4 ms·
Eh... yes and no.. and in some cases oh-god-no (http://thelettervsixtim.es/ http://thelettervsixtim.es/) When I was able to get a hold of arcade/snes/nes games
by columbo 13y ago
Eh... yes and no.. and in some cases oh-god-no (http://thelettervsixtim.es/ http://thelettervsixtim.es/)
When I was able to get a hold of arcade/snes/nes games on emulators I replayed all of my hardest games. I beat all of my top twenty in a weekend.
How? Because all the emulators came with Quick Save & Quick Load. F5 and F6 are the major reasons why games are easy these days. It's a night and day difference. Playing some of the ultra-hard NES games became a walk in the park; really just repeat the last action until success. I even beat the arcade versions of Ghosts & Goblins, then Ghouls and Ghosts in about an hour for each.
I've been playing a ton of nethack lately and I really wish games like Skyrim and other open-world-games had a 'permadeath' difficulty setting. Sure, I can choose to play that way, but I like it incorporated into the game. I want a system where it difficulty is just a percentage of more guys & less ammo, rather difficulty should be a fundamental change to the game.
- chii 13y agoSpeaking of the quick save/reload reminds me of why Braid is so good - its designed so that mistakes aren't costly, and the player is encouraged to explore and not fear making an error and loosing progress. Games _should_ be designed that way.
- joshschreuder 13y agoI think it depends on the game and the experience desired by the creator. For something like Day Z, you want the progress lost when dying to be part of the story and the experience. For something where the overarching narrative is featured, like Braid / Journey, I think the quick restarts are just as important.
- joshschreuder 13y agoVVVVVV was great fun. I couldn't recommend it for everyone, but it was a challenge, and that challenge made it satisfying to complete. The best part was that it wasn't unclear what you had to do, it was just hard and skillful to achieve it, so I never had to turn to a guide. I feel quite similar with Hotline Miami. It's a tough game and you die a lot, but it's extremely satisfying plotting your strategy and executing it to success.
- daeken 13y agoIf you liked VVVVVV, go play Super Hexagon (preferably on a mobile device). It's the same designer, and oh god, it's the most amazing game I've ever played. It's brutally hard, but never frustrating, and it forces you to get better. Absolutely worth the $3.
- mh- 13y agowell, thanks for that. Super Hexagon is pretty much the 2nd worst thing one could discover in the middle of the night - number one being meth.