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It's not necessarily difficult, and it's not prohibited, it's just not very profitable. The problem is you're cutting out the whales. You might have a $5 gate,
by mattmaroon 13y ago
It's not necessarily difficult, and it's not prohibited, it's just not very profitable. The problem is you're cutting out the whales. You might have a $5 gate, and get 2% of people converting, whereas unlimited IAPs might only get 1% of people converting. But now some of that 1% can (and will, believe me) spend $30k a year on your game. And almost all of them will spend more than $10.
Games used to do this somewhat frequently, they just don't anymore because it leaves so much on the table.
Also the much lower RPUs will make paid acquisition unprofitable, and paid acquisition is the only reliable method. App stores are great if you get featured or by some fluke work your way to the top of the charts, but for 99.9% of developers, you're either doing paid acquisition or getting no substantial amount of customers.
- hdevalence 13y agoDo you feel it's ethical to take $30k a year from 'the whales'?
- PakG1 13y agoIt's the exact same question whether it's ethical to take that amount of money from the whales in casinos. Because that's where the term whale comes from, synonymous with high rollers. It's the exact same scenario, except that in casinos, whales have a chance to make it back. But even in casinos, the rich people who can afford to be whales know that they're just throwing away their money. They're not like the poor stupid ones who go bankrupt with gambling debt. http://en.wikipedia.org/wiki/High_roller http://en.wikipedia.org/wiki/High_roller
- ANTSANTS 13y agoAs I understand it, "whales" tend to be less "poor gullible fools maxing out their credit cards" and more "extraordinarily wealthy people that enjoy wasting amounts that seem ridiculous to us but are truly nothing but a drop in the bucket to them." The term "oil prince" is trotted out sometimes, and people like that really do exist: I don't remember his name, but there is a very real "oil prince" who likes to go on twitch.tv and shower random (mostly female) streamers with thousands of dollars. It is an utterly bizarre experience seeing screenshots of these events, where, say, a teenaged girl is playing a game in her parent's kitchen with a webcam trained on her, the caption is something like, "wow, $person just donated $20,000 to me! thanks!", and the entire family is in the background with their mouths agape in shock. I hate these glorified slot machines, I hate the companies that make them, and I do think it's unethical to prey upon children and regular people with bad judgment, but my guess is that the average "whale" is far too wealthy to deserve your sympathy. As a different example of the same idea, do you feel bad for the celebrities that spend hundreds of dollars for a drink at an exclusive club?
- patio11 13y agoTalk to people in the social games industry privately.
- mattmaroon 13y agoI run one. When I've done cursory searches on our whales, I find people who appear (at least from LinkedIn/Facebook) to have great jobs. I don't get the impression the large guys can't afford it, generally speaking. I am sure it happens.
- patio11 13y agoI trust that what you are saying is accurate for your company. (And, thanks for saying it. That's one data point I hadn't heard before.) It is at variance with things I have heard about other companies. I am, unfortunately, not able to elaborate.
- krisgee 13y agohttp://www.gamesindustry.biz/articles/2014-01-30-core-gamers-can-be-whales-too http://www.gamesindustry.biz/articles/2014-01-30-core-gamers... Good article that got passed around in my office on Friday. People who are 'gamers' and by extension people who make games tend to look at "whales" as gullible stupid people but a lot of us tend to exhibit the same behaviour about other things all while congratulating ourselves for not pay 5 bucks to support a game we've played for 50 hours. That said I think there is a really really fine line you have to walk to keep your IAPs "ethical" and it's very temping (and profitable) to fall on the Candy Crush side of things.
- xerophtye 13y agoOh, Candy Crush does this too? (I have honestly never played it so i don't know). Well apparently there was a little exploit to bypass the wait (without paying). My GF told me about it (yes, she's addicted). You can just change you local clock and the game thinks a day has passed and tada! free lives.
- sneak 13y agoAll consensual and non-coercive transactions are ethical. It is simply not your place to decide for others how they should get their dopamine, or how much they should be paying for it.
- throwaway7808 13y agoNope. Think British selling opium in India, ethical? And notably, selling a variety of addictive dopamine stimulants [including cocaine and methamphetamine] other than games is considered to be unethical.
- zorpner 13y agoWhat do you think "consensual and non-coercive" means in the context of addictive behavior?
- sneak 13y agoIt is everyone's individual right to have and maintain whatever addictions they choose.
- chilldream 13y ago"addictions they choose"
- DanBC 13y agoWhat makes you think that addiction is a choice?
- mattmaroon 13y agoSure. The games (generally) aren't doing anything illegal or unethical. If someone has the spare money and the inclination, why would it be unethical to allow them to spend it? Remember that there is a lot of money out there. If you're a millionaire, a billionare has 1000x more money than you. His $30,000 is your $30.
- sitkack 13y agoI worked on a system where we could see these people's behavior. I recommended that we take the top X and refund their money. They had problems, and it was unethical for us to continue to bill them. Senior management said, "No." Which was appalling to me. It would cost us nothing, all virtual bits anyway. To see the greed of taking a sick persons money is kinda depressing.
- eru 13y ago> I recommended that we take the top X and refund their money. > It would cost us nothing, all virtual bits anyway. I see a contradiction here.
- sitkack 13y agoThe system I worked on did 40M in revenue. We are talking about 10 people spending 5k a year (ish). So 0.5% of revenue for product that never even got activated? Refunding is the only correct response.
- Goladus 13y ago> Do you feel it's ethical to take $30k a year from 'the whales'? I don't have any essential ethical problems with the question. I have two concerns. (1) They're called "games" when they're not really "games." (2) The socio-economic implications of a system where it's easier and more profitable to sell to 50 people willing to pay $30,000+ than to 1.5 million people willing to pay $2.
- brc 13y agoWould you think it is unethical for iTunes to take $30k from someone who purchased a large amount of music, tv and movies? What about someone who spends $30k to get their Aston Martin repainted in chrome paint? People have to be careful here - this is clearly consensual behaviour as long as they know how much they are spending as they purchase. Everyone wants to compare to gambling - I detest gambling and never do it - I would cautiously support moves to rein in an ever-expanding gambling industry - but at the same time if people want to spend money on entertainment, even all of their money, I find it hard to come up with a suitable argument. People can spend all their money on all sorts of weird obsessions, but these shouldn't be reasons for outlawing the behaviour for the majority of people who get along just fine.
- pbhjpbhj 13y ago>People have to be careful here - this is clearly consensual behaviour [...] // Right. Many apps are designed to be effective Skinner boxes bypassing the brains logic to push at the base responses in order to initiate a "player" to want to continue without engaging their executive functions. Games like Candy Crush and Bejeweled play ever trick possible to part users from their cash. It's more like having a bar and when the mark is drunk you waft a cheeseburger under their nose, flash subliminal messages on the video screens, pay beautiful people to sit eating cheeseburgers, tell them all their friends ordered one and finally selling it for 3 tokens [$1000] because you know they won't then notice the cost. Oh plus wash that burger down with a beer that's suddenly $500 because arbitraryTimeLimit just ran out. Most obsessions that people spend silly money on aren't carefully designed to be obsessions. Those that are - smoking, gambling, drinking - are often tightly controlled. Nightclubs, so far as I know, don't have systems of their own currency specially designed to hide the dollar amounts of their drinks, for example. They also, where I am at least, have to post prices and are by law required to stop serving people who're drunk [though I hesitate to guess how often that law is flouted]. Your position on gambling seems contrary to your position on other for money gaming.