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Why California's New Save Our Games Bill Could Kill Indie Studios: https://arkvis.com/blog/2026-05-15_why-californias-new-save-our-games-bill-could-kill-indie-s
by phyzix5761 5mo ago
Why California's New Save Our Games Bill Could Kill Indie Studios: https://arkvis.com/blog/2026-05-15_why-californias-new-save-our-games-bill-could-kill-indie-studios.html https://arkvis.com/blog/2026-05-15_why-californias-new-save-...
- ajuc 5mo ago> Now it becomes way more expensive for small studios to come out with games that have online features. Good riddance. Online features suck. Make your game multiplayer or make it singleplayer. Don't add pointless online features. PS all you need to make sure it works is release the server once you stop supporting it yourself. > They rely on a huge network of interconnected cloud micro services. Give people the docker file. > A single match might require separate proprietary systems for matchmaking, player inventories, anti cheat, metrics tracking, and database management. Many of those come with licenses that don't allow you to just give away the code for free. That's more AAA stuff not indie.
- deleted 5mo ago[deleted]
- bethekidyouwant 5mo agoAny sufficiently popular multiplayer Indy game gets ruined by cheaters.
- throwaway85825 5mo agoNot a problem with private servers and offline reputation management.
- Rohansi 5mo ago> That's more AAA stuff not indie. If they run it themselves, probably. Indies are more likely to use free services like Steamworks and Firebase which can be pulled out from under them for any reason.
- zamalek 5mo agoThis the lobbyist's FUD, and SKG are so up-front with the reasonable constraints that it makes it pretty obvious that this is a paid piece. Edit: oh, it's yours. Spend 5 minutes understanding exactly what SKG have said they are not asking for.
- knollimar 5mo agoCalifornia AB1921 notably doesn't match those opinions.
- vblanco 5mo agoIm a professional gamedev. There is pretty much no indie on earth who actually depends on cloud systems to work, because that stuff is expensive and indies dont have money. Thats a megacorp thing particularly from AAA publishers. Indies are either singleplayer (this is 0 problem) or they have local servers. That article is paid for by the lobbysts and completely incorrect and wrong.
- cm2012 5mo agoTwo of my favorite games of all, Chivalry 2 and Hell Let Loose, are indie studio games and this law would make more expensive to make.
- vblanco 5mo agoIm not sure for Hell Let Loose, but Chivalry 2 is a Unreal game and all unreal games come with a server.exe that works by default and works through direct IP connection. It would cost them 0 and im sure the game could just host servers with the normal client build like all unreal engine games do by default.
- Hikikomori 5mo agoJust no. There's zero reason (other than greed as you can rent your own server) as to why you can't run your own server with Chivalry 2, likely no reason for Hell Let Loose either. I ran a Chivarly 1 server for years, its just an unreal game with a server browser, its not an mmo or pubg like matchmaking style that requires more infrastructure to run. And even if you did that, you could still allow people to run their own private servers, just have an old style server browser, which comes out of the box with engines like Unreal.
- Rohansi 5mo agoIt's not just clouds systems. SKG might not cover it but what happens if Steam hypothetically shuts down? Many games are built on the Steamworks API for things like matchmaking and networking. Those will stop working if Steam is gone which could bring down many multiplayer titles with it, even if the games have local servers.