4 ms·
This eliminates the resale market. So, no longer can customers: 1. Buy the game as Physical 2. Play it until done or bored 3. Sell it as Used to recoupe som
by ncr100 4mo ago
This eliminates the resale market.
So, no longer can customers:
1. Buy the game as Physical
2. Play it until done or bored
3. Sell it as Used to recoupe some of their gamer cash, and spend it elsewhere
3.1 Other user buy a discounted game. << HERE the CD KEY CODE will already have been consumed by the original purchaser.
NOTE: This game is $100.00 for the full version, and $80.00 for the "not all gameplay" version.
NOTE 2: For Disabled Folks amongst us, who game, the Digital Only system is a bit of a kick in the teeth. It's extra difficult to evaluate whether a game is playable for a given person's individual different-ability, and this evaluation/trying-hard-to-work-with-the-game time-period may easily elapse the retailer's (Sony, et al) Digital Refund timer.
- chii 4mo agoThe "vote with your wallet" mantra holds here. Don't buy it.
- gspr 4mo agoIt's a good first step, but this also seems ripe for regulation. If I buy something – tangible or not – I should be able to sell it on. Period. (Barring other regulatory burdens. I think it's reasonable that you cannot legally sell on prescription drugs, for example.)
- chii 4mo agodigital goods should have a place, but the issue here is that there's no equivalent physical goods replacements. And i dont think you can regulate this away. The only force is consumer action (in aggregate). And it seems that companies have managed to train consumers not to take any action against the interests of these publishing companies.
- showsover 4mo agoIndeed, the whole "you're not buying a game, you are buying a license to the game" is a bad argument that is used to justify not allowing resale. The only party it benefits are the companies, not the people. It also kills the joy of discovering old games in the attic when you're moving and sitting down and playing a bit, or passing on games to your kids.
- chii 4mo agoin the attic, you discover your grandpa's steam account scribbled onto a piece of paper with the password. You try to log in, but turns out you need biometrics to access the library!
- markx2 4mo agoI have 9000+ games on Steam and many others on EA, Ubisoft etc. Value is zero. I recently catalogued and valued my physical game collection across multiple consoles. Value is over £10,000 and that value will only go up as time passes.
- Eddy_Viscosity2 4mo agoIn the current state of things you will more likely see regulation passing that bans reselling of any type of game ever.
- artemonster 4mo agoGamers are notoriously bad at doing something like this. If next 6090 card comes with a shovel of shit you have to eat to get the card - most will do it, in addition to paying $5000
- chii 4mo agoand that is why these "AAA" games continues to decline in quality and become more anti-consumer - gamers put up with it. Spend that $100 bucks on indie games - you'd at least get 5 very good quality ones that aren't anti-consumer.
- musicale 4mo agoDigital wouldn't be so bad if you actually owned it - first sale doctrine, easy resale/transfer, etc. Though I'm sure game publishers would just switch to token online features to prevent resale.
- Ferret7446 4mo agoMaybe this is finally an opportunity for the blockchain? Put licenses on the blockchain to allow decentralized sale. Why blockchain? Because the alternative is either a monopoly managing a central database or a government run central database, neither of which sounds appealing. Or have multiple different license registration providers, which also doesn't sound very appealing. And what happens if said company goes bankrupt?
- Haven880 4mo agoIt will boost pirated copies on steroid. I am 100% sure many of my friends buying resale will be able to play on day 1 forgoing the resale option. 100%.
- rchaud 4mo agoPiracy is only doable on PC. GTA6 is specifically excluding PC from the initial launch because it was so widely pirated and modded.