4 ms·
Right. Which is why this is not a choice businesses should be allowed to make.
by Hizonner 4mo ago
Right. Which is why this is not a choice businesses should be allowed to make.
- post-it 4mo agoOf all the things to regulate why bother with this one? It's not like IPv6 is better for the environment or useful to the consumer.
- inigyou 4mo agoIt reduces the monopolization power of big cloud providers. This is especially relevant to countries that aren't the US, because it reduces reliance on the US. It also just reduces resource waste (of labor time). Countries like China that have insufficient IPv4 addresses and political power have mandated it. One IP per home is manageable, for now, but CGNAT is really bad.
- dijit 4mo agodepends on how you look at it. Right now it's very much a tragedy of the commons. IPv6 not being supported in many places means the internet is more centralised, less likely to use proper p2p tech- because it's a lot harder to make it work rather than throwing up a TURN box and relaying everything. "The latency? Who cares? IPv6 sometimes breaks right now" - because nobody is testing it, so why should people be the first to support it? There's no easy upside. The only real upside for businesses is not having to pay for increasingly expensive IPv4 allocations. But they don't really care, its not nearly expensive enough yet. Customers will get GCNAT, businesses will continue as normal. All that will happen is that the internet gets slower and less equal. Which is exactly the same thing that's happening with inefficient memory hungry software: people either have to buy a more expensive laptop or they have a shitty experience.. Nobody is advocating for them, they just feel things getting shittier year on year and many are just choosing to avoid technology instead.
- lwhi 4mo agoMaybe the solution is to make IPv4 prohibitively expensive.
- gruez 4mo ago>IPv6 not being supported in many places means the internet is more centralised, less likely to use proper p2p tech- Realistically nobody outside some devoted HN readers are going to self host their own content. At best you'd see something like netflix trying to offload their video hosting costs onto their customers.
- dijit 4mo agoThe sheer amount of times Airdrop has been the "best" way to share files takes away from your point a bit. It's almost always faster than anything else available, and ipv6 would make that method of sending files closer to the default for most people. Having VOIP in games or 1v1 lobbies is, in the strictest sense, "hosting" something in the same way. FD: I work in video games so I speak from this bias.
- inquirerGeneral 4mo ago[dead]
- crote 4mo agoIPv6 doesn't solve the Airdrop problem. It'll only work at reasonably-fast speeds in the rare case that both people are connected to the same wifi network - but there's already tools like LocalSend[0] for that. Having a file go via cellular provider A, halfway across the country, through some IX, halfway across the country back, and via cellular provider B tends to make things a bit slow. Similarly, using P2P for game VOIP is a Really Bad Idea as it basically doxxes the player. Even 1v1 lobbies aren't always with people you trust enough to invite them into your house, so you shouldn't be handing them your IP address! In 99% of cases it is better to proxy it via a server instead. [0]: https://localsend.org/ https://localsend.org/
- dijit 4mo ago> Really Bad Idea Brother, if I can do something to you based on your IP address you are already totally fucked. This whole "the thing that I use to be addressed on the internet is dangerous" myth needs to die. It's a telephone number, not a home address. You can block numbers.
- kortilla 4mo agoThe p2p tech argument doesn’t work anymore. Most routers ship a stateful IPv6 firewall enabled by default now because IPv6 was resulting in people’s vulnerable shit getting popped. So p2p stuff still doesn’t work without explicit configuration that rules out 99% of your users. It’s super annoying.
- dijit 4mo agoYeah, it's impossible to do anything about a stateful firewall to get p2p connections. It's a shame because if we could only get over stateful firewalling we'd be one step closer to the impossible task of using voice chat in console video games. Right now they don't have that of course and the only hurdle is "NAT Types" which, as we all know, is a much easier problem to solve for the average person... (this was sarcasm, if it wasn't clear).
- kalleboo 4mo agoHole punching works fine for IPv6 p2p. It even mostly works fine on IPv4 NAT, but there are a bunch of edge cases (often involving CGNAT) where it breaks down so you can't rely on it, which are solved by IPv6. https://tailscale.com/blog/how-nat-traversal-works https://tailscale.com/blog/how-nat-traversal-works
- kortilla 4mo agoHole punching works fine for IPv4 as well outside of endpoint dependent NAT, which most ISPs don’t use because it visibly shows up to normies as a bad connection in PlayStations/Xboxes. Once you have to hole punch, you’ve lost the thread of why people bother switching to IPv6.
- Hizonner 4mo agoActually not as much point now. The reason to regulate in maybe 2000 or so was that staying with IPv4 led to NAT. NAT led to it being impossible for users to receive incoming connections. Inability to receive incoming connections led to (a) horrendous protocol complexity, (b) probably some applications never even being invented, and, (c) everybody using ultra-centralized services. Ultra-centralized services led to advertising-driven distortions of service utility, concentration of political and economic power, and choke points. Choke points led to surveillance state bullshit that's just fully ripening today. And, yes, this was (in broad outline) foreseeable in 2000. I wasn't the only one.
- inigyou 4mo agoThe best time to plant a tree is 20 years ago...
- throw0101a 4mo ago> Of all the things to regulate why bother with this one? It's not like IPv6 is better for the environment or useful to the consumer. If I'm with a small-time ISP that has to use CG-NAT because they don't have the cash to buy/lease enough IPv4 addresses to give one to each CPE WAN interface, then using things like Xbox/PS multiplayer/P2P gaming is no longer possible. Want to host a Minecraft server? Too bad. Are those two use-cases "useful to the consumer"?
- icedchai 4mo agoYou are right, but ISPs will tell you that you're not allowed to host servers anyway. Most have it in the AUP.
- throw0101a 4mo ago1. Is trying to use Xbox/PS2 multi-player functionality "hosting"? 2. Perhaps our expectations of what you should be allowed to do is too low?
- icedchai 4mo ago1. I'd say "no", but if it involves opening a port, I could see the ISP argument even if I disagree with it. 2. I agree. The Internet was supposed to offer end-to-end connectivity. That went out the door with NAT...
- jjmarr 4mo agoI did port forwarding in 2010 for a Minecraft server. Basically every router supports it. It wasn't meaningfully more difficult than setting up the server.
- IsTom 4mo agoYou can't do that with CGNAT.
- 4mo ago
- lotsofpulp 4mo agoWe are locked into apple and google backup services because of CGNAT. If ipv6, and symmetric fiber internet, was ubiquitous when smartphones came out, there could have been a competing option that backs up your own data to an appliance in your own home.