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My approach to building large technical projects (2023)
- tomhow 1y agoPreviously: My approach to building large technical projects - https://news.ycombinator.com/item?id=36161397 https://news.ycombinator.com/item?id=36161397 - June 2023 (27 comments)
- davidkunz 1y agoI have huge respect for Mitchell, it's impressive what he achieved. I agree with all the points of this article and would like to add one: Have a quick feedback loop. For me, it's really motivating to be able to make a change and quickly see the results. Many problems just vanish or become tangible to solve when you playfully modify your source code and observe the effect.
- amenghra 1y agoIf you have the time, what Bret Victor’s talk Inventing on Principal. The talk covers feedback loops. https://www.youtube.com/watch?v=PUv66718DII https://www.youtube.com/watch?v=PUv66718DII
- chrisweekly 1y agoYES that is one of the all-time most inspiring talks I've ever seen. DX is so important. I got a taste for this kind of thing when I first encountered LiveReload (circa 2012?) and radically upgraded my and my team's webdev workflows.
- ramon156 1y agoWould you say that testcases help here? I've been thinking about applying e2e tests on any bugs I find so I know they're fixed
- zingar 1y agoE2E tests in a high ratio to other tests will cause problems. They’re slow and brittle and become a job all on their own. It’s possible that they might help at the start of debugging, but try to isolate the bugs to smaller units of code (or interactions between small pieces of code).
- skydhash 1y agoAnd I would add that e2e tests should be more about the businesses rules. Making sure everything is there for a specific flow and not caring that much about the intricacy of things. And such, it should really be part of Ops, not Dev. Quick feedback with unit tests can help. It can be a pain to decouple stuff so you can test them better, but it’s worth it IMO.
- MoreQARespect 1y agoHermetic e2e tests (i.e. ones that can run offline and fake apis/databases) dont have that problem so much. They also have the advantage that you can A) refactor pretty much everything underneath them without breaking the test, B) test realistically (an underrated quality) and C) write tests which more closely match requirements rather than implementation.
- sjdjsin 1y ago> i.e. ones that can run offline and fake apis/databases I can see a place for this, but these are no longer e2e tests. I guess that’s what “hermetic” means? If so it’s almost sinister to still call these e2e tests. They’re just frontend tests. > A) refactor pretty much everything underneath them without breaking the test This should always be true of any type of tests unless it’s behavior you want to keep from breaking. > B) test realistically (an underrated quality) Removing major integration points from a test is anything but realistic. You can do this, but don’t pretend you’re getting the same quality as a colloquial e2e tests. > C) write tests which more closely match requirements rather than implementation If you’re ever testing implementation you’re doing it wrong. Tests should let you know when a requirement of your app breaks. This is why unit tests are often kinda harmful. They test contracts that might not exist.
- mhaberl 1y agoThis perfectly aligns with my experience. Every large project I have worked on showed a clear correlation between the ease of setup and running and the number of problems on the project, like bugs and missed deadlines.
- jebarker 1y agoTotally agree. I work in LLM training software and I believe progress in the field is actually much slower than it should be because of the excruciatingly long feedback loops involved in development. The software stacks are deep and abstract and much of the testing involves full integration tests that take a long time to spin up.
- dpflan 1y agoInteresting. What aspects of the development workflow/cycle have the most room for improvement (i.e. is there ranking of the "height" of the "hanging fruit" throughout the process)? What sort of software tooling would help?
- reddit_clone 1y agoCouldn't agree more. Quick feedback is so important, it requires its own post. When I want to try/fix something, if the setup itself takes hours, I lose heart and move on. Thats why I love lisp (or anything with a decent Repl). Instant gratification.
- ericmcer 1y agoseriously, especially for personal projects. The second you lose motivation the whole thing poofs into non-existence, so making it enjoyable is almost the most important facet.
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- geokon 1y agoI feel there is a balance to strike with rushing to a demo. .. (maybe it's an implicit tension between the satisfaction of finishing a component and getting a demo) I think this is where the choice of language makes a big difference. In Clojure, the difference between a "component" and a separate library/application is literally just adding a `deps.edn` file and then pointing to the directory from the parent project. I think breaking the project in to small achievable goals is very sensible. But if you take the extra time to make the component stand on its own as a mini-lib .. it's very satisfying. For instance I had to write a "component" that would read some GeoJSON and segment it (it's took me a couple of days and was mostly a wrapped around GDAL or something). I could have hacked together a solution to rush to a demo - but instead I made a small little library out of it. When I was done with it, I had a sense of "I made a thing". To be clear.. it's still kind of ugly and I would be horrified if someone else tried to use it and submitted PRs.. but it's also not a coupled tangle of code in my larger codebase. as he says "Build for yourself" - the library/application should only do what you need By contrast, if I was working in C++ making an API and decoupled library would be such a chore that'd never bother The most important aspect is that this all ends up not just much more satisfying at every step - but it makes your code incredibly decoupled and refactorable. The more you rush to a demo the more your code is coupled and hard to refactor.
- 1718627440 1y ago> By contrast, if I was working in C++ making an API and decoupled library would be such a chore that'd never bother Are you sure? Isn't it common to build convenience libraries, not because you need to have it as a library, but as an internal documentation? To the produced binary it has exactly the same effect. Granted maintaining a stable API/ABI is work, but that comes down to architecture and is true in every language.
- ArcHound 1y agoThis is how agile should look like. Focused, iterative and always functional.
- Copenjin 1y agoOne of the few people that has done consistently good open source projects, with very clean and clear vision of what the project should accomplish.
- iamflimflam1 1y agoFor me just starting is the best way. So many people see a big project and get trapped in analysis paralysis.
- hk__2 1y agoOh, starting is easy. It’s finishing that’s hard.
- iamflimflam1 1y agoWell yes - best to make that part somebody else’s problem :)
- iamflimflam1 1y agoJoking obviously!
- HeyLaughingBoy 1y agoThis is where a Definition of Done statement becomes important
- mrheosuper 1y ago>This is an area where I think experience actually hurts. I've seen senior engineers get bogged down building the perfect thing and by the time they get a demo, they realize it sucks. The implementation doesn't suck, but the product or feature itself actually sucks. This resonates with me. Sometime i want to "turn off" my brain and write shitty code. Back in the day, i made a lot of toy project. Sometime all the source code is in single file. No respect to modularity. But it was fun, and it worked. Now just try to finish a toy project seem much harder than ever.
- Bukhmanizer 1y agoI think this is why often new languages get so hyped early on. A bunch of inexperienced people get to leave all the boring “best practices” back in their old languages
- lordnacho 1y agoIsn't this called the second system problem? When you've done it before, you feel like you need all the bells and whistles?
- mrheosuper 1y agoYou are right, this is the first time i've heard about "second system problem". Never know it has its own term.
- theryan 1y agoThe Mythical Man-Month by Fred Brooks is still a good read today and goes into depth about this topic. He called it the second system effect and considered it to be the most dangerous system an experienced developer will create. His 'No Silver Bullet' theory may or may not stand up to what AI is doing today as well.
- skeeter2020 1y agoFrom what I've seen it's standing up. His original statement/hypothesis is often misrepresented. "there is no single development, in either technology or management technique, which by itself promises even one order of magnitude [tenfold] improvement within a decade in productivity, in reliability, in simplicity." If he had also included "volume" then AI would have disproved him! More anecdotally, the hands-on experiences of senior+ developers seem to firmly fall into the accidental camp, with the essence of software problem solving getting marginally easier as you'd expect with a new, powerful tool, but far from "solved".
- meander_water 1y agoGreat read, but I was expecting something different based on the title. This sounds like his approach working on personal projects. I'm really curious about large technical team projects though. What's the best approach to getting stuff done and making sure everyone is working towards the same goal etc. After 15 years I have yet to see a technical project that hasn't run over budget, over time, under delivered or burnt people out. I'm sure there are people out there with counter examples who know exactly how to deliver projects at a massive scale. Any links/suggested reading would be appreciated!
- makeitdouble 1y ago> over budget, over time, under delivered TBH these are fine in my book. "over budget" is only an issue if there's really no more money, and I think it's pretty rare for IT projects. Most of the time it's just someone complaining the estimate was off. "Over time" is the same, it's an issue if there was a real deadline, but the best practice is not plan unflexible events (e.g. do a huge PR campaign with the date on it) before it's basically done. "under delivered" is a matter of expectations, the real pointis that it was delivered at all. > or burnt people out. This one is not like the others. People shouldn't burn out over bullshit deadlines.
- dboon 1y agowell, the project in question is ghostty, which definitely qualifies
- BrkAway21 1y agoMaybe I’ll get maligned for saying this, but as someone who’s managed and successfully delivered software projects of all sizes, I’ve become somewhat of a convert to the Scaled Agile Framework. I treat it exactly as intended, as a framework. It’s a strawman to adapt based on context, and what I value most is how it led me to explore deeper source material and form my own conclusions. Over the years, I’ve learned that true success starts with clearly understanding why you’re building something. Without clear goals, it’s impossible to prioritize or even know where to start. That clarity drives better sequencing, and sometimes the wisdom to not build something at all. The next critical factor is empathy. You have to see through your customer’s eyes and validate that what you’re building actually solves their problem. That doesn’t mean giving them everything they ask for, but rather understanding their pain points well enough to deliver real value. Ultimately, most projects go over budget or underdeliver because teams spend too much time building the wrong things. If we instead focused on continually steering toward desired, valuable functionality (things people genuinely want or will pay for), more software projects would appear like successes.
- cloudexpat 1y agoI remember reading this when it was published, and the milestone breakdown Mitchell describes was exactly what got us from a theoretical solution to a production platform. That combined with launching an MVP first rather than the "complete" vision. Shipping early meant we avoided the trap of spending months perfecting features no one actually used.
- SteveLauC 1y agoReally enjoy the post, thanks for sharing. > My goal with the early sub-projects isn't to build a *finished* sub-component, it is to build a good enough sub-component so I can move on to the next thing on the path to a demo. This is so enlightening. And I realized that to do this, one has to "skip" something. Other folks mention they ignore code modularity when doing this, I don't think I will do that, keeping code clean and reading/working in such a codebase actually make me satisfied and motivated. For me, I am going to "skip" algorithms, data strucuture and performance. So the point here is probably, we should skip things, but if a thing motivates you, it should not skipped?
- Vipsy 1y agoAn interesting consideration is how the chosen modularization approach can impact onboarding time for new contributors. A well structured breakdown might not just aid initial development speed, but also reduce ramp up friction for future team members or external collaborators. This is an impartant factor often under-estimated in solo-driven projects.
- piltdownman 1y ago//Decompose a large problem into smaller problems. Only solve the smaller problem enough to progress on a demo... ...then continue to iterate on more functionality. Make demos as frequently as you can. Prioritize functionality that enables you to adopt your own software Go back and iterate on each component as needed for future improvements// So in essence we have: Empirical Process Control, Self-Organization, Collaboration, Value-Based Prioritization, Time-Boxing, and Iterative Development. Is this just solo-SCRUM or am I missing something here?
- jiggunjer 1y agoFor me the best demo is a test module lighting up all green. How do make this into a sexy image for management. Sure, business logic is stubbed, but my carefully crafted strongly typed interfaces all mesh together! Imagine the future dividends!
- poszlem 1y agoThis isn't an "everyone who struggles to finish projects or is a perfectionist has it" kind of post, but if this has been a long-term pattern for you, one that's caused real suffering, lost jobs or contracts, or kept you from finishing important work - please consider getting checked for ADHD. It took me 42 years to get diagnosed, and starting on stimulants genuinely changed my life and pretty much solved those issues for me.
- dorianniemiec 1y agoInteresting, especially the "Build for Yourself" section! Building software for yourself can help you solve a problem you have. If you're also using the software yourself, you can fix bugs in the software. I found some bugs in a web server I'm building by trying to use it myself.
- gbuk2013 1y agoWhat I really want it some advice on providing reliable estimates to the business when delivering a large technical project. :)
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- kkukshtel 1y agoBuilding demos as a key part of development is really key imo. Demos act as a half-step between working on the software (programming) and writing about the software (writing). Demos act more as a way to continually validate your own theses about what a project SHOULD do, and act as nice feedback mechanism as you continue to work. They are also long-living, so when you break something you can see you broke it and continue the feedback system again. I do this as part of the work on my own game engine: https://github.com/zinc-framework/Zinc.Demos/tree/main/Zinc.Demos/Demos https://github.com/zinc-framework/Zinc.Demos/tree/main/Zinc....
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- NumberCruncher 1y agoThis is XP (http://www.extremeprogramming.org/ http://www.extremeprogramming.org/) applied to a one-man-army. I wish this would be common knowledge.
- eternityforest 1y agoI start with the standards. What file types and protocols and external tools do I want to support? How do I make Git and SyncThing understand my files? How do I build this on an unmodified system with unmodified popular and trusted libraries? How do I make sure that users don't have to modify my project to use it, unless they are going to be contributors? If I'm truly just building for myself, which almost never happens, I look at resuability. If I have to learn a new tool, what's the most general one, that I'm likely to be glad I learned when I'm doing some other project?