8 ms·
MMO in loving tribute to xkcd-1110
- chrishouser 14y agoIf the server hits its user limit, you can console yourself with a demo video: http://www.youtube.com/watch?v=EvLxOVYeo5w http://www.youtube.com/watch?v=EvLxOVYeo5w
- jonaldomo 14y agoThis is neat. To delete all text, hit enter and type something else.
- manuscreationis 14y agoI found a bug In the Chasm of Fate, after you defeat B'Joril the TimeMaster, you're supposed to get 1 piece of Titan class armor, and a random roll for 1-3 Peacock Plumes, but every time my group only gets the armor, and never any Peacock Plumes. The devs really rushed this one out. I can't believe they expect people to pay 12 dollars a month for this.
- GaryRowe 14y agoNO BUG FOUND: (Spoiler Alert) You haven't activated the Orb of Flounderment which is in the Antideulivation Room.
- ned_batchelder 14y agoTo label your guy, type "I am Joe", and it will have Joe underneath instead of a number.
- tianshuo 14y agoTo write really long names, use chrome console, type avatar.msg="I AM 123456789012345678901234567890123456789012345678901234567890", close the console and press return on your screen
- bluespice 14y agoServer issues. Let me guess: node.js?
- blue_spice 14y agoServer issues. Let me guess: node.js?
- mojuba 14y agoApparently yes: https://github.com/n01se/1110 https://github.com/n01se/1110
- blue_spice 14y agoThanks. Not surprised.
- SquareWheel 14y agoAnd I bet they use HTTP, too. Pfft. It's easy to confirm biases against wide-spread technologies.
- bduerst 14y agoHTTP is a teensy tiny bit more used than node.js
- user24 14y agoYou say that like node is known for being flaky at scale, which is completely unfounded.
- reinhardt 14y ago... and MongoDB.
- deleted 14y ago[deleted]
- Tipzntrix 14y agoHey, it's web scale
- 14y ago
- thechut 14y agoThis is great. I much prefer this experience for viewing than the zooming ones that people posted right after it came out. This seems much more immersive. Great work!!
- rtkwe 14y agoYeah the only issue with this one is exploring the underground bits are difficult. It's practically impossible to get down the holes near the Mario bit in the east.
- chrishouser 14y agoIf you become a ghost you can go through the ground. It's slow, but sufficient for getting past blocked tunnels.
- mysterywhiteboy 14y agoIf you click on yourself then you switch to a ghost - in that state you can pass through objects. Explore away!
- mattparcher 14y agoTip: As others mentioned, you can switch to a ghost by clicking on yourself, allowing you to pass through solid objects. Once you are in front of a solid object, you can click on yourself again to return to your normal self and travel more quickly through the solid object.
- Avitas 14y agoGoll-lee! That's an awfully large antenna tower in North Dakota.
- user24 14y agoThe server's overloaded. I'm refreshing the page madly but it's only getting worse! ;D
- brodney 14y agoSome issues with bounding boxes and collisions it would seem. http://imgur.com/MMM3o http://imgur.com/MMM3o
- re_todd 14y agoHoly crap this is cool! Thanks for ruining my productivity for the rest of the day.
- jrockway 14y agoI got tangled in the radio tower.
- tsahyt 14y agoSame here. I almost got tangled in a bit of dialouge too.
- dredmorbius 14y agoI haet when that happens.
- tryke 14y agoIf you click your guy, he becomes a ghost and can phase through objects.
- emeraldd 14y agoCool!
- Timothee 14y agoNote: it's xkcd, not xckd. (in the page title)
- Timothee 14y ago(note on the note: this has been corrected since my comment. Thanks!)
- tibbon 14y agoSo serious question- right now its not accepting connections to the (websocket? haven't looked at the code) server as its out of connections. Any theory as to what the most likely bottleneck for something like this is? I've been tempted a few times to put something like this together, and never been sure where its most likely to fall apart.
- deleted 14y ago[deleted]
- nowarninglabel 14y agoThe parent asked not why it's not accepting connections, but rather where the bottleneck is. It's a useful question if one plans a similar setup so one can plan to avoid this real-world overload scenario.
- hatu 14y agoIt's probably just running a single instance that has a set limit of maximum connections. Unlike a big MMO where you connect and you get "forwarded" to one of their hundreds of servers with free spots.
- caycep 14y agoI think its a beautiful cartoon - I'm just worried that it sounds so wistful, did something happen in the author's personal life to make it so contemplative?
- MartinCron 14y agoxkcd has been wistful pretty much from day one.
- icebraining 14y agoMartin is right, but there was also this: https://xkcd.com/1048/ https://xkcd.com/1048/ https://xkcd.com/931/ https://xkcd.com/931/ Because of this: http://blog.xkcd.com/2011/06/30/family-illness/ http://blog.xkcd.com/2011/06/30/family-illness/
- Evbn 14y agoI don't get 931. He is saying the same thing twice but drawing a bigger picture.
- joshschreuder 14y agoRead the mouseover text.
- pacomerh 14y agoThis reminds me so much of pitfall II http://youtu.be/TSUk_bmJQRQ?t=23s http://youtu.be/TSUk_bmJQRQ?t=23s
- wreckimnaked 14y agoAwesome! I'd be happier moving around using WASD keys.
- kayge 14y agoI was thinking the same thing! I actually considered doing something like this (using the image as a game map) last week, and being able to jump/fly around with a jetpack or something (or maybe import antigravity), but then realized I had no idea where to even begin. This project will be an excellent starting point.
- gosub 14y agoI think this could help you: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ http://higherorderfun.com/blog/2012/05/20/the-guide-to-imple...
- dtjohnnymonkey 14y agoThanks for making this. This is exactly what I imagined when I first saw that XKCD.
- forthewyn 14y agoFWIW I set my own instance of this up for anyone who's getting locked out of the main server. http://www.feoh.org/1110 http://www.feoh.org/1110
- president 14y agoI wouldn't call this "massively" multiplayer. More like a MUD (multi-user dungeon).
- chrishouser 14y agoYeah, server is limited to 20 users. "Massive" was more the wish than the reality.
- Rayne 14y agoWhy is the limit so small? EDIT: Never mind, read another comment where you pointed out it was running on a server with few resources.
- xsaero00 14y agoI'd like world to be darker.
- mcu 14y agoThis is very beautiful.
- jwpeddle 14y agoProbably the 1000th person to name themselves "import antigravity", but I'm still giggling about it.
- zaptheimpaler 14y agoI'm curious - how did you handle the collisions with objects? Did you run some sort of algorithm to auto-detect which objects should be solid, or was it all done by hand?
- deleted 14y ago[deleted]