6 ms·
4-bit floating point FP4
- chrisjj 6mo ago> Programmers were grateful for the move from 32-bit floats to 64-bit floats. It doesn’t hurt to have more precision Someome didn't try it on GPU...
- kimixa 6mo agoEven the latest CPUs have a 2:1 fp64:fp32 performance ratio - plus the effects of 2x the data size in cache and bandwidth use mean you can often get greater than a 2x difference. If you're in a numeric heavy use case that's a massive difference. It's not some outdated "Ancient Lore" that causes languages that care about performance to default to fp32 :P
- adgjlsfhk1 6mo ago> languages that care about performance to default to fp32 What do you mean by this? In C 1.0 is a double.
- kimixa 6mo agoBut the "float" typename is generally fp32 - if we assume the "most generically named type" is the "default". Though this is a bit of an inconsistency with C - the type name "double" surely implies it's double the expected baseline while, as you mentioned, constants and much of libm default to 'double'.
- adrian_b 6mo agoThe C keywords "float" and "double" are based on the tradition established a decade earlier by IBM System/360 of calling FP32 as "single-precision" and FP64 as "double-precision". This IBM convention has been inherited by the IBM programming languages FORTRAN IV and PL/I and from these 2 languages it has spread everywhere. The C language has taken several keywords and operators from IBM PL/I, which was one of the three main inspiration sources for C (which were CPL/BCPL, PL/I and ALGOL 68). So "float" and "double" are really inherited by C from PL/I. A feature that is specific to C is that it has changed the default format for constants and for intermediate values to double-precision, instead of the single-precision that was the default in earlier programming languages. This was done with the intention of protecting naive users from making mistakes, because if you compute with FP32 it is very easy to obtain erroneous results, unless you analyze very carefully the propagation of errors. Except in applications where errors matter very little, e.g. graphics and ML/AI, the use of FP32 is more suitable for experts, while bigger formats are recommended for normal users.
- pixelesque 6mo ago> Even the latest CPUs have a 2:1 fp64:fp32 performance ratio Not completely - for basic operations (and ignoring byte size for things like cache hit ratios and memory bandwidth) if you look at (say Agner Fog's optimisation PDFs of instruction latency) the basic SSE/AVX latency for basic add/sub/mult/div (yes, even divides these days), the latency between float and double is almost always the same on the most recent AMD/Intel CPUs (and normally execution ports can do both now). Where it differs is gather/scatter and some shuffle instructions (larger size to work on), and maths routines like transcendentals - sqrt(), sin(), etc, where the backing algorithms (whether on the processor in some cases or in libm or equivalent) obviously have to do more work (often more iterations of refinement) to calculate the value to greater precision for f64.
- kimixa 6mo ago> ... if you look at (say Agner Fog's optimisation PDFs of instruction latency) ... That.... doesn't seem true? At least for most architectures I looked at? While true the latency for ADDPS and ADDPD are the same latency, using the zen4 example at least, the double variant only calculates 4 fp64 values compared to the single-precision's 8 fp32. Which was my point? If each double precision instruction processes a smaller number of inputs, it needs to be lower latency to keep the same operation rate. And DIV also has a significntly lower throughput for fp32 vs fp64 on zen4, 5clk/op vs 3, while also processing half the values? Sure, if you're doing scalar fp32/fp64 instructions it's not much of a difference (though DIV still has a lower throughput) - but then you're already leaving significant peak flops on the table I'm not sure it's a particularly useful comparison. It's just the truism of "if you're not performance limited you don't need to think about performance" - which has always been the case. So yes, they do at least have a 2:1 difference in throughput on zen4 - even higher for DIV.
- adgjlsfhk1 6mo agoThis depends largely on your operations. There is lots of performance critical code that doesn't vectorize smoothly, and for those operations, 64 bit is just as fast.
- Sharlin 6mo agoYeah, and even on CPU using doubles is almost unheard of in many fields.
- ant6n 6mo ago> In ancient times, floating point numbers were stored in 32 bits. I thought in ancient times, floating point numbers used to be 80 bit. They lived in a funky mini stack on the coprocessor (x87). Then one day, somebody came along and standardized those 32 and 64 bit floats we still have today.
- _trampeltier 6mo ago80 bits is just in the processor. Thats why you might a little bit different result, depending how you calculated first and maybe stored something in the RAM
- adrian_b 6mo agoIntel 8087, which has introduced in 1980 the 80-bit extended floating point format, could store and load 80-bit numbers, avoiding any alterations caused by conversions to less precise formats. To be able to use the corresponding 8087 instructions, "long double" has been added to the C language, so to avoid extra roundings one had to use "long double" variables and one had to also be careful so that intermediate values used for the computing of an expression will not be spilled into the memory as "double". However this became broken in some newer C compilers, where due to the deprecation of the x87 ISA "long double" was made synonymous to "double". Some better C compilers have chosen to implement "long double" as quadruple-precision instead of extended precision, which ensures that no precision is lost, but which may be slow on most computers, where no hardware support for FP128 exists.
- convolvatron 6mo agoI was going to reply that just because intel did something funny doesn't mean that it was the beginning of the story. but it turns out that the release of the 8087 predates the ratification of IEEE floats by 2 years. in addition, the primary numeric designer for the 8087 was apparently Kahan, which means that they were both part of the same design process. of course there were other formats predating both of these
- indolering 6mo ago
- burnt-resistor 6mo agoFP4 1:2:0:1 (other examples: binary32 1:8:0:23, 8087 ep 1:15:1:63) S:E:l:M S = sign bit present (or magnitude-only absolute value) E = exponent bits (typically biased by 2^(E-1) - 1) l = explicit leading integer present (almost always 0 because the leading digit is always 1 for normals, 0 for denormals, and not very useful for special values) M = mantissa (fraction) bits The limitations of FP4 are that it lacks infinities, [sq]NaNs, and denormals that make it very limited to special purposes only. There's no denying that it might be extremely efficient for very particular problems. If a more even distribution were needed, a simpler fixed point format like 1:2:1 (sign:integer:fraction bits) is possible.
- conaclos 6mo agoThere is a relevant Wikipedia page about minifloats [0] > The smallest possible float size that follows all IEEE principles, including normalized numbers, subnormal numbers, signed zero, signed infinity, and multiple NaN values, is a 4-bit float with 1-bit sign, 2-bit exponent, and 1-bit mantissa. [0] https://en.wikipedia.org/wiki/Minifloat https://en.wikipedia.org/wiki/Minifloat
- karmakaze 6mo agoThere's an "Update:" note for a next post on NF4 format. As far as I can tell this is neither NVFP4 nor MXFP4 which are commonly used with LLM model files. The thing with these formats is that common information is separated in batches so not a singular format but a format for groups of values. I'd like to know more about these (but not enough to go research them myself).
- sc0ttyd 6mo ago9 years ago, I shared this as an April Fools joke here on HN. It seems that life is imitating art. https://github.com/sdd/ieee754-rrp https://github.com/sdd/ieee754-rrp
- mysterydip 6mo agoI especially like your HQQ precision
- sc0ttyd 6mo agoI think it is only a matter of time before HQQ / 1FP takes over. It's the logical conclusion. I hope to be using my 96-blade razor by then too
- phendrenad2 6mo agohttps://theonion.com/fuck-everything-were-doing-five-blades-1819584036/ https://theonion.com/fuck-everything-were-doing-five-blades-...
- Dylan16807 6mo ago> 9 years ago, I shared this as an April Fools joke here on HN. That's fun. > It seems that life is imitating art. You didn't even beat wikipedia to the punch. They've had a nice page about minifloats using 6-8 bit sizes as examples for about 20 years. The 4 bit section is newer, but it actually follows IEEE rules. Your joke formats forgot there's an implied 1 bit in the fraction. And how exponents work.
- nomel 6mo agoLowest I've used is 8 bit floats for time delays, in embedded devices.
- the__alchemist 6mo agoInteresting! I have been using integers or f32 for that. What was the use case specifically? Did you write a software float for it? I remember writing a `f16` type for an IC that used that was a pain!
- brcmthrowaway 6mo agoDoes Apple GPU support any of these natively? Or does that matter - its the kernel that handles the FP format?
- Figs 6mo ago> The notation ExMm denotes a format with x exponent bits and y mantissa bits. Shouldn't that be m mantissa bits (not y) -- i.e. typo here -- or am I misunderstanding something?
- recursivecaveat 6mo agoYou're correct yeah, 'ExMy'.
- Panzerschrek 6mo agoThis doesn't look like good a floating point format. NaNs and INFs are missing.
- teo_zero 6mo agoWhen you have so few bits, does it really make sense to invent a meaning for the bit positions? Just use an index into a "palette" of pre-determined numbers. As a bonus, any operation can be replaced with a lookup into a nxn table.
- childintime 6mo agoExactly. And pick them on the e^x curve.
- adrian_b 6mo agoAs explained in an article linked at the bottom of TFA, the weights of a LLM have a normal (Gaussian) distribution. Because of that, the best compromise when the weights are quantized to few levels is to place the points encoded by the numeric format used for the weights using a Gaussian function, instead of placing them uniformly on a logarithmic scale, like the usual floating-point formats attempt.
- 0-_-0 6mo agoYou want to make multiplication cheap, it's not just about compression
- mysterydip 6mo agoWouldn’t multiplication just be an 8 bit lookup table? a*b is just lut[a<<4+b]
- 0-_-0 6mo agoA 256 element lookup table is much bigger than a simple multiplier
- kevmo314 6mo agoMultiplication at this resolution is already implemented via lookup tables.
- nivertech 6mo agoFP2 spec: 00 -> 0.0 01 -> 1.0 10 -> Inf 11 -> NaN or 00 -> 0.0 01 -> 1.0 10 -> Inf 11 -> -Inf
- tim333 6mo agoI guess my first car's four speed box was a bit like a FP2 float. Lever forward/back, right/left -> 3.65, 2.15, 1.42, 1.00 ratios.
- 0-_-0 6mo ago00 -> 0.0 01 ->-0.0 10 -> Inf 11 -> -Inf
- amavect 6mo ago00 -> 0.0 01 -> +1.0 10 -> NaN 11 -> -1.0 Arithmetic: 0.0 + x = x NaN + x = NaN +1.0 + -1.0 = 0.0 +1.0 + +1.0 = NaN -1.0 + -1.0 = NaN -0.0 = 0.0 -(+1.0) = -1.0 -(-1.0) = +1.0 -NaN = NaN x - y = x + (-y) NaN * x = NaN +1.0 * x = x -1.0 * x = -x 0.0 * 0.0 = 0.0 /0.0 = NaN /+1.0 = +1.0 /-1.0 = -1.0 /NaN = NaN x / y = x * (/y) More interestingly, how to implement in logic gates. Addition with a 2's complement full adder and NaN detector. Negation with a 2's complement negation circuit. Reciprocal with a 0.0 detector. Multiplication with a unique logic circuit (use a Karnaugh map): (ab * cd) = (a&~b | c&~d | ~a&b&c | a&~c&d)(b & d)
- nivertech 6mo agoWhat about comparison operators?
- amavect 6mo agoI'll use custom notation =? ≤≥? <? ≤? for comparison to distinguish from = < ≤. x =? x = True Otherwise, a =? b = False NaN ≤≥? NaN = False Otherwise, a ≤≥? b = a =? b -1.0 <? 0.0 = True -1.0 <? +1.0 = True 0.0 <? +1.0 = True Otherwise, a <? b = False a >? b = b <? a a ≤? b = (a <? b | a ≤≥? b) a ≥? b = (a >? b | a ≤≥? b) In logic gates: For =?, bitwise equality. For ≤≥?, bitwise equality and a NaN detector. For <?, use: ab <? cd = a&b&~c | ~a&~b&~c&d I separate =? from ≤≥?. =? compares value, while ≤≥? compares order. NaN has no ordering, so it compares false. IEEE float only uses ≤≥? and names it ==.
- FarmerPotato 6mo agoI too want fewer bits of mantissa in my floating point! But what I wish is that there had been fp64 encoding with a field for number of significant digits. strtod() would encode this, fresh out of an instrument reading (serial). It would be passed along. It would be useful EVEN if it weren't updated by arithmetic with other such numbers. Every day I get a query like "why does the datum have so many decimal digits? You can't possibly be saying that the instrument is that precise!" Well, it's because of sprintf(buf, "%.16g", x) as the default to CYA. Also sad is the complaint about "0.56000 ... 01" because someone did sprintf("%.16f"). I can't fix this in one class -- data travels between too many languages and communication buffers. In short, I wish I had an fp64 double where the last 4 bits were ALWAYS left alone by the CPU.
- slwvx 6mo agoI've seen more packages that do interval arithmetic than those which keep track of significant digits. For example: https://github.com/JuliaIntervals/IntervalArithmetic.jl https://github.com/JuliaIntervals/IntervalArithmetic.jl
- ErroneousBosh 6mo ago> It would be passed along. It would be useful EVEN if it weren't updated by arithmetic with other such numbers. It would be useful if you could then pass it to an "about equal" operator, too. I don't need to know that the alternator is putting out 13.928528V, and sure as hell I know you're not measuring that accurately. It's precise but wrong. I want an "about equals" thing so I can say "if Valt == 14 alt_ok=true" kind of thing but tag it to be "about 14" not "exactly 14".
- bee_rider 6mo ago> In ancient times, floating point numbers were stored in 32 bits. Then somewhere along the way 64 bits became standard. I think Cray doubles were 128 bits, and their singles were 64… which makes it seem like smaller floats are just a continuation of the eternal trend.
- adrian_b 6mo agoThe earliest Cray models (starting with Cray-1 in 1976) had only 64-bit floating-point numbers. 128-bit numbers were a later addition and I do not think that they were implemented in hardware, but only in software. Very few computers, except some from IBM, have implemented FP128 in hardware, while software libraries for quadruple-precision or double-double-precision FP128 are widespread. The Cray 64-bit format was a slight increase in size over the 60-bit floating-point numbers that had been used in the previous computers designed by Seymour Cray, at CDC. Before IBM increased the size of a byte to 8 bits, which caused all numeric formats to use sizes that are multiple of 8-bits, in the computers with 6-bit bytes the typical floating-point number sizes were either 60-bit in the high-end models or 48-bit in cheaper models or 36-bit in the cheapest models.
- adrian_b 6mo ago> In ancient times, floating point numbers were stored in 32 bits. This was true only for cheap computers, typically after the mid sixties. Most of the earliest computers with vacuum tubes used longer floating-point number formats, e.g. 48-bit, 60-bit or even weird sizes like 57-bit. The 32-bit size has never been acceptable in scientific computing with complex computations where rounding errors accumulate. The early computers with floating-point hardware were oriented to scientific/technical computing, so bigger number sizes were preferred. The computers oriented to business applications usually preferred fixed-point numbers. The IBM System/360 family has definitively imposed the 32-bit single-precision and 64-bit double-precision sizes, where 32-bit is adequate for input data and output data and it can be sufficient for intermediate values when the input data passes through few computations, while otherwise double-precision must be used.
- adampunk 6mo agoYou are totally correct but I need you to recognize that "in ancient times" includes the 1990s. I am...very sorry to be the one delivering this news. It was not a pleasant realization for me, either.
- adrian_b 6mo agoA few years after 1980, especially after 1985, the computers with coprocessors like Intel 8087 or Motorola 68881 became the most numerous computers with floating-point hardware, and for them the default FP size was 80-bit. So the 1990s were long after the time when 32-bit FP numbers were normal. FP32 was revived only by GPUs, for graphic applications where precision matters much less. Already after 1974, the C programming language made double-precision the default FP size, not the 32-bit single-precision size, for the same reason why Intel 8087 introduced extended precision. Single-precision computations for traditional applications are suitable only for experts, not for ordinary computer users. While before C the programming languages used single-precision 32-bit numbers as the default size, the recommendations were already to use only double-precision wherever complicated expressions were computed. I have started using computers by punching cards for a mainframe, but that was already at a time when 32-bit FP numbers were not normally used, but only 64-bit FP numbers. The best chances of seeing 32-bit single-precision numbers in use was in the decade from 1965 to 1975, at the users of cheap mainframes or of minicomputers without hardware floating-point units, where floating-point emulation was done in software and emulating double-precision was significantly slower. Before the mid sixties, there were more chances to see 36-bit floating-point numbers as the smallest FP size.