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That was true for Swift 2, maybe a little for Swift 3, but it has not been true since a long time now…
by frizlab 7mo ago
That was true for Swift 2, maybe a little for Swift 3, but it has not been true since a long time now…
- hu3 7mo agoIf cross platform support took so long, it's a major red flag. Plus Swift is arguably too unnecessarily complex now. And there's Rust/Zig so why use Swift for low level?
- myHNAccount123 7mo agohttps://github.com/finagolfin/swift-android-sdk https://github.com/finagolfin/swift-android-sdk At least 6 years old.
- hirvi74 7mo ago> Plus Swift is arguably too unnecessarily complex now. I would argue the allegations of complexity against Swift are greatly exaggerated. I find the language to be very elegant and expressive in syntax, high in readability, and fairly terse. Other than that, Swift feels near identical to every other OoP language I have used.
- ethin 7mo agoIn a way it still is true. Swift works on Windows and Linux until it doesn't. It's taken until a couple years ago for other build systems to get swift support (which I suppose is the fault of said build system, but Swift taking so long to be cross-platform contributed to that), and even now it (still) doesn't quite work right. C interop is a mess requiring hacks to generate clang modules to actually get Swift to see them (and CMake for example provides no easy way of doing this, or last time I checked it didn't). Oh and Swift tends to take over the linker and compilation pipelines when you enable it, at least with CMake, because... Reasons? I honestly don't know why. It causes very weird errors when I integrated Swift code into my C++ project that were a pain to actually diagnose. I eventually got it working, but still, it wasn't simple or seamless.