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Deus Ex creator Warren Spector is retiring from game development
- deleted 2mo ago[deleted]
- kakacik 2mo agoDeux ex 1 was an exceptional experience for me. It lacked depth and complexity in some ways that modern games have, but overall feel and venues for character/equipment development fit my gaming style perfectly. Its the only game that I've come to repeatedly, long after its graphic was deemed ancient even with some modding. What a legacy.
- xnorswap 2mo agoI loved the aesthetic of Deus Ex, but the Deus Ex in my head was always far better than the one in reality, and so I've deliberately never re-visited it, to keep that memory of a treasure. Some games just impact me in a way that others don't, and I rarely go back to games for that reason. Another example is that I've probably spent longer thinking about Thomas Was Alone than I actually spent playing it, it's a very short game that had a tremendous impact on me. Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn't really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.
- LollipopYakuza 2mo ago> but the Deus Ex in my head was always far better than the one in reality I feel like it's actually a sign of a good game. A masterpiece that relies on my imagination just hits different.
- jurgenaut23 2mo agoI wonder what made it so magic.
- danbolt 2mo agoPart of me always felt the wacky setting helped with the player’s sense of anticipation. Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling quite arcade-y too, trying for a particular outcome.
- aleph_minus_one 2mo ago> I wonder what made it so magic. The conspiracy theories. :-)
- deleted 2mo ago[deleted]
- jurgenaut23 2mo agoIndeed, I played the sequels, and although they were great, they never quite captured the magic of Deus Ex 1.
- NoboruWataya 2mo ago> The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive. Yes, looking back at the game in hindsight - having since played games like Morrowind - Deus Ex seems relatively linear in comparison, but at the time it felt completely different to any FPS I had played before.
- nonamesleft 2mo agoAlso the speedruns for that game contain absolutely hilarious mechanics, like throwing the gas grenade to get the door opened faster at UNATCO HQ.
- farlight 2mo agoThe only game hack I've ever discovered by myself (by being too cowardly to proceed through the main route when I was little, wasting time instead on the unatco base, and mindlessly throwing grenades around). It doesn't work anymore in modern mods I've played through; they've patched it.
- Trasmatta 2mo ago> It lacked depth and complexity in some ways that modern games have I would argue it has way more depth and complexity than the majority of modern games. There were so many systems that interacted in interesting ways, and so much player freedom that the devs actually accounted for. Just endless stories of "I tried this bizarre thing that I thought nobody would think of, and the devs actually wrote unique dialogue for this situation". It's also a bit of a mess and cobbled together, but in a beautiful way.
- rvz 2mo ago> “Will I come back? Never say never. But I think it’s time to ride off into the sunset. Now stop reading and make great games.” I bet that thanks to AI, he is more likely to come back and make more great games. To Downvoters: After thinking about this in the age of AI, I now think that game developers have no choice but to use AI in developing their games for this reason: The big game studios that use AI will beat the indie studios to market quicker. Let's say he comes back tomorrow and the game studio announces a new game that is to release in two years or so. Do you really think they won't use AI to meet the deadline quicker and avoid any delays? I bet they will. As long as competition exists, there will always be someone else using AI to compete. But of course it is damned if they use AI (no delay). Damned if they don't use AI (and risk delays).
- add-sub-mul-div 2mo agoYes, some companies will have "no choice" but to use AI for creative work in the same way that McDonald's has no choice but to use unspeakable parts of the animal to make their mcnuggets.
- jurgenaut23 2mo agoDeus Ex 1 was amazing. My best gaming experience ever. I loved every moment of it, exploring the entire city. Thank you Warren!!
- fzeindl 2mo agoI think a big part also was the superb, moody soundtrack.
- otekengineering 2mo agoSpector leaving EA to join Romero and make Deus Ex was the platinum lining of EA buying Origin and enshittifying Ultima. Deus Ex is Ultima X, it picked up and relit the torch that Ultima IX dropped in a puddle.
- zabzonk 2mo ago> exploring the entire city there were many sites, not just one city
- esafak 2mo agohttps://www.linkedin.com/feed/update/urn:li:activity:7495321215083905025/ https://www.linkedin.com/feed/update/urn:li:activity:7495321...
- HelloUsername 2mo agoPosted some hours ago: https://news.ycombinator.com/item?id=49343320 https://news.ycombinator.com/item?id=49343320
- WithinReason 2mo agoHis latest game didn't get good reviews: https://store.steampowered.com/app/3341000/Thick_As_Thieves/#app_reviews_hash https://store.steampowered.com/app/3341000/Thick_As_Thieves/...
- coffeebeqn 2mo agoI was following the development and it sounded like they ran out of money and had to release something. And was followed almost immediately by a 99% layoff.
- __david__ 2mo agoI liked it, but it felt like 1/10th of a game. On the other hand they only charged about 1/10th of a game ($5). I played it for about 10 hours so I feel like I easily got my monies worth.
- whywhywhywhy 2mo agoKinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today. Like Molyneux's last games all being centered around trash exploitative mobile game mechanics. Spector being the progenitor of 2 entire very rich single player genres with Thief and DeusEx it just feels completely the wrong person to be working on some coop online game that got support ended after 2 months. It's just not what a talent like him should be working on and the business mechanics don't align with his strengths. Would have made a lot more sense to be doing a budget IMSIM, there is an audience there on PC for for these sort of games at a visual fidelity level a small team can accomplish rather than trying to make something more mainstream with a reliance on online.
- ramesh31 2mo ago>"Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today." I'm sure his bank account disagrees. All games are, ultimately, commercial ventures with the express purpose of making money. It's why they are so hard to classify as "art". There are a select few auteur driven passion projects that can transcend this now and again, but they are generally extreme outliers among even their creator's careers, let alone the industry as a whole.
- collinmcnulty 2mo agoArtists have to eat, it doesn’t make them not artists. Games are not hard to classify as art. You may not like the art or think a lot of it’s not very good, but they are art, because art is not the exclusive domain of “auteur driven passion projects”.
- Shorel 2mo agoCyberpunk 2077 creators bank account is bigger, and arguably that game is he true spiritual successor of Deus Ex.
- christkv 2mo agoI’m hoping some small team will do a spiritual successor to deux ex. Somebody told me someone is working on one for thief.
- ac 2mo agoCore Decay is a spiritual successor to the Deus Ex series. It’s a very small team indeed working on it right now. Just one person working on it now, IIRC.
- Apocryphon 2mo agoThere’s also a Beta Decay.
- christkv 1mo agoAdded both to my wishlist they both look interesting.
- superultra 2mo agoI work in another sector of the entertainment industry, music. There are exceptions that prove the rule, but I do think there’s something about the quality of a person’s output that changes as they age. Maybe it’s brain elasticity. Maybe it’s that life changes as we age and things like kids or aging parents or health take precedence. Regardless, I wish we had a better structure to more gracefully allow the greats to move into teaching or mentorship rather than expecting them to continually release the next great thing. Sports is a good model due to the physicality, if a little on the ruthless end of the spectrum. Most great athletes peak at 26-32 and the ones that continue can still do amazing things but they move into a different role; captains, coaches, commentators, whatever. Maybe that should apply to games, coding, etc.
- catgary 2mo agoSpector is 70 years old, that’s a pretty reasonable age for retirement?
- danbolt 2mo agoSpector was in his mid-forties when Deus Ex was released, System Shock a few years before that. I wonder if he’s an exception that proves the rule like you mention, or if his experiences in his youth working on tabletop games contributed to his design sensibilities in the 90s.
- jl6 2mo agoIt’s just gone past the halfway point between the date Deus Ex was released, and the date it was set. That puts it on target, because it feels like about half the plot has come true. It was a prototype for a much larger system.
- Stalker_Aloy 2mo agoThat's sad to hear. The Immersive Sim genre that he effectively pioneered is so underrated. Without System Shock, Deus Ex, and Thief leading the way, Dishonored and Prey may have never existed.
- s_dev 2mo agoI'm not sure this is sad news but I guess is news or at least some milestone, loved Deus Ex and Warren Spector but he's old, has money, why not retire? Congrats to him on the great career and hopefully he enjoys his retirement.
- Apocryphon 2mo agoHis last major work was on Epic Mickey, over a dozen years ago. I figured Spector was de facto retired like many ‘90s game designer icons.
- DonHopkins 2mo ago>"I definitely have mixed feelings about this," he wrote about his retirement. "I mean, there are three games in particular I’d still like to make. One is very big, one is very small, and one I don’t know how to make, which scares me." -Warren Spector I hope he figures out how to make it once it finally becomes possible, and comes back! Will Wright said this at the closing his 2005 Spore GDC talk: >A lot of the games I've worked on, I've always had obstacles -- usually trying to convince other people it's a good idea, or it'd be sellable, or whatever. When I look back on this idea, the biggest obstacle I truly had was making myself believe that we could build the game. My own imagination was the biggest bottleneck. Once I truly believed that this game was buildable, it proved to be actually quite easy to con- I mean, to persuade the rest of my staff and the executives and everything that we could do it. >So I'd encourage all of you: if you've got some totally weird idea that is just so far outside the box that you think there's no way that would work -- go back occasionally and revisit those ideas. Because you just never know where they might lead. >-Will Wright, The Future of Content, GDC 2005, 1:00:57 https://www.youtube.com/watch?v=ofA6YWVTURU&t=3657s https://www.youtube.com/watch?v=ofA6YWVTURU&t=3657s
- classified 2mo agoDeus Ex will live on in the memory of gamers who were there when it came out. Later generations might not understand just how groundbreaking it was.
- gukov 2mo agoSomehow it was more immersive and engaging than any recent AAA game.
- dwoldrich 2mo agoClassy guy, showing how it's done
- germandiago 2mo agoMy biggest nostalgia from games industry is point and click adventire games. I have enjoyed playing and finishing Broken Sword 1 & 2 in the phone lately. I had a lot of fun with Timbleweed Park, I hope there was a 2nd part. I also enjoyed lots The excavation of Hob's Barrow and also finished Broken Sword 5. Monkey Island series are great. The CV from Spector is great, btw.
- garageg 2mo agoThimbleweed Park 2 got announced just recently, due in 2028!
- germandiago 2mo agoOMG! Great news!
- WorldMaker 2mo agoAlso a fascinating tale on game economics in 2026. Thimbleweed Park 1 was half or so financed with a Kickstarter and some "passion" work from its staff (underpaid versus time commitments). Thimbleweed Park 2 is apparently getting its budget from some mysterious benefactor, some unnamed multi-millionaire with the spare cash to spend. It's a weird world to see that sort of rich patronage model returning. It also doesn't seem sustainable for that many games we want to play to come from just random multi-millionaires and billionaires desiring that videogames are their favorite "philanthropy".
- dole 2mo agoI read the Paranoia, Send in the Clones and numerous other supplements back-to-back as a kid and Warren Spector became a notable name for me. Writing and humor felt a lot like Douglas Adams lite, and made the prospects of living in a underground apocalyptic dystopia really hilarious. As someone mentioned, his CV is stellar; you could almost compare him to Kubrick or maybe Guillermo del Toro at the least.
- daneel_w 2mo agoThank you for an absolutely fantastic game (most notably the first part) and also thank you to Michiel for an equally fantastic soundtrack.
- sebastianconcpt 2mo agoI've played Deus Ex Human Revolution twice and Mankind Divided once. HR is the best videogame ever, story, art, music. All golden and aging like wine.
- tmtvl 2mo agoIsn't Human Revolution that game where you're being a super stealthy ghost, making your way through an entire level undetected only to have a cutscene play and drop you off into a boss fight? That doesn't sound much like the 'best video game ever' if you ask me.
- tmtvl 2mo agoReminds me of the old IGN quote: > "There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
- TheJCDenton 2mo agoEach time someone mention Deus Ex, someone reinstall it. Again. Thanks !