4 ms·
This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and
by xpct 4mo ago
This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated.
I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A human would generally spend a lot of time here, thinking about whether the class/skill choices fit their world, what type of progression is fun and isn't. It's also where player testing would be important for a game to set good pacing and balance the difficulty.
Of course, the game itself is barely playable, it randomly stutters when I walk too far away from camp, the character controls are unintuitive, etc. A lot of this stuff could be chipped away by spending more time on the project and testing it yourself, getting a feel for what you want the game to be. That by itself should require a game to take more than a few days, if we expect others to play it and enjoy it. Something simple like movement controls could take many game iterations to iron out, and those aren't hard technical tasks.
Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.
- avaer 4mo ago> a world where a machine can create this with minimal intervention by humans "Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash. The main value proposition of LLMs is to wash the credit away from the giants and take it for yourself. I wish we would give credit to Kenney [1] for making sick asset packs, mrdoob for making THREE.js [2], etc. than Fable for running curl/wget... [1] https://kenney.nl/assets https://kenney.nl/assets [2] https://threejs.org/ https://threejs.org/
- mikgp 4mo agoThis demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more.
- jplusequalt 4mo agoI've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead!
- oeidjwkdjwkfj 4mo agoThat’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.
- jplusequalt 4mo ago<the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive. LLMs are similarly chaotic, hence why so many have coined them as slot machines.
- kkdsksonwkss 4mo agoThey are unpredictable, yes, but the social element of said chaos is missing and will never be able to replicated by an autocorrect on steroids. AI just will not replace social media.
- Jare 4mo agoIt remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form this all ends up, we're just at the beginning, and the only limit will be how economically and socially sustainable it is (chances are: it's not).
- inigyou 4mo agoIf that worked we'd just serve an AI video and say it had 200 million views when it didn't.
- ianbutler 4mo agoSo basically what a normal person is going to do initially?
- cyanydeez 4mo agothe difference people typically credit where things come from and not 'look at what the llm did' See how that works?
- ianbutler 4mo ago> See how that works? Don't get cute. Now to answer substantially, no frankly unless I'm legally required to I don't credit things. I usually specifically go for licenses that let me do whatever I want. I don't think I've ever credited a library I didn't have to I just use them and make things with them. That's the point of them and no one would raise your point in a pre LLM world imo. Edit: Like as the point of absurdity no one is thanking the creators of postgres for every project that happens to use postgres. You still made a thing even if you didn't write your database from scratch.
- dugidugout 4mo agoWere you not "[being] cute" yourself? I don't like it, but they did have to goad you into giving some substance.
- ianbutler 4mo agoI didn't intend it that way, but I guess I can see it now. The point they made had not crossed my mind (as evidenced by my response of how I usually make projects, it wouldn't have) So to me the OP was complaining about something I saw as what would be a normal process for like a whole bunch of developers working on normal projects. Frankly I think this is faux outrage now that a lot of people are getting wise to the fact a substantial amount of modern programming is basically simple pipefitting. It was always true that the amount of people providing the foundations the rest of us do work on was super tiny and that was just kind of accepted as fact at least from my > 11 years in industry and overall 20+ years of programming now. It's only now that the pipefitting may be devalued are people getting in a tizzy.
- echelon 4mo ago> "Create" is doing a lot of lifting here. No, it's not. And assets will be generated soon, too. Stop downplaying how absolutely fucking magical this is. We are at an inflection point in civilization. This is the most amazing time in all of human history.
- weakfish 4mo agodude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.
- echelon 4mo agoI have never seen such a hive of negativity and pessimism in my life. This thinking sand did your job 5x faster. And you could have used the opportunity cost to do other things. The engineers and artists in this country that are dunking on AI are insane. Asia is openly embracing this tech. They're going to leapfrog us if we keep shooting ourselves in the foot.
- AngryData 4mo agoI mean many people have seen the same technology multiplier in many other industries too in their life time. And to them calling this an inflection point in humanity and expecting them to either panic or cheer seems crazy. So we automated software tasks and made it faster, welcome to declining wages and marginal improvements to consumers.
- solumunus 4mo agoExtraordinary cope.
- weakfish 4mo agoWhat's your proof? Or are you just going to make snide one-liners to feel like you won?
- daishi55 4mo ago> almost everything was assembled from downloaded free assets and libraries. As opposed to when humans get into game dev and roll everything themselves from scratch?
- manquer 4mo ago> by spending more time on the project and testing it yourself > a human would generally spend a lot of time here, This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation. Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.
- jenniferhooley 4mo agoYeah, I feel like nobody realizes you can put together premade/open source game base + assets in a weekend. And before LLMs there were guys who specialized in this and got really popular on social media for "making a game in a weekend". Always interesting reading threads about topics you know deeply and everyone else has no familiarity or understanding about what they are seeing. Stark reminder of how easy it is to be impressed when you don't understand a topic.
- rottencupcakes 4mo agoThe plans have weekly limits, but are charged monthly. So this is actually only about ~$45.
- vb-8448 4mo ago91% of weekly limit of 20x plan is about 1500 bucks in API equivalent.
- graypegg 4mo ago> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.
- buredoranna 4mo agoOr, as a variation on the theme... kill 200 brown boars. kill 300 black boars.
- montagg 4mo ago“Boars are attacking the town! Kill 200 to thin the herd.” “We tried everything to cure the boars, but we couldn’t. If they go any farther, they’ll infect everything. Kill 200 to stop them from infecting the forest.” “You are inside your own mind. Your fears surround you. Fear of the boar. Free yourself. Kill 200 dream boars.”
- Lwerewolf 4mo agoKill 3 boars, 3 spiders, 3 wolves. Forgot to tell you they share spawns so if you don't find any of X, kill Y & Z until X spawns. :upsidedownface:
- graypegg 4mo agoHey! The NPC whos name you already forgot told you where the dream boars spawn! Are you not reading the deep lore this game has on offer!
- davkan 4mo agoDon’t forget collect 20 brown boar snouts (20 snouts * 0.1 droprate = kill 200 brown boars)
- 4mo ago
- jplusequalt 4mo ago>Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it. Does this excite you?
- Yokohiii 4mo ago> Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it. I don't know what that means. I can post something random on social media and there is a chance some person will spend 10 minutes on it. I don't need an LLM nor any money for that effect.
- jdpigeon 4mo agoYou'd be a fool to spend more than 30 seconds on it if you'd played an actual MMO anytime in the last five years. It's immediately apparent how poor quality AI-generated games like this are.
- deleted 4mo ago[deleted]