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Open Design: Use Your Coding Agent as a Design Engine
- bastac 5mo ago[dead]
- steveharing1 5mo agonice work!
- ricardobeat 5mo agoThe README is unnerving. Do people really see the Claude-salesman style of writing as something normal? On the other hand, I should be thanking Anthropic for making it so easy to spot, they might have done this intentionally.
- ColinEberhardt 5mo agoAgreed, I could just about bear it until I hit the “ Six load-bearing ideas” section. Very off-putting.
- Strom 5mo agoI found the At a glance section especially funny. Just a ton of buzzwords compressed together. One of the most dense tables I've ever seen on GitHub.
- wismwasm 5mo agoYep I agree. I was looking for a getting started like for example here for openspec: https://github.com/Fission-AI/OpenSpec/blob/main/docs/getting-started.md https://github.com/Fission-AI/OpenSpec/blob/main/docs/gettin... but couldn't find anything like that
- AstroBen 5mo ago> That's not "AI tries to design something". That's an AI that has been trained, by the prompt stack, to behave like a senior designer with a working filesystem, a deterministic palette library, and a checklist culture What, you don't want your senior designer to have a working filesystem and checklist culture? No deterministic palettes?
- delusional 5mo ago> OD stands on four open-source shoulders: That's impressive, although I'd hesitate to call that "standing", it's more a crawl I'd say.
- ambicapter 5mo agoI hate when my palette library is probabilistic.
- tipiirai 5mo agoWhat is a deterministic palette, and why is it so important here?
- jstummbillig 5mo agoIt's midness. People don't find it good, it's just less effort to meh it.
- ori_b 5mo agoIt's bad, not mid. And it's insulting to the reader.
- colechristensen 5mo ago>Do people really see the Claude-salesman style of writing as something normal? In certain circles, yeah. It's bad powerpoint writing by ambitious but dull mid-level managers, memeified. There's a lot of it out there. If you were to distill that kind of copy into an AI model and then reproduce it with just a touch of uncanny valley, yup. 100% that's what it is.
- Keyframe 5mo agoThis insufferable period of AI will eventually come to an end. We just have to power through as people get fed by it. Mindless writeups, social media posts, emails, cold calls.. they all bear common trait of no to low effort and it shows. It's as vapid and empty as the impulse that thought it would be a good idea. Some of us consciously go by the rule that if you haven't bothered to write, we're not going to bother to read.. rest will grow into the same mindset. Spam farms pretending to be sales optimizations, linkedin lunatics with "valuable messages", low effort slackers larping to be engineers.. it's all going to go away and true value will prevail. Right now, it's not too much different than nigerian prince letters, industrialized.
- rossjudson 5mo agoNo thing-you-don't-want. No second-thing-you-don't want. Just thing-you-want, the-way-you-want-it.
- ModernMech 5mo agoRepo's been up for a week and already it has 14k stars. Oh look, they are gaining stars at a rate of pretty much exactly 1400 per day: https://www.star-history.com/?repos=nexu-io%2Fopen-design&type=date&legend=top-left https://www.star-history.com/?repos=nexu-io%2Fopen-design&ty... Yeah, nothing shady here at all.
- bastac 5mo agoDo people really buy stars for github? Would explain some of these crazy growths
- thrance 5mo agoApparently so. Posted 12 days ago: https://news.ycombinator.com/item?id=47831621 https://news.ycombinator.com/item?id=47831621
- deleted 5mo ago[deleted]
- walthamstow 5mo agoDon't underestimate stars given by claws without direct instruction from humans. Not bought or sold, but not real either.
- jedimastert 5mo ago
- steveharing1 5mo agoI really appreciate open source community for moving this fast
- nilirl 5mo agoHow does a human designer even compete? I just looked at all the demos and they look beautiful. I hand designed my site https://www.nair.sh/ https://www.nair.sh/ and it feels like it doesn't even compare. Sure, there's some judgment as to what design is appropriate in a given situation, but it just feels like so much harder for a human's design to feel valuable now.
- orphea 5mo agoHow do human artists compete with AI-gen images?
- nilirl 5mo agoYour point? It's an analogical problem. I love writing but even there I have to work doubly hard to make sure I'm doing something valuable. My point is that the space within which human creators can distinguish themselves is diminishing rapidly.
- ori_b 5mo agoYes, we're building a dystopia where AIs do the work humans enjoy, and humans get to hold on to drudgery. What's not to like?
- singpolyma3 5mo agoNothing stops humans from doing what they enjoy
- ori_b 5mo agoThe amount of shit that I need to deal with so that I can pay the bills has gone up markedly, and promises to continue going up. The things the tech industry are building are making things worse for me. Please stop making my life worse.
- exe34 5mo agoOriginality. The same as with art. Art and design are more than just a mean to satisfy a need. They are an opportunity to explore, to question. When Georges Seurat developed pointillism, he wasn't trying to compete with the people who could imitate Raphael. He created his own direction.
- deleted 5mo ago[deleted]
- Amekedl 5mo ago[dead]
- Saline9515 5mo agoTo be fair I find the approach from claude design incredibly wasteful of tokens, and time-consuming since it needs to build a full website. Their website is also clearly vibe-coded and not homogeneous in style with the rest. ChatGPT image 2 is much better at protoyping uis, cheaper and faster. I haven't tried the figma plugin but I suspect it's also more efficient.
- faangguyindia 5mo agoDo people design UIs first? I just basically define what I need in a UI in plain text when the prototype is built. I extract the repeating units, then add design to it.
- SpicyLemonZest 5mo agoIt depends on what you’re doing. If you’re working on a product like Slack, for example, the right question will often be not what UI your feature needs but what feature your UX idea needs.
- xandrius 5mo agoIf you're product first, you design the UX, which includes the UI. If you're tech first, you do what you do.
- jshaqaw 5mo agoThe inevitable outcome here is that designed materials become so generic and infinitely produceable that they become worthless background noise. We are well on the way to that path. For almost all materials the only value of getting a seriously produced work of design (i.e., the "make me a magazine-style pitch deck for our seed round" this design engine mentions) is a signaling function that some combination of effort and capital went into its production. Yes, the 1 in a 10,000 work of design adds some actual value. But usually it's just a filtering mechanism. The purpose of making a powerpoint deck before a meeting is rarely the value of a deck. Rather it is signaling that someone spent some time actually organizing their thoughts instead of bloviating spontaneously. All of this is lost with AI led design. Producing designed artifacts are free and instant. Yeah you will impress the old folks for a year or so who haven't caught onto the joke. Eventually this just becomes pointless table stakes. Just the same way desktop publishing was in the 90s. You impressed the old folks for a bit until it all became background noise table stakes.
- danielbln 5mo agoI don't disagree, but I'm not sure I see the point you're trying to make.
- QuantumNomad_ 5mo ago> The purpose of making a powerpoint deck before a meeting is rarely the value of a deck. Rather it is signaling that someone spent some time actually organizing their thoughts instead of bloviating spontaneously. > All of this is lost with AI led design. Producing designed artifacts are free and instant. Yeah you will impress the old folks for a year or so who haven't caught onto the joke. I was at an AI/LLM themed hackathon recently. At the end the winning teams presented what they’d done. The slides were all AI generated, which was fair given the theme and the short time they had at the end to prepare to say something (~10 minutes given to prepare after winners were announced, and before that all teams were spending all the three or so hours we had fully focused on the tasks rather than wasting time making presentations about what had been done). Still felt a bit weird to see someone speak with slides that were as surprising to themselves as it was to the audience. Like I said, no shade on them in this case given the theme of the hackathon. But it does make me wonder how the future will be at many jobs where “velocity”/“productivity” is so much in the focus that unreviewed LLM generated slides becomes the norm. Hopefully not.
- MSaiRam10 5mo agoReadme reads like a sales deck. Got to "six load-bearing ideas" and closed the tab. If your tool was actually good you'd just show what it does. Also 14k stars in a week is doing a lot of work here. Nobody finds a repo that fast organically.
- yard2010 5mo ago[flagged]
- ahonn 5mo ago[dead]
- bschwindHN 5mo agoI don't think I've ever wanted a README to fuck off more than this one, impressive.
- lmeyerov 5mo agoI'm curious what flows folks find most productive here? We are a heavy vibe coding team, with heavy review. That has smoothed out for our backend work, but frontend feels much earlier. We have AI driving a usual mix of storybook, pencil, figma, playwright, tailwind/react, per-pr staging servers, etc, and a few skill files on using these. PRs include autogenerated storybook and intool screenshots, and links to staging servers. Except... Everyone works quite differently in how they flow through this. Likewise, it's unclear how valuable each pieces still is, and when. Our developers are doing more ownership now, which is shifting this too. Are folks switching to Claude Design? Some super skills imports? Etc..
- huflungdung 5mo ago[dead]
- ThomIves 5mo ago[dead]
- aykutseker 5mo agocurious how much of the output quality is the design systems and skill files doing real work vs claude just being very good at HTML. the prompt stack matters, but it's hard to know how much.
- hmokiguess 5mo agoWe have a service issue today with the rate of tooling, it reminds me of the old days using Napster or Kazaa, it's full of good stuff but the curve to get in is so high, so much cognitive energy required to understand and get value out of it and, once you do, you have this monstrous workflow that only you know how to operate. Or maybe I'm getting old? Serious question, do people really open a project with a README like that and are able to hit the ground running quickly and getting value right out of the gate?
- deleted 5mo ago[deleted]
- baldvinm 5mo agoThis feels so over complex. I did something similar but went with something quite a bit simple https://github.com/bmson/anchor-ui https://github.com/bmson/anchor-ui
- baldvinm 5mo agoThis seems like a lot and most people don’t need such as overly complex solution solving for both UI, UX and marketing. I created something slightly simpler that just generates a token system and allocates the UX to the LLM. github.com/bmson/anchor-ui
- NetOpWibby 5mo agoLOL LMAO, even. LLM-created designs are already recognizable and are the new Microsoft keynote templates. Boring, vapid, devoid of personality, perfectly fine for business use. So as a design engine, sure. What things like this are trying to claim is that you can get "good" design and well, that's subjective. Y'know how people who don't understand kerning can look at bad kerning and feel something's not right but lack the words to explain why? The same goes for LLM design. I'm not a luddite, I enjoy using Claude to assist in coding tasks but visual design will never be something I choose to use any LLM for. Design is for humans and LLMs lack taste.
- SilentM68 5mo agoLinux version?
- maddmann 5mo agoThis seems bloated to me
- Amber-chen 5mo ago[flagged]
- zane_shu 5mo ago[flagged]