and pass like ten or fifteen pipes. Never ever before I have felt this much like being the world wide number one at something. Awesome.
- ratsimihah 13y agoStill haven't gotten to try this, heh. Better failing to scale up than scaling too early, right?
- ghotty 13y agoITS BRILLIANT, anyone had the chance to sneak peak or actually know what kind of websocket server are they using for the mmo implementation on this? would be nice to try it out
- blowjob69 13y agoanyone have a party i can join
- blowjob69 13y agocan i join anyones party
- camoka4 13y agohttp://www.flappy-bird-multiplayer.com http://www.flappy-bird-multiplayer.com yea I made 50 score